167 lines
6.1 KiB
Python
167 lines
6.1 KiB
Python
"""
|
|
MMD Converter - Core conversion logic for MMD models
|
|
Handles armature hierarchy and naming conventions
|
|
"""
|
|
import bpy
|
|
from typing import Dict, List, Optional, Tuple, Set
|
|
from bpy.types import Object, Bone, Collection
|
|
from .common import get_active_armature
|
|
from .dictionaries import simplify_bonename
|
|
from .enhanced_dictionaries import mmd_bone_patterns
|
|
from .logging_setup import logger
|
|
from .translations import t
|
|
|
|
|
|
def detect_mmd_armature(armature: Object) -> bool:
|
|
"""Detect if armature uses MMD bone naming conventions"""
|
|
|
|
if not armature or armature.type != 'ARMATURE':
|
|
return False
|
|
|
|
found_mmd_bones = 0
|
|
for bone in armature.data.bones:
|
|
bone_name_lower = bone.name.lower()
|
|
if any(pattern.lower() in bone_name_lower for pattern in mmd_bone_patterns):
|
|
found_mmd_bones += 1
|
|
logger.debug(f"Found MMD bone: {bone.name}")
|
|
|
|
# Consider it MMD if we find at least 5 MMD bones
|
|
logger.debug(f"Found {found_mmd_bones} MMD bones in armature {armature.name}")
|
|
return found_mmd_bones >= 5
|
|
|
|
|
|
def get_armature_parent_object(armature: Object) -> Optional[Object]:
|
|
"""Get the parent object of the armature (typically an Empty in MMD imports)"""
|
|
if armature and armature.parent:
|
|
return armature.parent
|
|
return None
|
|
|
|
|
|
def make_armature_main_parent(armature: Object) -> Tuple[bool, str]:
|
|
"""Make the armature the main parent object by removing any parent empties
|
|
and reparenting all children to the armature."""
|
|
|
|
if not armature or armature.type != 'ARMATURE':
|
|
return False, t("MMD.error.invalid_armature")
|
|
|
|
logger.info(f"Making armature '{armature.name}' the main parent")
|
|
|
|
# Store original parent
|
|
original_parent = armature.parent
|
|
|
|
if not original_parent:
|
|
logger.info("Armature already has no parent")
|
|
return True, t("MMD.armature_already_root")
|
|
|
|
parent_name = original_parent.name
|
|
parent_type = original_parent.type
|
|
|
|
logger.info(f"Found parent: {parent_name} (type: {parent_type})")
|
|
|
|
# Get all children of the parent
|
|
siblings = [child for child in original_parent.children if child != armature]
|
|
|
|
armature.parent = None
|
|
|
|
# Reparent siblings to the armature
|
|
reparented_count = 0
|
|
for sibling in siblings:
|
|
sibling.parent = armature
|
|
reparented_count += 1
|
|
logger.debug(f"Reparented {sibling.name} to armature")
|
|
|
|
# If the parent was an Empty and now has no children, remove it
|
|
if parent_type == 'EMPTY' and len(original_parent.children) == 0:
|
|
try:
|
|
bpy.data.objects.remove(original_parent, do_unlink=True)
|
|
logger.info(f"Removed empty parent object: {parent_name}")
|
|
message = t("MMD.parent_removed_and_reparented",
|
|
parent_name=parent_name,
|
|
count=reparented_count)
|
|
except Exception as e:
|
|
logger.warning(f"Could not remove parent empty: {str(e)}")
|
|
message = t("MMD.parent_unlinked_and_reparented",
|
|
parent_name=parent_name,
|
|
count=reparented_count)
|
|
else:
|
|
message = t("MMD.parent_unlinked", parent_name=parent_name)
|
|
|
|
logger.info(f"Successfully made armature the main parent. Reparented {reparented_count} objects")
|
|
return True, message
|
|
|
|
|
|
def rename_armature_to_standard(armature: Object) -> Tuple[bool, str]:
|
|
"""Rename the armature object to 'Armature' (standard Blender convention)"""
|
|
if not armature or armature.type != 'ARMATURE':
|
|
return False, t("MMD.error.invalid_armature")
|
|
|
|
old_name = armature.name
|
|
|
|
# Check if already named 'Armature'
|
|
if old_name == 'Armature':
|
|
logger.info("Armature already named 'Armature'")
|
|
return True, t("MMD.armature_already_named")
|
|
|
|
logger.info(f"Renaming armature from '{old_name}' to 'Armature'")
|
|
|
|
try:
|
|
armature.name = 'Armature'
|
|
# Blender might append .001 if name exists, check actual result (Wonder if needed)
|
|
actual_name = armature.name
|
|
|
|
if actual_name == 'Armature':
|
|
message = t("MMD.armature_renamed", old_name=old_name, new_name='Armature')
|
|
else:
|
|
message = t("MMD.armature_renamed_with_suffix",
|
|
old_name=old_name,
|
|
new_name=actual_name)
|
|
logger.warning(f"Name collision, armature named: {actual_name}")
|
|
|
|
logger.info(f"Successfully renamed armature to: {actual_name}")
|
|
return True, message
|
|
|
|
except Exception as e:
|
|
logger.error(f"Failed to rename armature: {str(e)}")
|
|
return False, t("MMD.error.rename_failed", error=str(e))
|
|
|
|
|
|
def convert_mmd_armature(armature: Object,
|
|
make_parent: bool = True,
|
|
rename_armature: bool = True) -> Tuple[bool, List[str]]:
|
|
"""Convert MMD armature to standard Blender format"""
|
|
if not armature or armature.type != 'ARMATURE':
|
|
return False, [t("MMD.error.invalid_armature")]
|
|
|
|
logger.info(f"Starting MMD armature conversion for: {armature.name}")
|
|
|
|
# Check if this is an MMD armature
|
|
if not detect_mmd_armature(armature):
|
|
return False, [t("MMD.error.not_mmd_armature")]
|
|
|
|
messages = []
|
|
overall_success = True
|
|
|
|
# Step 1: Make armature the main parent
|
|
if make_parent:
|
|
success, message = make_armature_main_parent(armature)
|
|
messages.append(message)
|
|
if not success:
|
|
overall_success = False
|
|
logger.warning("Failed to make armature main parent")
|
|
|
|
# Step 2: Rename armature
|
|
if rename_armature:
|
|
success, message = rename_armature_to_standard(armature)
|
|
messages.append(message)
|
|
if not success:
|
|
overall_success = False
|
|
logger.warning("Failed to rename armature")
|
|
|
|
if overall_success:
|
|
logger.info("MMD armature conversion completed successfully")
|
|
messages.append(t("MMD.conversion_complete"))
|
|
else:
|
|
logger.warning("MMD armature conversion completed with errors")
|
|
|
|
return overall_success, messages
|