Very Basic MMD Options Panel (MASSIVE WIP)
This is a massive WIP most options don't work yet. However this is the start of it.
This commit is contained in:
+1
-1
@@ -33,7 +33,7 @@ def register():
|
||||
#finally register properties that may use some classes.
|
||||
core.register.register_properties()
|
||||
|
||||
from functions.mesh_tools import AvatarToolkit_OT_ApplyShapeKey
|
||||
from .functions.mesh_tools import AvatarToolkit_OT_ApplyShapeKey
|
||||
|
||||
bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.separator()))
|
||||
bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.operator(AvatarToolkit_OT_ApplyShapeKey.bl_idname, icon="KEY_HLT")))
|
||||
|
||||
@@ -0,0 +1,303 @@
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Operator, Context, Material, ShaderNodeTexImage, ShaderNodeGroup
|
||||
from ..core.register import register_wrap
|
||||
from ..functions.translations import t
|
||||
from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress
|
||||
from ..functions.additional_tools import AvatarToolKit_OT_ConnectBones, AvatarToolKit_OT_DeleteBoneConstraints
|
||||
from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToParents
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolKit_OT_CleanupMesh(Operator):
|
||||
bl_idname = "avatar_toolkit.cleanup_mesh"
|
||||
bl_label = t("MMDOptions.cleanup_mesh.label")
|
||||
bl_description = t("MMDOptions.cleanup_mesh.desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
init_progress(context, 4)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.removing_empty_objects"))
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
for obj in context.scene.objects:
|
||||
if obj.type == 'EMPTY':
|
||||
obj.select_set(True)
|
||||
bpy.ops.object.delete()
|
||||
|
||||
update_progress(self, context, t("MMDOptions.removing_unused_vertex_groups"))
|
||||
for obj in get_all_meshes(context):
|
||||
vgroups = obj.vertex_groups
|
||||
for vgroup in vgroups:
|
||||
if not any(vgroup.index in [g.group for g in v.groups] for v in obj.data.vertices):
|
||||
vgroups.remove(vgroup)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.removing_unused_vertices"))
|
||||
for obj in get_all_meshes(context):
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
obj.select_set(True)
|
||||
context.view_layer.objects.active = obj
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
bpy.ops.mesh.delete_loose()
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
update_progress(self, context, t("MMDOptions.cleanup_complete"))
|
||||
finish_progress(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolKit_OT_OptimizeWeights(Operator):
|
||||
bl_idname = "avatar_toolkit.optimize_weights"
|
||||
bl_label = t("MMDOptions.optimize_weights.label")
|
||||
bl_description = t("MMDOptions.optimize_weights.desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
armature = get_selected_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("MMDOptions.no_armature_selected"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
init_progress(context, 3)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.merging_weights"))
|
||||
for obj in get_all_meshes(context):
|
||||
for modifier in obj.modifiers:
|
||||
if modifier.type == 'ARMATURE' and modifier.object != armature:
|
||||
bpy.ops.object.modifier_apply(modifier=modifier.name)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.removing_zero_weight_bones"))
|
||||
bpy.ops.avatar_toolkit.remove_zero_weight_bones('EXEC_DEFAULT')
|
||||
|
||||
update_progress(self, context, t("MMDOptions.weight_optimization_complete"))
|
||||
finish_progress(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolKit_OT_OptimizeArmature(Operator):
|
||||
bl_idname = "avatar_toolkit.optimize_armature"
|
||||
bl_label = t("MMDOptions.optimize_armature.label")
|
||||
bl_description = t("MMDOptions.optimize_armature.desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
armature = get_selected_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("MMDOptions.no_armature_selected"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
init_progress(context, 7)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.fixing_bone_rolls"))
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone in armature.data.edit_bones:
|
||||
bone.roll = 0
|
||||
|
||||
update_progress(self, context, t("MMDOptions.aligning_bones"))
|
||||
for bone in armature.data.edit_bones:
|
||||
if bone.parent:
|
||||
bone.head = bone.parent.tail
|
||||
|
||||
update_progress(self, context, t("MMDOptions.connecting_bones"))
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.avatar_toolkit.connect_bones('EXEC_DEFAULT')
|
||||
|
||||
update_progress(self, context, t("MMDOptions.deleting_bone_constraints"))
|
||||
bpy.ops.avatar_toolkit.delete_bone_constraints('EXEC_DEFAULT')
|
||||
|
||||
update_progress(self, context, t("MMDOptions.merging_bones_to_parents"))
|
||||
bpy.ops.avatar_toolkit.merge_bones_to_parents('EXEC_DEFAULT')
|
||||
|
||||
update_progress(self, context, t("MMDOptions.reordering_bones"))
|
||||
self.reorder_bones(context, armature)
|
||||
|
||||
update_progress(self, context, t("MMDOptions.armature_optimization_complete"))
|
||||
finish_progress(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
def reorder_bones(self, context: Context, armature: bpy.types.Object):
|
||||
def sort_bones(bone):
|
||||
children = sorted(bone.children, key=lambda b: b.name)
|
||||
for child in children:
|
||||
sort_bones(child)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
root_bones = [bone for bone in armature.data.edit_bones if not bone.parent]
|
||||
for root_bone in sorted(root_bones, key=lambda b: b.name):
|
||||
sort_bones(root_bone)
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Operator, Context, Material, ShaderNodeTexImage, ShaderNodeGroup, Object
|
||||
from ..core.register import register_wrap
|
||||
from ..functions.translations import t
|
||||
from ..core.common import get_all_meshes, init_progress, update_progress, finish_progress
|
||||
|
||||
def bake_mmd_colors(node_base_tex: ShaderNodeTexImage, node_mmd_shader: ShaderNodeGroup):
|
||||
ambient_color_input = node_mmd_shader.inputs.get("Ambient Color")
|
||||
diffuse_color_input = node_mmd_shader.inputs.get("Diffuse Color")
|
||||
|
||||
if not ambient_color_input or not diffuse_color_input:
|
||||
return node_base_tex, None
|
||||
|
||||
ambient_color = np.array(ambient_color_input.default_value[:3])
|
||||
diffuse_color = np.array(diffuse_color_input.default_value[:3])
|
||||
mmd_color = np.clip(ambient_color + diffuse_color * 0.6, 0, 1)
|
||||
|
||||
if not node_base_tex or not node_base_tex.image:
|
||||
principled_base_color = np.append(mmd_color, 1)
|
||||
return None, principled_base_color
|
||||
|
||||
base_tex_image = node_base_tex.image
|
||||
if not base_tex_image.pixels:
|
||||
return node_base_tex, None
|
||||
|
||||
if base_tex_image.colorspace_settings.name == 'sRGB':
|
||||
is_small_mask = mmd_color < 0.0031308
|
||||
mmd_color[is_small_mask] = np.where(mmd_color[is_small_mask] < 0.0, 0, mmd_color[is_small_mask] * 12.92)
|
||||
is_large_mask = np.invert(is_small_mask)
|
||||
mmd_color[is_large_mask] = (mmd_color[is_large_mask] ** (1.0 / 2.4)) * 1.055 - 0.055
|
||||
|
||||
pixels = np.array(base_tex_image.pixels).reshape((-1, 4))
|
||||
pixels[:, :3] *= mmd_color
|
||||
|
||||
baked_image = bpy.data.images.new(base_tex_image.name + "MMDCatsBaked",
|
||||
width=base_tex_image.size[0],
|
||||
height=base_tex_image.size[1],
|
||||
alpha=True)
|
||||
baked_image.filepath = bpy.path.abspath("//" + base_tex_image.name + ".png")
|
||||
baked_image.file_format = 'PNG'
|
||||
baked_image.colorspace_settings.name = base_tex_image.colorspace_settings.name
|
||||
|
||||
baked_image.pixels = pixels.flatten()
|
||||
node_base_tex.image = baked_image
|
||||
|
||||
if bpy.data.is_saved:
|
||||
baked_image.save()
|
||||
|
||||
return node_base_tex, None
|
||||
|
||||
def add_principled_shader(material: Material, bake_mmd=True):
|
||||
node_tree = material.node_tree
|
||||
nodes = node_tree.nodes
|
||||
links = node_tree.links
|
||||
|
||||
principled_shader = nodes.new(type="ShaderNodeBsdfPrincipled")
|
||||
principled_shader.label = "Cats Export Shader"
|
||||
principled_shader.location = (501, -500)
|
||||
|
||||
output_shader = nodes.new(type="ShaderNodeOutputMaterial")
|
||||
output_shader.label = "Cats Export"
|
||||
output_shader.location = (801, -500)
|
||||
|
||||
links.new(principled_shader.outputs["BSDF"], output_shader.inputs["Surface"])
|
||||
|
||||
node_base_tex = nodes.get("mmd_base_tex") or next((n for n in nodes if n.type == 'TEX_IMAGE'), None)
|
||||
node_mmd_shader = nodes.get("mmd_shader")
|
||||
|
||||
if node_mmd_shader and bake_mmd:
|
||||
node_base_tex, principled_base_color = bake_mmd_colors(node_base_tex, node_mmd_shader)
|
||||
else:
|
||||
principled_base_color = None
|
||||
|
||||
if node_base_tex and node_base_tex.image:
|
||||
links.new(node_base_tex.outputs["Color"], principled_shader.inputs["Base Color"])
|
||||
elif principled_base_color is not None:
|
||||
principled_shader.inputs["Base Color"].default_value = principled_base_color
|
||||
|
||||
principled_shader.inputs["Specular"].default_value = 0
|
||||
principled_shader.inputs["Roughness"].default_value = 0.9
|
||||
principled_shader.inputs["Sheen Tint"].default_value = (1.0, 1.0, 1.0, 1.0)
|
||||
principled_shader.inputs["Clearcoat Roughness"].default_value = 0
|
||||
principled_shader.inputs["IOR"].default_value = 1.45
|
||||
|
||||
def fix_mmd_shader(material: Material):
|
||||
mmd_shader_node = material.node_tree.nodes.get("mmd_shader")
|
||||
if mmd_shader_node:
|
||||
reflect_input = mmd_shader_node.inputs.get("Reflect")
|
||||
if reflect_input:
|
||||
reflect_input.default_value = 1
|
||||
|
||||
def fix_vrm_shader(material: Material):
|
||||
nodes = material.node_tree.nodes
|
||||
is_vrm_mat = False
|
||||
for node in nodes:
|
||||
if hasattr(node, 'node_tree') and 'MToon_unversioned' in node.node_tree.name:
|
||||
node.location[0] = 200
|
||||
node.inputs['ReceiveShadow_Texture_alpha'].default_value = -10000
|
||||
node.inputs['ShadeTexture'].default_value = (1.0, 1.0, 1.0, 1.0)
|
||||
node.inputs['Emission_Texture'].default_value = (0.0, 0.0, 0.0, 0.0)
|
||||
node.inputs['SphereAddTexture'].default_value = (0.0, 0.0, 0.0, 0.0)
|
||||
node_input = node.inputs.get('NomalmapTexture') or node.inputs.get('NormalmapTexture')
|
||||
node_input.default_value = (1.0, 1.0, 1.0, 1.0)
|
||||
is_vrm_mat = True
|
||||
break
|
||||
|
||||
if is_vrm_mat:
|
||||
nodes_to_keep = ['DiffuseColor', 'MainTexture', 'Emission_Texture']
|
||||
if 'HAIR' in material.name:
|
||||
nodes_to_keep.append('SphereAddTexture')
|
||||
|
||||
for node in nodes:
|
||||
if ('RGB' in node.name or 'Value' in node.name or 'Image Texture' in node.name or
|
||||
'UV Map' in node.name or 'Mapping' in node.name):
|
||||
if node.label not in nodes_to_keep:
|
||||
material.node_tree.links = [link for link in material.node_tree.links
|
||||
if not (link.from_node == node or link.to_node == node)]
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolKit_OT_ConvertMaterials(Operator):
|
||||
bl_idname = "avatar_toolkit.convert_materials"
|
||||
bl_label = t("MMDOptions.convert_materials.label")
|
||||
bl_description = t("MMDOptions.convert_materials.desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
meshes = get_all_meshes(context)
|
||||
init_progress(context, len(meshes))
|
||||
|
||||
for obj in meshes:
|
||||
update_progress(self, context, t("MMDOptions.converting_materials").format(name=obj.name))
|
||||
self.convert_materials_for_mesh(obj)
|
||||
|
||||
finish_progress(context)
|
||||
return {'FINISHED'}
|
||||
|
||||
def convert_materials_for_mesh(self, mesh: Object):
|
||||
for mat_slot in mesh.material_slots:
|
||||
if mat_slot.material:
|
||||
mat = mat_slot.material
|
||||
mat.use_nodes = True
|
||||
|
||||
# Add Principled BSDF shader
|
||||
add_principled_shader(mat)
|
||||
|
||||
# Fix MMD shader if present
|
||||
fix_mmd_shader(mat)
|
||||
|
||||
# Fix VRM shader if present
|
||||
fix_vrm_shader(mat)
|
||||
|
||||
# Clean up unused nodes
|
||||
self.clean_unused_nodes(mat)
|
||||
|
||||
def clean_unused_nodes(self, material: Material):
|
||||
nodes = material.node_tree.nodes
|
||||
links = material.node_tree.links
|
||||
|
||||
used_nodes = set()
|
||||
output_node = next((n for n in nodes if n.type == 'OUTPUT_MATERIAL'), None)
|
||||
|
||||
if output_node:
|
||||
self.traverse_node_tree(output_node, used_nodes)
|
||||
|
||||
for node in nodes:
|
||||
if node not in used_nodes:
|
||||
nodes.remove(node)
|
||||
|
||||
def traverse_node_tree(self, node, used_nodes):
|
||||
used_nodes.add(node)
|
||||
for input in node.inputs:
|
||||
for link in input.links:
|
||||
if link.from_node not in used_nodes:
|
||||
self.traverse_node_tree(link.from_node, used_nodes)
|
||||
@@ -0,0 +1,29 @@
|
||||
import bpy
|
||||
from ..core.register import register_wrap
|
||||
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..functions.translations import t
|
||||
from ..functions.mmd_functions import *
|
||||
from ..functions.join_meshes import AvatarToolKit_OT_JoinAllMeshes
|
||||
from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
|
||||
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
|
||||
bl_label = t("MMDOptions.label")
|
||||
bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = CATEGORY_NAME
|
||||
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
bl_order = 7
|
||||
|
||||
def draw(self, context: bpy.types.Context) -> None:
|
||||
layout = self.layout
|
||||
|
||||
layout.operator(AvatarToolKit_OT_CleanupMesh.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_CombineMaterials.bl_idname)
|
||||
layout.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname)
|
||||
Reference in New Issue
Block a user