Very Basic MMD Options Panel (MASSIVE WIP)

This is a massive WIP most options don't work yet. However this is the start of it.
This commit is contained in:
Yusarina
2024-09-25 23:48:16 +01:00
parent adb549a4d4
commit 6c918b8209
3 changed files with 333 additions and 1 deletions
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import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..functions.translations import t
from ..functions.mmd_functions import *
from ..functions.join_meshes import AvatarToolKit_OT_JoinAllMeshes
from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
@register_wrap
class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
bl_label = t("MMDOptions.label")
bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 7
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
layout.operator(AvatarToolKit_OT_CleanupMesh.bl_idname)
layout.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname)
layout.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname)
layout.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname)
layout.operator(AvatarToolKit_OT_CombineMaterials.bl_idname)
layout.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname)