Start of Tools Panel

Several Improvements and etc. Still need to do the other half of the functions but getting there.
This commit is contained in:
Yusarina
2024-12-05 13:36:25 +00:00
parent 9cc5a41a98
commit 5ce3f9ff68
9 changed files with 634 additions and 2 deletions
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import bpy
import re
from bpy.types import Operator, Context, EditBone, Object, Armature, Mesh
from typing import Optional, Dict, Any, List, Tuple
from ...core.translations import t
from ...core.common import (
get_active_armature,
validate_armature,
get_all_meshes,
ProgressTracker,
validate_bone_hierarchy,
restore_bone_transforms
)
def duplicate_bone(bone: EditBone) -> EditBone:
"""Create a duplicate of the given bone"""
arm = bone.id_data
new_bone = arm.edit_bones.new(bone.name + "_copy")
new_bone.head = bone.head
new_bone.tail = bone.tail
new_bone.roll = bone.roll
new_bone.parent = bone.parent
return new_bone
class AvatarToolKit_OT_CreateDigitigradeLegs(Operator):
"""Operator to convert standard legs to digitigrade setup"""
bl_idname = "avatar_toolkit.create_digitigrade"
bl_label = t("Tools.create_digitigrade")
bl_description = t("Tools.create_digitigrade_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
is_valid, _ = validate_armature(armature)
return (is_valid and
context.mode == 'EDIT_ARMATURE' and
context.selected_editable_bones is not None and
len(context.selected_editable_bones) == 2)
def store_bone_chain_data(self, digi0: EditBone) -> Dict[str, Any]:
"""Store initial bone chain data"""
chain_data = {}
current = digi0
while current:
chain_data[current.name] = {
'head': current.head.copy(),
'tail': current.tail.copy(),
'roll': current.roll,
'matrix': current.matrix.copy(),
'parent': current.parent.name if current.parent else None
}
if current.children:
current = current.children[0]
else:
break
return chain_data
def process_leg_chain(self, digi0: EditBone) -> bool:
"""Process a single leg bone chain"""
try:
# Get bone chain
digi1: EditBone = digi0.children[0]
digi2: EditBone = digi1.children[0]
digi3: EditBone = digi2.children[0]
digi4: Optional[EditBone] = digi3.children[0] if digi3.children else None
# Clear roll for all bones
for bone in [digi0, digi1, digi2, digi3] + ([digi4] if digi4 else []):
bone.select = True
bpy.ops.armature.roll_clear()
bpy.ops.armature.select_all(action='DESELECT')
# Create thigh bone
thigh = duplicate_bone(digi0)
base_name = digi0.name.split('.')[0]
thigh.name = base_name
# Create and position calf bone
calf = duplicate_bone(digi1)
calf.name = digi1.name.split('.')[0]
calf.parent = thigh
# Calculate new positions
midpoint = (digi1.tail + digi2.tail) * 0.5
calf.head = thigh.tail
calf.tail = midpoint
# Reparent foot to new calf
digi3.parent = calf
# Mark original bones as non-IK
for bone in [digi0, digi1, digi2]:
if "<noik>" not in bone.name:
bone.name = bone.name.split('.')[0] + "<noik>"
return True
except Exception as e:
self.report({'ERROR'}, t("Tools.digitigrade_error", error=str(e)))
return False
def execute(self, context: Context) -> set[str]:
"""Execute the digitigrade conversion"""
bpy.ops.object.mode_set(mode='EDIT')
with ProgressTracker(context, len(context.selected_editable_bones), t("Tools.digitigrade")) as progress:
for digi0 in context.selected_editable_bones:
progress.step(t("Tools.processing_leg", bone=digi0.name))
if not self.process_leg_chain(digi0):
return {'CANCELLED'}
self.report({'INFO'}, t("Tools.digitigrade_success"))
return {'FINISHED'}
class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
"""Operator to remove all bone constraints from armature"""
bl_idname = "avatar_toolkit.clean_constraints"
bl_label = t("Tools.clean_constraints")
bl_description = t("Tools.clean_constraints_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
is_valid, _ = validate_armature(armature)
return is_valid
def execute(self, context: Context) -> set[str]:
"""Execute the constraint removal operation"""
armature = get_active_armature(context)
bpy.ops.object.mode_set(mode='POSE')
constraints_removed = 0
for bone in armature.pose.bones:
while bone.constraints:
bone.constraints.remove(bone.constraints[0])
constraints_removed += 1
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.clean_constraints_success", count=constraints_removed))
return {'FINISHED'}
class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
"""Operator to remove bones with no vertex weights"""
bl_idname = "avatar_toolkit.clean_weights"
bl_label = t("Tools.clean_weights")
bl_description = t("Tools.clean_weights_desc")
bl_options = {'REGISTER', 'UNDO'}
def should_preserve_bone(self, bone_name: str, context: Context) -> bool:
"""Check if bone should be preserved based on settings"""
if context.scene.avatar_toolkit.merge_twist_bones:
return "twist" in bone_name.lower()
return False
def execute(self, context: Context) -> set[str]:
"""Execute the zero weight bone removal operation"""
armature = get_active_armature(context)
if not armature:
return {'CANCELLED'}
# Store initial transforms
bpy.ops.object.mode_set(mode='EDIT')
initial_transforms: Dict[str, Dict[str, Any]] = {}
for bone in armature.data.edit_bones:
initial_transforms[bone.name] = {
'head': bone.head.copy(),
'tail': bone.tail.copy(),
'roll': bone.roll,
'matrix': bone.matrix.copy(),
'parent': bone.parent.name if bone.parent else None
}
# Get weighted bones
weighted_bones: List[str] = []
meshes = get_all_meshes(context)
for mesh in meshes:
mesh_data: Mesh = mesh.data
for vertex in mesh_data.vertices:
for group in vertex.groups:
if group.weight > context.scene.avatar_toolkit.clean_weights_threshold:
weighted_bones.append(mesh.vertex_groups[group.group].name)
# Process bone removal
bpy.ops.object.mode_set(mode='EDIT')
armature_data: Armature = armature.data
removed_count = 0
for bone in armature_data.edit_bones[:]: # Create a copy of the list
if (bone.name not in weighted_bones and
not self.should_preserve_bone(bone.name, context)):
# Store children data
children = bone.children
children_data = {child.name: initial_transforms[child.name] for child in children}
# Reparent children
for child in children:
child.use_connect = False
if bone.parent:
child.parent = bone.parent
# Remove bone
armature_data.edit_bones.remove(bone)
removed_count += 1
# Restore children positions
for child_name, data in children_data.items():
if child_name in armature_data.edit_bones:
child = armature_data.edit_bones[child_name]
child.head = data['head']
child.tail = data['tail']
child.roll = data['roll']
child.matrix = data['matrix']
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
return {'FINISHED'}
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import bpy
import re
from typing import Set, Dict, Optional
from bpy.types import Operator, Context
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, simplify_bonename, validate_armature, ProgressTracker
from ...core.dictionaries import bone_names, resonite_translations
class AvatarToolkit_OT_ConvertResonite(Operator):
"""Convert armature bone names to Resonite format with progress tracking and validation"""
bl_idname = "avatar_toolkit.convert_resonite"
bl_label = t("Tools.convert_resonite")
bl_description = t("Tools.convert_resonite_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature = get_active_armature(context)
if not armature:
return False
is_valid, _ = validate_armature(armature)
return is_valid
def execute(self, context: Context) -> Set[str]:
armature = get_active_armature(context)
if not armature:
logger.warning("No armature selected for Resonite conversion")
self.report({'WARNING'}, t("Armature.validation.no_armature"))
return {'CANCELLED'}
translate_bone_fails: int = 0
untranslated_bones: Set[str] = set()
simplified_names: Dict[str, str] = {}
# Create reverse lookup dictionary
reverse_bone_lookup = {}
for preferred_name, name_list in bone_names.items():
for name in name_list:
reverse_bone_lookup[name] = preferred_name
try:
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
# Cache simplified bone names
for bone in armature.data.bones:
simplified_names[bone.name] = simplify_bonename(bone.name)
total_bones = len(armature.data.bones)
with ProgressTracker(context, total_bones, t("Tools.convert_resonite.operation")) as progress:
for bone in armature.data.bones:
# Remove any existing "<noik>" tags
bone.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("", bone.name)
simplified_name = simplified_names[bone.name]
if simplified_name in reverse_bone_lookup and reverse_bone_lookup[simplified_name] in resonite_translations:
new_name = resonite_translations[reverse_bone_lookup[simplified_name]]
logger.debug(f"Translating bone: {bone.name} -> {new_name}")
bone.name = new_name
else:
untranslated_bones.add(bone.name)
bone.name = bone.name + "<noik>"
translate_bone_fails += 1
logger.debug(f"Failed to translate bone: {bone.name}")
progress.step(t("Tools.convert_resonite.processing", name=bone.name))
except Exception as e:
logger.error(f"Error during Resonite conversion: {str(e)}")
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
finally:
try:
bpy.ops.object.mode_set(mode='OBJECT')
except Exception as e:
logger.warning(f"Error returning to object mode: {str(e)}")
if translate_bone_fails > 0:
logger.info(f"Conversion completed with {translate_bone_fails} untranslated bones")
logger.debug(f"Untranslated bones: {untranslated_bones}")
self.report({'INFO'}, t("Tools.bones_translated_with_fails", translate_bone_fails=translate_bone_fails))
else:
logger.info("All bones translated successfully")
self.report({'INFO'}, t("Tools.bones_translated_success"))
return {'FINISHED'}
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import bpy
from bpy.types import Operator, Context
from ...core.translations import t
from ...core.common import get_active_armature, validate_armature
class AvatarToolKit_OT_SeparateByMaterials(Operator):
"""Operator to separate mesh by materials"""
bl_idname = "avatar_toolkit.separate_materials"
bl_label = t("Tools.separate_materials")
bl_description = t("Tools.separate_materials_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
is_valid, _ = validate_armature(armature)
return (context.active_object and
context.active_object.type == 'MESH' and
is_valid)
def execute(self, context: Context) -> set[str]:
"""Execute the separation operation"""
try:
obj = context.active_object
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.separate(type='MATERIAL')
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.separate_materials_success"))
return {'FINISHED'}
except Exception as e:
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
class AvatarToolKit_OT_SeparateByLooseParts(Operator):
"""Operator to separate mesh by loose parts"""
bl_idname = "avatar_toolkit.separate_loose"
bl_label = t("Tools.separate_loose")
bl_description = t("Tools.separate_loose_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
is_valid, _ = validate_armature(armature)
return (context.active_object and
context.active_object.type == 'MESH' and
is_valid)
def execute(self, context: Context) -> set[str]:
"""Execute the separation operation"""
try:
obj = context.active_object
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.separate(type='LOOSE')
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.separate_loose_success"))
return {'FINISHED'}
except Exception as e:
self.report({'ERROR'}, str(e))
return {'CANCELLED'}