Organise Code and fixes.

- Organised some of the code better.
- Fixed sort order loop.
- Added typing in some places there wasn't.

This is a very basic start to Viesme creation, I still need to add translations for some stuff and improve it. This is very much inspired from the Cats Version.
This commit is contained in:
Yusarina
2024-07-08 10:14:30 +01:00
parent 07b2dba51f
commit 2107c11e66
6 changed files with 112 additions and 62 deletions
+20 -15
View File
@@ -11,22 +11,27 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
def draw(self, context):
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
mesh = context.active_object
# Check if there's an active object and it's a mesh
if context.active_object and context.active_object.type == 'MESH':
mesh = context.active_object
# Check if the mesh has shape keys
if mesh.data.shape_keys:
layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_a.label'))
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_o.label'))
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_ch.label'))
if not mesh or mesh.type != 'MESH':
layout.prop(context.scene, 'shape_intensity')
layout.operator("avatar_toolkit.create_visemes", icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
else:
layout.label(text=t('VisemePanel.error.noMesh'), icon='ERROR')
return
if not mesh.data.shape_keys:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
return
layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_a.label'))
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_o.label'))
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_ch.label'))
layout.prop(context.scene, 'shape_intensity')
layout.operator("avatar_toolkit.create_visemes", icon='TRIA_RIGHT')
# Always show some information or options
layout.separator()
layout.label(text=t('VisemePanel.info.selectMesh'))