Files
Avatar-Toolkit/ui/viseme.py
T
Yusarina 2107c11e66 Organise Code and fixes.
- Organised some of the code better.
- Fixed sort order loop.
- Added typing in some places there wasn't.

This is a very basic start to Viesme creation, I still need to add translations for some stuff and improve it. This is very much inspired from the Cats Version.
2024-07-08 10:14:30 +01:00

38 lines
1.6 KiB
Python

import bpy
from ..core.register import register_wrap
from ..functions.translations import t
@register_wrap
class AvatarToolkitVisemePanel(bpy.types.Panel):
bl_label = t("Viseme.label")
bl_idname = "OBJECT_PT_avatar_toolkit_viseme"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
# Check if there's an active object and it's a mesh
if context.active_object and context.active_object.type == 'MESH':
mesh = context.active_object
# Check if the mesh has shape keys
if mesh.data.shape_keys:
layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_a.label'))
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_o.label'))
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('Scene.mouth_ch.label'))
layout.prop(context.scene, 'shape_intensity')
layout.operator("avatar_toolkit.create_visemes", icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
else:
layout.label(text=t('VisemePanel.error.noMesh'), icon='ERROR')
# Always show some information or options
layout.separator()
layout.label(text=t('VisemePanel.info.selectMesh'))