ff23d23cfc
I decided to go through each function and UI section one by one, improving and overhauling things. Each function and section is going to be fully tested and not rushed out. This is the best way to catch things, but also include the code base as much as possible.
61 lines
3.2 KiB
JSON
61 lines
3.2 KiB
JSON
{
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"authors": ["Avatar Toolkit Team"],
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"messages": {
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"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.0)",
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"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
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"AvatarToolkit.desc2": "will be issues, if you find any issues,",
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"AvatarToolkit.desc3": "please report it on our Github.",
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"Updater.label": "Updater",
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"Updater.CheckForUpdateButton.label": "Check for Updates",
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"Updater.CheckForUpdateButton.label_alt": "No Updates Available",
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"Updater.UpdateToLatestButton.label": "Update to {name}",
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"Updater.UpdateToSelectedButton.label": "Update",
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"Updater.currentVersion": "Current Version: {name}",
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"Updater.CheckForUpdateButton.desc": "Check for available updates",
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"UpdateToLatestButton.desc": "Update to the latest version",
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"UpdateNotificationPopup.label": "Update Notification",
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"UpdateNotificationPopup.desc": "Notification about available updates",
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"UpdateNotificationPopup.newUpdate": "New update available: {version}",
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"RestartBlenderPopup.label": "Restart Blender",
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"RestartBlenderPopup.desc": "Restart Blender to complete the update",
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"RestartBlenderPopup.message": "Update successful! Please restart Blender.",
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"check_for_update.cantCheck": "Unable to check for updates",
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"download_file.cantConnect": "Cannot connect to update server",
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"download_file.cantFindZip": "Update file not found",
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"download_file.cantFindAvatarToolkit": "Avatar Toolkit files not found in update package",
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"QuickAccess.label": "Quick Access",
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"QuickAccess.select_armature": "Select Armature",
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"QuickAccess.valid_armature": "Valid Armature",
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"QuickAccess.bones_count": "Bones: {count}",
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"QuickAccess.pose_bones_available": "Pose bones: Available",
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"QuickAccess.pose_controls": "Pose Controls",
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"QuickAccess.import_export": "Import/Export",
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"QuickAccess.import": "Import",
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"QuickAccess.export": "Export",
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"QuickAccess.export_fbx": "Export FBX",
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"QuickAccess.export_resonite": "Export to Resonite",
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"Quick_Access.start_pose_mode.label": "Start Pose Mode",
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"Quick_Access.start_pose_mode.desc": "Enter pose mode for the selected armature",
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"Quick_Access.stop_pose_mode.label": "Stop Pose Mode",
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"Quick_Access.stop_pose_mode.desc": "Exit pose mode and clear transforms",
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"Quick_Access.apply_pose_as_shapekey.label": "Apply Pose as Shape Key",
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"Quick_Access.apply_pose_as_shapekey.desc": "Create a new shape key from current pose",
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"Quick_Access.apply_pose_as_rest.label": "Apply Pose as Rest",
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"Quick_Access.apply_pose_as_rest.desc": "Apply current pose as rest pose",
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"Quick_Access.apply_armature_failed": "Failed to apply armature modifications",
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"Tools.apply_pose_as_rest.success": "Successfully applied pose as rest position",
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"Armature.validation.no_armature": "No armature selected",
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"Armature.validation.not_armature": "Selected object is not an armature",
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"Armature.validation.no_bones": "Armature has no bones",
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"Armature.validation.missing_bone": "Missing essential bone: {bone}",
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"Scene.avatar_toolkit_updater_version_list.name": "Version List",
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"Scene.avatar_toolkit_updater_version_list.description": "List of available versions"
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}
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}
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