fe8f5f69d5
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
98 lines
3.8 KiB
Python
98 lines
3.8 KiB
Python
import os
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import json
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import bpy
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from bpy.app.translations import locale
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from typing import Dict, List, Tuple
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from .addon_preferences import save_preference, get_preference
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# Use __file__ to get the current file's directory
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current_dir = os.path.dirname(os.path.abspath(__file__))
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main_dir = os.path.dirname(current_dir)
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resources_dir = os.path.join(main_dir, "resources")
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translations_dir = os.path.join(resources_dir, "translations")
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dictionary: Dict[str, str] = dict()
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languages: List[str] = []
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verbose: bool = True
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def load_translations() -> bool:
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global dictionary, languages
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old_dictionary = dictionary.copy()
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dictionary = dict()
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languages = ["auto"]
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# Populate languages list
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for i in os.listdir(translations_dir):
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lang = i.split(".")[0]
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if lang != "auto":
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languages.append(lang)
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language_index = get_preference("language", 0)
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# print(f"Loading translations for language index: {language_index}") # Debug print
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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try:
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language = languages[language_index]
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except IndexError:
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language = bpy.context.preferences.view.language
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# print(f"Selected language: {language}") # Debug print
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translation_file: str = os.path.join(translations_dir, language + ".json")
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if os.path.exists(translation_file):
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with open(translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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# print(f"Loaded translations: {dictionary}") # Debug print
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else:
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custom_language: str = language.split("_")[0]
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custom_translation_file: str = os.path.join(translations_dir, custom_language + ".json")
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if os.path.exists(custom_translation_file):
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with open(custom_translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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# print(f"Loaded custom translations: {dictionary}") # Debug print
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else:
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print(f"Translation file not found for language: {language}")
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default_file: str = os.path.join(translations_dir, "en_US.json")
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if os.path.exists(default_file):
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with open(default_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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# print(f"Loaded default translations: {dictionary}") # Debug print
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else:
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print("Default translation file 'en_US.json' not found.")
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return dictionary != old_dictionary
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def t(phrase: str, default: str = None, **kwargs) -> str:
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output: str = dictionary.get(phrase)
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if output is None:
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if verbose:
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print(f'Warning: Unknown phrase: {phrase}')
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return default if default is not None else phrase
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# print(f"Translating '{phrase}' to '{output}'") # Debug print
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return output.format(**kwargs) if kwargs else output
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def get_language_display_name(lang: str) -> str:
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if lang == "auto":
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return t("Language.auto", "Automatic")
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return t(f"Language.{lang}", lang)
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def get_languages_list(self, context) -> List[Tuple[str, str, str]]:
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return [(str(i), get_language_display_name(lang), f"Use {lang} language") for i, lang in enumerate(languages)]
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def update_language(self, context):
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print(f"Updating language to: {self.avatar_toolkit_language}") # Debug print
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save_preference("language", int(self.avatar_toolkit_language))
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load_translations()
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# Set a flag to indicate that a language change has occurred
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context.scene.avatar_toolkit_language_changed = True
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# Show popup after language change
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bpy.ops.avatar_toolkit.translation_restart_popup('INVOKE_DEFAULT')
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# Initial load of translations
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# print("Performing initial load of translations") # Debug print
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load_translations()
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