88061d2ad5
use the get armature method properly
141 lines
5.3 KiB
Python
141 lines
5.3 KiB
Python
from ast import Dict
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from itertools import count
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import bpy
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import re
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from typing import List, Tuple, Optional, TypedDict
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from bpy.types import Material, Operator, Context, Object
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from ..core.register import register_wrap
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from ..core.common import get_armature
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class meshEntry(TypedDict):
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mesh: bpy.types.Object
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shapekeys: list[str]
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@register_wrap
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class RemoveDoublesSafely(Operator):
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bl_idname = "avatar_toolkit.remove_doubles_safely"
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bl_label = "Remove Doubles Safely"
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bl_description = "Remove Doubles on all meshes, making sure to not fuse things like mouths together."
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bl_options = {'REGISTER', 'UNDO'}
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objects_to_do: list[meshEntry] = []
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merge_distance: bpy.props.FloatProperty(default=0.0001)
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@classmethod
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def poll(cls, context: Context) -> bool:
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return context.mode == 'OBJECT'
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def execute(self, context: Context) -> set:
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if not bpy.data.objects:
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self.report({'INFO'}, "No objects in the scene")
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return
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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objects: List[Object] = get_armature(context).children if get_armature(context) else context.view_layer.objects
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meshes: List[Object] = [obj for obj in objects if obj.type == 'MESH']
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for mesh in meshes:
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if mesh.data.name not in [stored_object["mesh"].data.name for stored_object in self.objects_to_do]:
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mesh_shapekeys = {"mesh":mesh,"shapekeys":[]}
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mesh_data: bpy.types.Mesh = mesh.data
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shape: bpy.types.ShapeKey = None
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if mesh_data.shape_keys:
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for shape in mesh_data.shape_keys.key_blocks:
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mesh_shapekeys["shapekeys"].append(shape.name)
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self.objects_to_do.append(mesh_shapekeys)
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return {'FINISHED'}
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def invoke(self, context: Context, event: bpy.types.Event) -> set:
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self.execute(context)
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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def modify_mesh(self, context: Context, mesh: meshEntry):
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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context.view_layer.objects.active = mesh["mesh"]
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mesh_data: bpy.types.Mesh = mesh["mesh"].data
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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for index, point in enumerate(mesh["mesh"].active_shape_key.points):
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if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
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mesh_data.vertices[index].select = True
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print("shapekey has a moved vertex at index \""+str(index)+"\", excluding from double merging!")
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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def modal(self, context: Context, event: bpy.types.Event) -> set:
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if len(self.objects_to_do) > 0:
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mesh = self.objects_to_do[0]
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mesh_data: bpy.types.Mesh = mesh["mesh"].data
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if len(mesh['shapekeys']) > 0:
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shapekeyname: str = mesh['shapekeys'].pop(0)
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target_shapekey: int = mesh_data.shape_keys.key_blocks.find(shapekeyname)
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mesh["mesh"].active_shape_key_index = target_shapekey
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print("doing shapekey \""+shapekeyname+"\" on mesh \""+mesh['mesh'].name+"\".")
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self.modify_mesh(context, mesh)
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elif not (mesh_data.shape_keys):
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print("doing mesh with no shapekeys named \""+mesh['mesh'].name+"\".")
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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bpy.ops.object.mode_set(mode='EDIT')
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mesh_data.vertices.foreach_set("select",[False]*len(mesh_data.vertices))
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bpy.ops.mesh.select_all(action="INVERT")
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bpy.ops.mesh.remove_doubles(threshold=self.merge_distance,use_unselected=False)
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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self.objects_to_do.pop(0)
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else:
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action="INVERT")
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bpy.ops.mesh.remove_doubles(threshold=self.merge_distance,use_unselected=False)
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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self.objects_to_do.pop(0)
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if len(self.objects_to_do) > 0:
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mesh = self.objects_to_do[0]
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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bpy.ops.object.mode_set(mode='EDIT')
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mesh_data.vertices.foreach_set("select",[False]*len(mesh_data.vertices))
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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else:
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return {'FINISHED'}
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return {'RUNNING_MODAL'}
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