Files
Avatar-Toolkit/functions/optimization/remove_doubles.py
T
2025-05-11 12:07:51 -04:00

315 lines
14 KiB
Python

import bpy
import numpy as np
from typing import List, TypedDict, Any, Literal, TypeAlias, cast
from bpy.types import Operator, Context, Object, Event
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
)
from ...core.armature_validation import validate_armature
# Constants
MERGE_ITERATION_COUNT = 20
MERGE_DISTANCE_DEFAULT = 0.0001
# Type definitions
ModalReturnType: TypeAlias = Literal['RUNNING_MODAL', 'FINISHED', 'CANCELLED']
class MeshEntry(TypedDict):
mesh: Object
shapekeys: list[str]
vertices: int
cur_vertex_pass: int
def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str) -> Object:
"""Creates a duplicate mesh object for merge testing"""
context.view_layer.objects.active = mesh
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
mesh.select_set(True)
bpy.ops.object.duplicate()
bpy.ops.object.shape_key_move(type='TOP')
duplicate = context.view_layer.objects.active
duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
return duplicate
def process_vertex_merging(mesh_data: bpy.types.Mesh, vertices_original: dict[int, Any], current_vertex: int) -> list[int]:
"""Process vertex merging and return merged vertex indices"""
merged_vertices = []
i, j = 0, 0
while i < len(vertices_original):
if j + 1 > len(mesh_data.vertices):
merged_vertices.append(i)
j = j - 1
elif mesh_data.vertices[j].co.xyz != vertices_original[i]:
merged_vertices.append(i)
j = j - 1
elif vertices_original[i] == vertices_original[current_vertex]:
merged_vertices.append(i)
i, j = i + 1, j + 1
return merged_vertices
def vertex_moves(mesh_data: bpy.types.Mesh, vertex: int) -> bool:
for shapekey in mesh_data.shape_keys.key_blocks:
data: bpy.types.ShapeKey = shapekey
if data.points[vertex].co.xyz != mesh_data.vertices[vertex].co.xyz:
return True
return False
def merge_vertex_at_index(mesh_data: bpy.types.Mesh, index: int, distance: float):
select_target_vertex = [False]*len(mesh_data.vertices)
select_target_vertex[index] = True
bpy.ops.object.mode_set(mode='OBJECT')
mesh_data.vertices.foreach_set("select",select_target_vertex)
bpy.ops.object.mode_set(mode='EDIT')
for _ in range(0,20): #for some reason, if using merge to unselected on a vertex, the vertex will only merge to 1 other vertex. so we gotta spam it to fix it.
bpy.ops.mesh.remove_doubles(threshold=distance, use_unselected=True, use_sharp_edge_from_normals=False)
bpy.ops.object.mode_set(mode='OBJECT')
class AvatarToolkit_OT_RemoveDoublesAdvanced(Operator):
bl_idname = "avatar_toolkit.remove_doubles_advanced"
bl_label = t("Optimization.remove_doubles_advanced")
bl_description = t("Optimization.remove_doubles_advanced_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
valid, _, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> set[str]:
"""Execute the advanced remove doubles operator"""
context.scene.avatar_toolkit.remove_doubles_advanced = True
bpy.ops.avatar_toolkit.remove_doubles('INVOKE_DEFAULT')
return {'RUNNING_MODAL'}
class AvatarToolkit_OT_RemoveDoubles(Operator):
bl_idname = "avatar_toolkit.remove_doubles"
bl_label = t("Optimization.remove_doubles")
bl_description = t("Optimization.remove_doubles_desc")
bl_options = {'REGISTER', 'UNDO'}
objects_to_do: list[MeshEntry] = []
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
valid, _, _ = validate_armature(armature)
return valid
def draw(self, context: Context) -> None:
"""Draw the operator's UI"""
layout = self.layout
layout.prop(context.scene.avatar_toolkit, "remove_doubles_merge_distance")
layout.label(text=t("Optimization.remove_doubles_warning"))
layout.label(text=t("Optimization.remove_doubles_wait"))
def invoke(self, context: Context, event: Event) -> set[str]:
"""Initialize the operator"""
logger.info("Starting modal execution of merge doubles safely")
return context.window_manager.invoke_props_dialog(self)
def setup_mesh_entry(self, mesh: Object) -> MeshEntry:
"""Set up mesh entry data structure"""
mesh_entry: MeshEntry = {
"mesh": mesh,
"shapekeys": [],
"vertices": len(mesh.data.vertices),
"cur_vertex_pass": 0
}
if mesh.data.shape_keys:
mesh_entry["shapekeys"] = [shape.name for shape in mesh.data.shape_keys.key_blocks]
return mesh_entry
def execute(self, context: Context) -> set[str]:
"""Execute the remove doubles operator"""
try:
armature = get_active_armature(context)
if not armature:
self.report({'WARNING'}, t("Optimization.no_armature"))
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
objects = get_all_meshes(context)
self.objects_to_do = []
for mesh in objects:
if mesh.data.name not in [obj["mesh"].data.name for obj in self.objects_to_do]:
logger.debug(f"Setting up data for object {mesh.name}")
mesh_entry = self.setup_mesh_entry(mesh)
self.objects_to_do.append(mesh_entry)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
except Exception as e:
logger.error(f"Error in execute:", exception=e)
return {'CANCELLED'}
def modify_mesh(self, context: Context, mesh: MeshEntry) -> None:
"""Basic mesh modification for simple cases"""
try:
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
mesh_data = mesh["mesh"].data
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
# Select vertices with different positions in shape keys
for index, point in enumerate(mesh["mesh"].active_shape_key.points):
if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
mesh_data.vertices[index].select = True
logger.debug(f"Shapekey has moved vertex at index {index}")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
except Exception as e:
logger.error(f"Error in modify_mesh:", exception=e)
def modify_mesh_advanced(self, context: Context, mesh_entry: MeshEntry) -> int:
"""Advanced mesh modification with shape key handling"""
try:
final_merged_vertex_group = []
initialized_final = False
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
for shapekey_name in mesh_entry["shapekeys"]:
duplicate = create_duplicate_for_merge(context, mesh_entry["mesh"], shapekey_name)
vertices_original = {i: v.co.xyz for i, v in enumerate(duplicate.data.vertices)}
merge_vertex_at_index(duplicate.data, mesh_entry["cur_vertex_pass"], merge_distance) #merge the vertex at our pass to find vertices that would merge to our vertex at this shapekey.
# Process merging
merged_vertices = process_vertex_merging(duplicate.data, vertices_original, mesh_entry["cur_vertex_pass"]) # find what vertices actually merged.
if not initialized_final:
final_merged_vertex_group = merged_vertices.copy()
initialized_final = True
else:
final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices] # remove vertices that merged from the list if they didn't merge during this shapkey.
bpy.ops.object.delete()
# Apply final merging
if final_merged_vertex_group:
self.apply_final_merging(context, mesh_entry, final_merged_vertex_group, merge_distance) # merge all vertices that merged on every shapekey no matter the shapekey during the loop.
return len(final_merged_vertex_group)
except Exception as e:
logger.error(f"Error in modify_mesh_advanced:", exception=e)
return 1
def apply_final_merging(self, context: Context, mesh_entry: MeshEntry, vertex_group: list[int], merge_distance: float) -> None:
"""Apply final vertex merging operations"""
mesh = mesh_entry["mesh"]
context.view_layer.objects.active = mesh
mesh.select_set(True)
bpy.ops.object.mode_set(mode='OBJECT')
select_target_group = [False] * len(mesh.data.vertices)
for vertex_index in vertex_group:
select_target_group[vertex_index] = True
mesh.data.vertices.foreach_set("select", select_target_group)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
def process_simple_mesh(self, context: Context, mesh: MeshEntry, merge_distance: float) -> None:
"""Process mesh without shapekeys using simple merge operation"""
logger.debug(f"Processing mesh without shapekeys: {mesh['mesh'].name}")
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
bpy.ops.object.mode_set(mode='EDIT')
mesh["mesh"].data.vertices.foreach_set("select", [False] * len(mesh["mesh"].data.vertices))
bpy.ops.mesh.select_all(action="INVERT")
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
def finish_mesh_processing(self, context: Context, mesh: MeshEntry, advanced: bool, merge_distance: float) -> None:
"""Complete the mesh processing by performing final merge operations"""
logger.debug("Finishing mesh processing")
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action="INVERT")
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
def modal(self, context: Context, event: Event) -> set[ModalReturnType]:
"""Modal operator execution"""
try:
if not self.objects_to_do:
self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
logger.info("Finishing modal execution of merge doubles safely")
return {'FINISHED'}
mesh = self.objects_to_do[0]
mesh_data = mesh["mesh"].data
advanced = context.scene.avatar_toolkit.remove_doubles_advanced
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
if len(mesh['shapekeys']) > 0 and not advanced:
shapekeyname = mesh['shapekeys'].pop(0)
mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
logger.debug(f"Processing shapekey {shapekeyname}")
self.modify_mesh(context, mesh)
elif not mesh_data.shape_keys:
self.process_simple_mesh(context, mesh, merge_distance)
self.objects_to_do.pop(0)
elif not (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced: #advanced merging vertex by vertex
if(mesh["cur_vertex_pass"] < 0): #make sure it doesn't go below 0 and explode when advancing backwards from a previous step
mesh["cur_vertex_pass"] = 0
if vertex_moves(mesh["mesh"].data, mesh["cur_vertex_pass"]): # do not do advanced merging for vertices that don't move
mesh["cur_vertex_pass"] -= self.modify_mesh_advanced(context, mesh)-2 #advance forward or backwards based on how many vertices actually got merged, changing the list size.
#if above returns 1 (no vertices other than this one being merged to ourselves), advance by 1. else don't advance or go backwards. Makes sure all vertices get merged in the end.
else:
mesh["cur_vertex_pass"] += 1
elif (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced and len(mesh['shapekeys']) > 0: #after advanced merging has gone past all the moving vertices, now we need to merge non moving vertices.
shapekeyname = mesh['shapekeys'].pop(0)
mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
logger.debug(f"Processing shapekey {shapekeyname}")
self.modify_mesh(context, mesh)
else:
self.finish_mesh_processing(context, mesh, advanced, merge_distance)
self.objects_to_do.pop(0)
return {'RUNNING_MODAL'}
except Exception as e:
logger.error(f"Error in modal:", exception=e)
return {'CANCELLED'}