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Avatar-Toolkit/core/mmd/core/sdef.py
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2025-04-22 00:28:47 +01:00

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Python

# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import logging
import time
from typing import Dict, List, Tuple, Set, Optional, Any, Union, cast, TypeVar, Callable
import bpy
import numpy as np
from mathutils import Matrix, Vector, Quaternion, Euler
from bpy.types import Object, PoseBone, Pose, ShapeKey, Modifier, VertexGroup
from ..bpyutils import FnObject
from ....core.logging_setup import logger
T = TypeVar('T')
def _hash(v: Union[Object, PoseBone, Pose]) -> int:
if isinstance(v, (bpy.types.Object, bpy.types.PoseBone)):
return hash(type(v).__name__ + v.name)
elif isinstance(v, bpy.types.Pose):
return hash(type(v).__name__ + v.id_data.name)
else:
raise NotImplementedError("hash")
class FnSDEF:
g_verts: Dict[int, Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]]] = {} # global cache
g_shapekey_data: Dict[int, Optional[np.ndarray]] = {}
g_bone_check: Dict[int, Dict[Union[Tuple[int, int], str], Union[Tuple[Matrix, Matrix], bool]]] = {}
__g_armature_check: Dict[int, Optional[int]] = {}
SHAPEKEY_NAME: str = "mmd_sdef_skinning"
MASK_NAME: str = "mmd_sdef_mask"
def __init__(self) -> None:
raise NotImplementedError("not allowed")
@classmethod
def __init_cache(cls, obj: Object, shapekey: ShapeKey) -> bool:
key = _hash(obj)
obj = getattr(obj, "original", obj)
mod = obj.modifiers.get("mmd_bone_order_override")
key_armature = _hash(mod.object.pose) if mod and mod.type == "ARMATURE" and mod.object else None
if key not in cls.g_verts or cls.__g_armature_check.get(key) != key_armature:
logger.debug(f"Initializing SDEF cache for {obj.name}")
cls.g_verts[key] = cls.__find_vertices(obj)
cls.g_bone_check[key] = {}
cls.__g_armature_check[key] = key_armature
cls.g_shapekey_data[key] = None
return True
return False
@classmethod
def __check_bone_update(cls, obj: Object, bone0: PoseBone, bone1: PoseBone) -> bool:
check = cls.g_bone_check[_hash(obj)]
key = (_hash(bone0), _hash(bone1))
if key not in check or (bone0.matrix, bone1.matrix) != check[key]:
check[key] = (bone0.matrix.copy(), bone1.matrix.copy())
return True
return False
@classmethod
def mute_sdef_set(cls, obj: Object, mute: bool) -> None:
key_blocks = getattr(obj.data.shape_keys, "key_blocks", ())
if cls.SHAPEKEY_NAME in key_blocks:
shapekey = key_blocks[cls.SHAPEKEY_NAME]
shapekey.mute = mute
if cls.has_sdef_data(obj):
logger.debug(f"Setting SDEF mute state to {mute} for {obj.name}")
cls.__init_cache(obj, shapekey)
cls.__sdef_muted(obj, shapekey)
@classmethod
def __sdef_muted(cls, obj: Object, shapekey: ShapeKey) -> bool:
mute = shapekey.mute
if mute != cls.g_bone_check[_hash(obj)].get("sdef_mute"):
mod = obj.modifiers.get("mmd_bone_order_override")
if mod and mod.type == "ARMATURE":
if not mute and cls.MASK_NAME not in obj.vertex_groups and obj.mode != "EDIT":
mask = tuple(i for v in cls.g_verts[_hash(obj)].values() for i in v[3])
obj.vertex_groups.new(name=cls.MASK_NAME).add(mask, 1, "REPLACE")
mod.vertex_group = "" if mute else cls.MASK_NAME
mod.invert_vertex_group = True
shapekey.vertex_group = cls.MASK_NAME
cls.g_bone_check[_hash(obj)]["sdef_mute"] = mute
logger.debug(f"SDEF mute state updated to {mute} for {obj.name}")
return mute
@staticmethod
def has_sdef_data(obj: Object) -> bool:
mod = obj.modifiers.get("mmd_bone_order_override")
if mod and mod.type == "ARMATURE" and mod.object:
kb = getattr(obj.data.shape_keys, "key_blocks", None)
return kb and "mmd_sdef_c" in kb and "mmd_sdef_r0" in kb and "mmd_sdef_r1" in kb
return False
@classmethod
def __find_vertices(cls, obj: Object) -> Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]]:
if not cls.has_sdef_data(obj):
return {}
vertices: Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]] = {}
pose_bones = obj.modifiers.get("mmd_bone_order_override").object.pose.bones
bone_map: Dict[int, PoseBone] = {g.index: pose_bones[g.name] for g in obj.vertex_groups if g.name in pose_bones}
sdef_c = obj.data.shape_keys.key_blocks["mmd_sdef_c"].data
sdef_r0 = obj.data.shape_keys.key_blocks["mmd_sdef_r0"].data
sdef_r1 = obj.data.shape_keys.key_blocks["mmd_sdef_r1"].data
vd = obj.data.vertices
logger.debug(f"Finding SDEF vertices for {obj.name}")
vertex_count = 0
for i in range(len(sdef_c)):
if vd[i].co != sdef_c[i].co:
bgs = [g for g in vd[i].groups if g.group in bone_map and g.weight] # bone groups
if len(bgs) >= 2:
bgs.sort(key=lambda x: x.group)
# preprocessing
w0, w1 = bgs[0].weight, bgs[1].weight
# w0 + w1 == 1
w0 = w0 / (w0 + w1)
w1 = 1 - w0
c, r0, r1 = sdef_c[i].co, sdef_r0[i].co, sdef_r1[i].co
rw = r0 * w0 + r1 * w1
r0 = c + r0 - rw
r1 = c + r1 - rw
key = (bgs[0].group, bgs[1].group)
if key not in vertices:
# TODO basically we can not cache any bone reference
vertices[key] = (bone_map[bgs[0].group], bone_map[bgs[1].group], [], [])
vertices[key][2].append((i, w0, w1, vd[i].co - c, (c + r0) / 2, (c + r1) / 2))
vertices[key][3].append(i)
vertex_count += 1
logger.debug(f"Found {vertex_count} SDEF vertices in {obj.name}")
return vertices
@classmethod
def driver_function_wrap(cls, obj_name: str, bulk_update: bool, use_skip: bool, use_scale: bool) -> float:
obj = bpy.data.objects[obj_name]
shapekey = obj.data.shape_keys.key_blocks[cls.SHAPEKEY_NAME]
return cls.driver_function(shapekey, obj_name, bulk_update, use_skip, use_scale)
@classmethod
def driver_function(cls, shapekey: ShapeKey, obj_name: str, bulk_update: bool, use_skip: bool, use_scale: bool) -> float:
obj = bpy.data.objects[obj_name]
if getattr(shapekey.id_data, "is_evaluated", False):
# For Blender 2.8x, we should use evaluated object, and the only reference is the "obj" variable of SDEF driver
# cls.driver_function(shapekey.id_data.original.key_blocks[shapekey.name], obj_name, bulk_update, use_skip, use_scale) # update original data
data_path = shapekey.path_from_id("value")
obj = next(i for i in shapekey.id_data.animation_data.drivers if i.data_path == data_path).driver.variables["obj"].targets[0].id
cls.__init_cache(obj, shapekey)
if cls.__sdef_muted(obj, shapekey):
return 0.0
pose_bones = obj.modifiers.get("mmd_bone_order_override").object.pose.bones
if not bulk_update:
shapekey_data = shapekey.data
if use_scale:
# with scale
key_blocks = tuple(k for k in shapekey.id_data.key_blocks[1:] if not k.mute and k.value and k.name != cls.SHAPEKEY_NAME)
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
# if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
# continue
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
rot0 = mat0.to_euler("YXZ").to_quaternion()
rot1 = mat1.to_euler("YXZ").to_quaternion()
if rot1.dot(rot0) < 0:
rot1 = -rot1
s0, s1 = mat0.to_scale(), mat1.to_scale()
for vid, w0, w1, pos_c, cr0, cr1 in sdef_data:
s = s0 * w0 + s1 * w1
mat_rot = (rot0 * w0 + rot1 * w1).normalized().to_matrix() @ Matrix([(s[0], 0, 0), (0, s[1], 0), (0, 0, s[2])])
delta = sum(((key.data[vid].co - key.relative_key.data[vid].co) * key.value for key in key_blocks), Vector()) # assuming key.vertex_group = ''
shapekey_data[vid].co = (mat_rot @ (pos_c + delta)) - delta + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1
else:
# default
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
continue
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
# workaround some weird result of matrix.to_quaternion() using to_euler(), but still minor issues
rot0 = mat0.to_euler("YXZ").to_quaternion()
rot1 = mat1.to_euler("YXZ").to_quaternion()
if rot1.dot(rot0) < 0:
rot1 = -rot1
for vid, w0, w1, pos_c, cr0, cr1 in sdef_data:
mat_rot = (rot0 * w0 + rot1 * w1).normalized().to_matrix()
shapekey_data[vid].co = (mat_rot @ pos_c) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1
else: # bulk update
shapekey_data = cls.g_shapekey_data[_hash(obj)]
if shapekey_data is None:
import numpy as np
shapekey_data = np.zeros(len(shapekey.data) * 3, dtype=np.float32)
shapekey.data.foreach_get("co", shapekey_data)
shapekey_data = cls.g_shapekey_data[_hash(obj)] = shapekey_data.reshape(len(shapekey.data), 3)
if use_scale:
# scale & bulk update
key_blocks = tuple(k for k in shapekey.id_data.key_blocks[1:] if not k.mute and k.value and k.name != cls.SHAPEKEY_NAME)
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
# if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
# continue
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
rot0 = mat0.to_euler("YXZ").to_quaternion()
rot1 = mat1.to_euler("YXZ").to_quaternion()
if rot1.dot(rot0) < 0:
rot1 = -rot1
s0, s1 = mat0.to_scale(), mat1.to_scale()
def scale(mat_rot: Matrix, w0: float, w1: float) -> Matrix:
s = s0 * w0 + s1 * w1
return mat_rot @ Matrix([(s[0], 0, 0), (0, s[1], 0), (0, 0, s[2])])
def offset(mat_rot: Matrix, pos_c: Vector, vid: int) -> Vector:
delta = sum(((key.data[vid].co - key.relative_key.data[vid].co) * key.value for key in key_blocks), Vector()) # assuming key.vertex_group = ''
return (mat_rot @ (pos_c + delta)) - delta
shapekey_data[vids] = [offset(scale((rot0 * w0 + rot1 * w1).normalized().to_matrix(), w0, w1), pos_c, vid) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1 for vid, w0, w1, pos_c, cr0, cr1 in sdef_data]
else:
# bulk update
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
continue
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
rot0 = mat0.to_euler("YXZ").to_quaternion()
rot1 = mat1.to_euler("YXZ").to_quaternion()
if rot1.dot(rot0) < 0:
rot1 = -rot1
shapekey_data[vids] = [((rot0 * w0 + rot1 * w1).normalized().to_matrix() @ pos_c) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1 for vid, w0, w1, pos_c, cr0, cr1 in sdef_data]
shapekey.data.foreach_set("co", shapekey_data.reshape(3 * len(shapekey.data)))
return 1.0 # shapkey value
@classmethod
def register_driver_function(cls) -> None:
"""Register driver functions in Blender's driver namespace."""
if "mmd_sdef_driver" not in bpy.app.driver_namespace:
logger.debug("Registering SDEF driver function")
bpy.app.driver_namespace["mmd_sdef_driver"] = cls.driver_function
if "mmd_sdef_driver_wrap" not in bpy.app.driver_namespace:
logger.debug("Registering SDEF driver wrapper function")
bpy.app.driver_namespace["mmd_sdef_driver_wrap"] = cls.driver_function_wrap
BENCH_LOOP: int = 10
@classmethod
def __get_benchmark_result(cls, obj: Object, shapkey: ShapeKey, use_scale: bool, use_skip: bool) -> bool:
# warmed up
cls.driver_function(shapkey, obj.name, bulk_update=True, use_skip=False, use_scale=use_scale)
cls.driver_function(shapkey, obj.name, bulk_update=False, use_skip=False, use_scale=use_scale)
# benchmark
t = time.time()
for i in range(cls.BENCH_LOOP):
cls.driver_function(shapkey, obj.name, bulk_update=False, use_skip=False, use_scale=use_scale)
default_time = time.time() - t
t = time.time()
for i in range(cls.BENCH_LOOP):
cls.driver_function(shapkey, obj.name, bulk_update=True, use_skip=False, use_scale=use_scale)
bulk_time = time.time() - t
result = default_time > bulk_time
logger.info(f"SDEF benchmark for {obj.name}: default {default_time:.4f}s vs bulk_update {bulk_time:.4f}s => bulk_update={result}")
return result
@classmethod
def bind(cls, obj: Object, bulk_update: Optional[bool] = None, use_skip: bool = True, use_scale: bool = False) -> bool:
# Unbind first
cls.unbind(obj)
if not cls.has_sdef_data(obj):
logger.debug(f"Object {obj.name} does not have SDEF data")
return False
# Create the shapekey for the driver
shapekey = obj.shape_key_add(name=cls.SHAPEKEY_NAME, from_mix=False)
cls.__init_cache(obj, shapekey)
cls.__sdef_muted(obj, shapekey)
cls.register_driver_function()
if bulk_update is None:
bulk_update = cls.__get_benchmark_result(obj, shapekey, use_scale, use_skip)
# Add the driver to the shapekey
f = obj.data.shape_keys.driver_add('key_blocks["' + cls.SHAPEKEY_NAME + '"].value', -1)
if hasattr(f.driver, "show_debug_info"):
f.driver.show_debug_info = False
f.driver.type = "SCRIPTED"
ov = f.driver.variables.new()
ov.name = "obj"
ov.type = "SINGLE_PROP"
ov.targets[0].id = obj
ov.targets[0].data_path = "name"
if not bulk_update and use_skip: # FIXME: force disable use_skip=True for bulk_update=False on 2.8
use_skip = False
mod = obj.modifiers.get("mmd_bone_order_override")
variables = f.driver.variables
for name in set(data[i].name for data in cls.g_verts[_hash(obj)].values() for i in range(2)): # add required bones for dependency graph
var = variables.new()
var.type = "TRANSFORMS"
var.targets[0].id = mod.object
var.targets[0].bone_target = name
f.driver.use_self = True
param = (bulk_update, use_skip, use_scale)
f.driver.expression = "mmd_sdef_driver(self, obj, bulk_update={}, use_skip={}, use_scale={})".format(*param)
logger.info(f"Successfully bound SDEF to {obj.name} with bulk_update={bulk_update}, use_skip={use_skip}, use_scale={use_scale}")
return True
@classmethod
def unbind(cls, obj: Object) -> None:
if obj.data.shape_keys:
if cls.SHAPEKEY_NAME in obj.data.shape_keys.key_blocks:
logger.debug(f"Removing SDEF shape key from {obj.name}")
FnObject.mesh_remove_shape_key(obj, obj.data.shape_keys.key_blocks[cls.SHAPEKEY_NAME])
for mod in obj.modifiers:
if mod.type == "ARMATURE" and mod.vertex_group == cls.MASK_NAME:
logger.debug(f"Clearing SDEF vertex group from modifier in {obj.name}")
mod.vertex_group = ""
mod.invert_vertex_group = False
break
if cls.MASK_NAME in obj.vertex_groups:
logger.debug(f"Removing SDEF vertex group from {obj.name}")
obj.vertex_groups.remove(obj.vertex_groups[cls.MASK_NAME])
cls.clear_cache(obj)
@classmethod
def clear_cache(cls, obj: Optional[Object] = None, unused_only: bool = False) -> None:
if unused_only:
valid_keys = set(_hash(i) for i in bpy.data.objects if i.type == "MESH" and i != obj)
removed_keys = cls.g_verts.keys() - valid_keys
for key in removed_keys:
del cls.g_verts[key]
for key in cls.g_shapekey_data.keys() - cls.g_verts.keys():
del cls.g_shapekey_data[key]
for key in cls.g_bone_check.keys() - cls.g_verts.keys():
del cls.g_bone_check[key]
logger.debug(f"Cleared {len(removed_keys)} unused SDEF cache entries")
elif obj:
key = _hash(obj)
if key in cls.g_verts:
del cls.g_verts[key]
if key in cls.g_shapekey_data:
del cls.g_shapekey_data[key]
if key in cls.g_bone_check:
del cls.g_bone_check[key]
logger.debug(f"Cleared SDEF cache for {obj.name}")
else:
logger.debug("Cleared all SDEF cache")
cls.g_verts = {}
cls.g_bone_check = {}
cls.g_shapekey_data = {}