Files
Avatar-Toolkit/functions/viseme.py
T
Yusarina 771c4926a6 Progress System
- Added Progress system so the user knows something is being done when there use certain functions. Currently only Join Meshes, Viseme creation and combine materials use it.
- Disbabled some translation debguing stuff to remove spam from the console.
2024-07-25 23:06:20 +01:00

95 lines
4.1 KiB
Python

import bpy
from ..core import common
from ..core.register import register_wrap
from ..functions.translations import t
from typing import List, Tuple
from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress
@register_wrap
class AutoVisemeButton(bpy.types.Operator):
bl_idname = 'avatar_toolkit.create_visemes'
bl_label = t('AutoVisemeButton.label')
bl_description = t('AutoVisemeButton.desc')
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: bpy.types.Context) -> bool:
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature) and get_all_meshes(context)
def execute(self, context: bpy.types.Context) -> set:
try:
self.create_visemes(context)
return {'FINISHED'}
except Exception as e:
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
def create_visemes(self, context: bpy.types.Context) -> None:
init_progress(context, 5) # 5 main steps
update_progress(self, context, t("VisemePanel.start_viseme_creation"))
mesh = bpy.data.objects.get(context.scene.selected_mesh)
if not mesh or not common.has_shapekeys(mesh):
raise ValueError(t('AutoVisemeButton.error.noShapekeys'))
update_progress(self, context, t("VisemePanel.removing_existing_visemes"))
self.remove_existing_vrc_shapekeys(mesh)
shape_a = context.scene.mouth_a
shape_o = context.scene.mouth_o
shape_ch = context.scene.mouth_ch
if shape_a == "Basis" or shape_o == "Basis" or shape_ch == "Basis":
raise ValueError(t('AutoVisemeButton.error.selectShapekeys'))
update_progress(self, context, t("VisemePanel.creating_visemes"))
visemes: List[Tuple[str, List[Tuple[str, float]]]] = [
('vrc.v_aa', [(shape_a, 0.9998)]),
('vrc.v_ch', [(shape_ch, 0.9996)]),
('vrc.v_dd', [(shape_a, 0.3), (shape_ch, 0.7)]),
('vrc.v_e', [(shape_a, 0.5), (shape_ch, 0.2)]),
('vrc.v_ff', [(shape_a, 0.2), (shape_ch, 0.4)]),
('vrc.v_ih', [(shape_ch, 0.7), (shape_o, 0.3)]),
('vrc.v_kk', [(shape_a, 0.7), (shape_ch, 0.4)]),
('vrc.v_nn', [(shape_a, 0.2), (shape_ch, 0.7)]),
('vrc.v_oh', [(shape_a, 0.2), (shape_o, 0.8)]),
('vrc.v_ou', [(shape_o, 0.9994)]),
('vrc.v_pp', [(shape_a, 0.0004), (shape_o, 0.0004)]),
('vrc.v_rr', [(shape_ch, 0.5), (shape_o, 0.3)]),
('vrc.v_sil', [(shape_a, 0.0002), (shape_ch, 0.0002)]),
('vrc.v_ss', [(shape_ch, 0.8)]),
('vrc.v_th', [(shape_a, 0.4), (shape_o, 0.15)])
]
for viseme_name, shape_mix in visemes:
self.create_viseme(mesh, viseme_name, shape_mix, context.scene.shape_intensity)
update_progress(self, context, t("VisemePanel.sorting_shapekeys"))
common.sort_shape_keys(mesh)
update_progress(self, context, t("VisemePanel.viseme_creation_completed"))
finish_progress(context)
def create_viseme(self, mesh: bpy.types.Object, viseme_name: str, shape_mix: List[Tuple[str, float]], intensity: float) -> None:
shape_keys = mesh.data.shape_keys.key_blocks
if viseme_name in shape_keys:
mesh.shape_key_remove(shape_keys[viseme_name])
new_key = mesh.shape_key_add(name=viseme_name, from_mix=False)
new_key.value = 0.0
for shape_name, value in shape_mix:
if shape_name in shape_keys:
source_shape = shape_keys[shape_name]
for i, vert in enumerate(new_key.data):
vert.co += (source_shape.data[i].co - shape_keys['Basis'].data[i].co) * value * intensity
def remove_existing_vrc_shapekeys(self, mesh: bpy.types.Object) -> None:
vrc_prefixes = ['vrc.v_', 'vrc.blink_', 'vrc.lowerlid_']
shape_keys = mesh.data.shape_keys.key_blocks
for key in reversed(shape_keys):
if any(key.name.startswith(prefix) for prefix in vrc_prefixes):
mesh.shape_key_remove(key)