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Avatar-Toolkit/core/mmd/utils.py
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2025-04-10 23:40:51 +01:00

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Python

# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import logging
import os
import re
from typing import Callable, Optional, Set
import bpy
from .bpyutils import FnContext
## 指定したオブジェクトのみを選択状態かつアクティブにする
def selectAObject(obj):
try:
bpy.ops.object.mode_set(mode="OBJECT")
except Exception:
pass
bpy.ops.object.select_all(action="DESELECT")
FnContext.select_object(FnContext.ensure_context(), obj)
FnContext.set_active_object(FnContext.ensure_context(), obj)
## 現在のモードを指定したオブジェクトのEdit Modeに変更する
def enterEditMode(obj):
selectAObject(obj)
if obj.mode != "EDIT":
bpy.ops.object.mode_set(mode="EDIT")
def setParentToBone(obj, parent, bone_name):
selectAObject(obj)
FnContext.set_active_object(FnContext.ensure_context(), parent)
bpy.ops.object.mode_set(mode="POSE")
parent.data.bones.active = parent.data.bones[bone_name]
bpy.ops.object.parent_set(type="BONE", xmirror=False, keep_transform=False)
bpy.ops.object.mode_set(mode="OBJECT")
def selectSingleBone(context, armature, bone_name, reset_pose=False):
try:
bpy.ops.object.mode_set(mode="OBJECT")
except:
pass
for i in context.selected_objects:
i.select_set(False)
FnContext.set_active_object(context, armature)
bpy.ops.object.mode_set(mode="POSE")
if reset_pose:
for p_bone in armature.pose.bones:
p_bone.matrix_basis.identity()
armature_bones: bpy.types.ArmatureBones = armature.data.bones
i: bpy.types.Bone
for i in armature_bones:
i.select = i.name == bone_name
i.select_head = i.select_tail = i.select
if i.select:
armature_bones.active = i
i.hide = False
__CONVERT_NAME_TO_L_REGEXP = re.compile("^(.*)左(.*)$")
__CONVERT_NAME_TO_R_REGEXP = re.compile("^(.*)右(.*)$")
## 日本語で左右を命名されている名前をblender方式のL(R)に変更する
def convertNameToLR(name, use_underscore=False):
m = __CONVERT_NAME_TO_L_REGEXP.match(name)
delimiter = "_" if use_underscore else "."
if m:
name = m.group(1) + m.group(2) + delimiter + "L"
m = __CONVERT_NAME_TO_R_REGEXP.match(name)
if m:
name = m.group(1) + m.group(2) + delimiter + "R"
return name
__CONVERT_L_TO_NAME_REGEXP = re.compile(r"(?P<lr>(?P<separator>[._])[lL])(?P<after>($|(?P=separator)))")
__CONVERT_R_TO_NAME_REGEXP = re.compile(r"(?P<lr>(?P<separator>[._])[rR])(?P<after>($|(?P=separator)))")
def convertLRToName(name):
match = __CONVERT_L_TO_NAME_REGEXP.search(name)
if match:
return f"{name[0:match.start()]}{match['after']}{name[match.end():]}"
match = __CONVERT_R_TO_NAME_REGEXP.search(name)
if match:
return f"{name[0:match.start()]}{match['after']}{name[match.end():]}"
return name
## src_vertex_groupのWeightをdest_vertex_groupにaddする
def mergeVertexGroup(meshObj, src_vertex_group_name, dest_vertex_group_name):
mesh = meshObj.data
src_vertex_group = meshObj.vertex_groups[src_vertex_group_name]
dest_vertex_group = meshObj.vertex_groups[dest_vertex_group_name]
vtxIndex = src_vertex_group.index
for v in mesh.vertices:
try:
gi = [i.group for i in v.groups].index(vtxIndex)
dest_vertex_group.add([v.index], v.groups[gi].weight, "ADD")
except ValueError:
pass
def separateByMaterials(meshObj: bpy.types.Object):
if len(meshObj.data.materials) < 2:
selectAObject(meshObj)
return
matrix_parent_inverse = meshObj.matrix_parent_inverse.copy()
prev_parent = meshObj.parent
dummy_parent = bpy.data.objects.new(name="tmp", object_data=None)
meshObj.parent = dummy_parent
meshObj.active_shape_key_index = 0
try:
enterEditMode(meshObj)
bpy.ops.mesh.select_all(action="SELECT")
bpy.ops.mesh.separate(type="MATERIAL")
finally:
bpy.ops.object.mode_set(mode="OBJECT")
for i in dummy_parent.children:
materials = i.data.materials
i.name = getattr(materials[0], "name", "None") if len(materials) else "None"
i.parent = prev_parent
i.matrix_parent_inverse = matrix_parent_inverse
bpy.data.objects.remove(dummy_parent)
def clearUnusedMeshes():
meshes_to_delete = []
for mesh in bpy.data.meshes:
if mesh.users == 0:
meshes_to_delete.append(mesh)
for mesh in meshes_to_delete:
bpy.data.meshes.remove(mesh)
## Boneのカスタムプロパティにname_jが存在する場合、name_jの値を
# それ以外の場合は通常のbone名をキーとしたpose_boneへの辞書を作成
def makePmxBoneMap(armObj):
# Maintain backward compatibility with mmd_tools v0.4.x or older.
return {(i.mmd_bone.name_j or i.get("mmd_bone_name_j", i.get("name_j", i.name))): i for i in armObj.pose.bones}
__REMOVE_PREFIX_DIGITS_REGEXP = re.compile(r"\.\d{1,}$")
def unique_name(name: str, used_names: Set[str]) -> str:
"""Helper function for storing unique names.
This function is a limited and simplified version of bpy_extras.io_utils.unique_name.
Args:
name (str): The name to make unique.
used_names (Set[str]): A set of names that are already used.
Returns:
str: The unique name, formatted as "{name}.{number:03d}".
"""
if name not in used_names:
return name
count = 1
new_name = orig_name = __REMOVE_PREFIX_DIGITS_REGEXP.sub("", name)
while new_name in used_names:
new_name = f"{orig_name}.{count:03d}"
count += 1
return new_name
def int2base(x, base, width=0):
"""
Method to convert an int to a base
Source: http://stackoverflow.com/questions/2267362
"""
import string
digs = string.digits + string.ascii_uppercase
assert 2 <= base <= len(digs)
digits, negtive = "", False
if x <= 0:
if x == 0:
return "0" * max(1, width)
x, negtive, width = -x, True, width - 1
while x:
digits = digs[x % base] + digits
x //= base
digits = "0" * (width - len(digits)) + digits
if negtive:
digits = "-" + digits
return digits
def saferelpath(path, start, strategy="inside"):
"""
On Windows relpath will raise a ValueError
when trying to calculate the relative path to a
different drive.
This method will behave different depending on the strategy
choosen to handle the different drive issue.
Strategies:
- inside: this will just return the basename of the path given
- outside: this will prepend '..' to the basename
- absolute: this will return the absolute path instead of a relative.
See http://bugs.python.org/issue7195
"""
if strategy == "inside":
return os.path.basename(path)
if strategy == "absolute":
return os.path.abspath(path)
if strategy == "outside" and os.name == "nt":
d1, _ = os.path.splitdrive(path)
d2, _ = os.path.splitdrive(start)
if d1 != d2:
return ".." + os.sep + os.path.basename(path)
return os.path.relpath(path, start)
class ItemOp:
@staticmethod
def get_by_index(items, index):
if 0 <= index < len(items):
return items[index]
return None
@staticmethod
def resize(items: bpy.types.bpy_prop_collection, length: int):
count = length - len(items)
if count > 0:
for i in range(count):
items.add()
elif count < 0:
for i in range(-count):
items.remove(length)
@staticmethod
def add_after(items, index):
index_end = len(items)
index = max(0, min(index_end, index + 1))
items.add()
items.move(index_end, index)
return items[index], index
class ItemMoveOp:
type: bpy.props.EnumProperty(
name="Type",
description="Move type",
items=[
("UP", "Up", "", 0),
("DOWN", "Down", "", 1),
("TOP", "Top", "", 2),
("BOTTOM", "Bottom", "", 3),
],
default="UP",
)
@staticmethod
def move(items, index, move_type, index_min=0, index_max=None):
if index_max is None:
index_max = len(items) - 1
else:
index_max = min(index_max, len(items) - 1)
index_min = min(index_min, index_max)
if index < index_min:
items.move(index, index_min)
return index_min
elif index > index_max:
items.move(index, index_max)
return index_max
index_new = index
if move_type == "UP":
index_new = max(index_min, index - 1)
elif move_type == "DOWN":
index_new = min(index + 1, index_max)
elif move_type == "TOP":
index_new = index_min
elif move_type == "BOTTOM":
index_new = index_max
if index_new != index:
items.move(index, index_new)
return index_new
def deprecated(deprecated_in: Optional[str] = None, details: Optional[str] = None):
"""Decorator to mark a function as deprecated.
Args:
deprecated_in (Optional[str]): Version in which the function was deprecated.
details (Optional[str]): Additional details about the deprecation.
Returns:
Callable: The decorated function.
"""
def _function_wrapper(function: Callable):
def _inner_wrapper(*args, **kwargs):
warn_deprecation(function.__name__, deprecated_in, details)
return function(*args, **kwargs)
return _inner_wrapper
return _function_wrapper
def warn_deprecation(function_name: str, deprecated_in: Optional[str] = None, details: Optional[str] = None) -> None:
"""Reports a deprecation warning.
Args:
function_name (str): Name of the deprecated function.
deprecated_in (Optional[str]): Version in which the function was deprecated.
details (Optional[str]): Additional details about the deprecation.
"""
logging.warning(
"%s is deprecated%s%s",
function_name,
f" since {deprecated_in}" if deprecated_in else "",
f": {details}" if details else "",
stack_info=True,
stacklevel=4,
)
# import warnings # pylint: disable=import-outside-toplevel
# warnings.warn(f"""{function_name}is deprecated{f" since {deprecated_in}" if deprecated_in else ""}{f": {details}" if details else ""}""", category=DeprecationWarning, stacklevel=2)