Files
Avatar-Toolkit/functions/armature_modifying.py
T
2024-08-19 13:59:31 -04:00

65 lines
2.7 KiB
Python

import bpy
from ..core import common
from bpy.types import Operator, Context, Mesh, Armature, EditBone, PoseBone
from ..core.register import register_wrap
from .translations import t
@register_wrap
class AvatarToolkit_RemoveZeroWeightBones(Operator):
bl_idname = "avatar_toolkit.remove_zero_weight_bones"
bl_label = t("Tools.remove_zero_weight_bones.label")
bl_description = t("Tools.remove_zero_weight_bones.desc")
bl_options = {'REGISTER', 'UNDO'}
threshold: bpy.props.FloatProperty(
default=0.01,
name=t("Tools.remove_zero_weight_bones.threshold.label"),
description=t("Tools.remove_zero_weight_bones.threshold.desc"),
min=0.0000001,
max=0.9999999)
@classmethod
def poll(cls, context: Context) -> bool:
return common.get_selected_armature(context) is not None
def execute(self, context: Context) -> set[str]:
armature = common.get_selected_armature(context)
if not common.is_valid_armature(armature):
self.report({'ERROR'}, t("Tools.apply_transforms.invalid_armature"))
return {'CANCELLED'}
weighted_bones: list[str] = []
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
armature.select_set(True)
context.view_layer.objects.active = armature
meshes = common.get_all_meshes(context)
for mesh in meshes:
mesh_data: Mesh = mesh.data
for vertex in mesh_data.vertices:
for group in vertex.groups:
if group.weight > self.threshold:
weighted_bones.append(mesh.vertex_groups[group.group].name) #add bone name to list of bones that are greater than the weight threshold
bpy.ops.object.mode_set(mode='EDIT')
amature_data: Armature = armature.data
unweighted_bones: list[str] = []
#doing 2 loops to prevent modification of array during iteration
for bone in amature_data.edit_bones:
if bone.name not in weighted_bones:
unweighted_bones.append(bone.name) #add bones that arent in the list of bones that have weight into the list of bones that don't
for bone_name in unweighted_bones:
for edit_bone in amature_data.edit_bones[bone_name].children:
edit_bone.use_connect = False #to fix randomly moving bones
edit_bone.parent = amature_data.edit_bones[bone_name].parent #to fix unparented bones.
amature_data.edit_bones.remove(amature_data.edit_bones[bone_name]) #delete list of unweighted bones from the armature
self.report({'INFO'}, t("Tools.remove_zero_weight_bones.success"))
return {'FINISHED'}