Files
Avatar-Toolkit/core/mmd/core/model.py
T
Yusarina cfe760e8df Updated Operations and Properties
- Updated Operations and Properties with tpying and logging.

I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head....

- Fixes a couple of bugs as well, with quick access and the PMX importer.
2025-04-23 00:43:38 +01:00

1281 lines
58 KiB
Python

# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import itertools
import time
from typing import TYPE_CHECKING, Any, Callable, Dict, Iterable, Iterator, Optional, Set, TypeGuard, Union, cast, List, Tuple
import bpy
import idprop
import rna_prop_ui
from mathutils import Vector
from .. import AVATAR_TOOLKIT_VERSION, bpyutils
from ..bpyutils import FnContext, Props
from . import rigid_body
from .morph import FnMorph
from .rigid_body import MODE_DYNAMIC, MODE_DYNAMIC_BONE, MODE_STATIC
from ....core.logging_setup import logger
if TYPE_CHECKING:
from ..properties.morph import MaterialMorphData
from ..properties.rigid_body import MMDRigidBody
from bpy.types import Context, Object, PropertyGroup, Material, Mesh, Armature, EditBone, PoseBone, KinematicConstraint
class FnModel:
@staticmethod
def copy_mmd_root(destination_root_object: bpy.types.Object, source_root_object: bpy.types.Object, overwrite: bool = True, replace_name2values: Optional[Dict[str, Dict[Any, Any]]] = None) -> None:
FnModel.__copy_property(destination_root_object.mmd_root, source_root_object.mmd_root, overwrite=overwrite, replace_name2values=replace_name2values or {})
@staticmethod
def find_root_object(obj: Optional[bpy.types.Object]) -> Optional[bpy.types.Object]:
"""Find the root object of the model.
Args:
obj (bpy.types.Object): The object to start searching from.
Returns:
Optional[bpy.types.Object]: The root object of the model. If the object is not a part of a model, None is returned.
Generally, the root object is a object with type == "EMPTY" and mmd_type == "ROOT".
"""
while obj is not None:
if hasattr(obj, 'mmd_type') and obj.mmd_type == "ROOT":
return obj
obj = obj.parent
return None
@staticmethod
def find_armature_object(root_object: bpy.types.Object) -> Optional[bpy.types.Object]:
"""Find the armature object of the model.
Args:
root_object (bpy.types.Object): The root object of the model.
Returns:
Optional[bpy.types.Object]: The armature object of the model. If the model does not have an armature, None is returned.
"""
for o in root_object.children:
if o.type == "ARMATURE":
return o
return None
@staticmethod
def find_rigid_group_object(root_object: bpy.types.Object) -> Optional[bpy.types.Object]:
for o in root_object.children:
if o.type == "EMPTY" and o.mmd_type == "RIGID_GRP_OBJ":
return o
return None
@staticmethod
def __new_group_object(context: bpy.types.Context, name: str, mmd_type: str, parent: bpy.types.Object) -> bpy.types.Object:
group_object = FnContext.new_and_link_object(context, name=name, object_data=None)
group_object.mmd_type = mmd_type
group_object.parent = parent
group_object.hide_set(True)
group_object.hide_select = True
group_object.lock_rotation = group_object.lock_location = group_object.lock_scale = [True, True, True]
return group_object
@staticmethod
def ensure_rigid_group_object(context: bpy.types.Context, root_object: bpy.types.Object) -> bpy.types.Object:
rigid_group_object = FnModel.find_rigid_group_object(root_object)
if rigid_group_object is not None:
return rigid_group_object
return FnModel.__new_group_object(context, name="rigidbodies", mmd_type="RIGID_GRP_OBJ", parent=root_object)
@staticmethod
def find_joint_group_object(root_object: bpy.types.Object) -> Optional[bpy.types.Object]:
for o in root_object.children:
if o.type == "EMPTY" and o.mmd_type == "JOINT_GRP_OBJ":
return o
return None
@staticmethod
def ensure_joint_group_object(context: bpy.types.Context, root_object: bpy.types.Object) -> bpy.types.Object:
joint_group_object = FnModel.find_joint_group_object(root_object)
if joint_group_object is not None:
return joint_group_object
return FnModel.__new_group_object(context, name="joints", mmd_type="JOINT_GRP_OBJ", parent=root_object)
@staticmethod
def find_temporary_group_object(root_object: bpy.types.Object) -> Optional[bpy.types.Object]:
for o in root_object.children:
if o.type == "EMPTY" and o.mmd_type == "TEMPORARY_GRP_OBJ":
return o
return None
@staticmethod
def ensure_temporary_group_object(context: bpy.types.Context, root_object: bpy.types.Object) -> bpy.types.Object:
temporary_group_object = FnModel.find_temporary_group_object(root_object)
if temporary_group_object is not None:
return temporary_group_object
return FnModel.__new_group_object(context, name="temporary", mmd_type="TEMPORARY_GRP_OBJ", parent=root_object)
@staticmethod
def find_bone_order_mesh_object(root_object: bpy.types.Object) -> Optional[bpy.types.Object]:
armature_object = FnModel.find_armature_object(root_object)
if armature_object is None:
return None
for o in armature_object.children:
if o.type == "MESH" and "mmd_bone_order_override" in o.modifiers:
return o
return None
@staticmethod
def find_mesh_object_by_name(root_object: bpy.types.Object, name: str) -> Optional[bpy.types.Object]:
if not name:
return None
for o in FnModel.iterate_mesh_objects(root_object):
if o.name == name or (hasattr(o.data, 'name') and o.data.name == name):
return o
return None
@staticmethod
def iterate_child_objects(obj: bpy.types.Object) -> Iterator[bpy.types.Object]:
for child in obj.children:
yield child
yield from FnModel.iterate_child_objects(child)
@staticmethod
def iterate_filtered_child_objects(condition_function: Callable[[bpy.types.Object], bool], obj: Optional[bpy.types.Object]) -> Iterator[bpy.types.Object]:
if obj is None:
return iter(())
return FnModel.__iterate_filtered_child_objects_internal(condition_function, obj)
@staticmethod
def __iterate_filtered_child_objects_internal(condition_function: Callable[[bpy.types.Object], bool], obj: bpy.types.Object) -> Iterator[bpy.types.Object]:
for child in obj.children:
if condition_function(child):
yield child
yield from FnModel.__iterate_filtered_child_objects_internal(condition_function, child)
@staticmethod
def __iterate_child_mesh_objects(obj: Optional[bpy.types.Object]) -> Iterator[bpy.types.Object]:
return FnModel.iterate_filtered_child_objects(FnModel.is_mesh_object, obj)
@staticmethod
def iterate_mesh_objects(root_object: bpy.types.Object) -> Iterator[bpy.types.Object]:
return FnModel.__iterate_child_mesh_objects(FnModel.find_armature_object(root_object))
@staticmethod
def iterate_rigid_body_objects(root_object: bpy.types.Object) -> Iterator[bpy.types.Object]:
if root_object.mmd_root.is_built:
return itertools.chain(
FnModel.iterate_filtered_child_objects(FnModel.is_rigid_body_object, FnModel.find_armature_object(root_object)),
FnModel.iterate_filtered_child_objects(FnModel.is_rigid_body_object, FnModel.find_rigid_group_object(root_object)),
)
return FnModel.iterate_filtered_child_objects(FnModel.is_rigid_body_object, FnModel.find_rigid_group_object(root_object))
@staticmethod
def iterate_joint_objects(root_object: bpy.types.Object) -> Iterator[bpy.types.Object]:
return FnModel.iterate_filtered_child_objects(FnModel.is_joint_object, FnModel.find_joint_group_object(root_object))
@staticmethod
def iterate_temporary_objects(root_object: bpy.types.Object, rigid_track_only: bool = False) -> Iterator[bpy.types.Object]:
rigid_body_objects = FnModel.iterate_filtered_child_objects(FnModel.is_temporary_object, FnModel.find_rigid_group_object(root_object))
if rigid_track_only:
return rigid_body_objects
temporary_group_object = FnModel.find_temporary_group_object(root_object)
if temporary_group_object is None:
return rigid_body_objects
return itertools.chain(rigid_body_objects, FnModel.__iterate_filtered_child_objects_internal(FnModel.is_temporary_object, temporary_group_object))
@staticmethod
def iterate_materials(root_object: bpy.types.Object) -> Iterator[bpy.types.Material]:
return (material for mesh_object in FnModel.iterate_mesh_objects(root_object) for material in cast(bpy.types.Mesh, mesh_object.data).materials if material is not None)
@staticmethod
def iterate_unique_materials(root_object: bpy.types.Object) -> Iterator[bpy.types.Material]:
materials: Dict[bpy.types.Material, None] = {} # use dict because set does not guarantee the order
materials.update((material, None) for material in FnModel.iterate_materials(root_object))
return iter(materials.keys())
@staticmethod
def is_root_object(obj: Optional[bpy.types.Object]) -> TypeGuard[bpy.types.Object]:
return obj is not None and obj.mmd_type == "ROOT"
@staticmethod
def is_rigid_body_object(obj: Optional[bpy.types.Object]) -> TypeGuard[bpy.types.Object]:
return obj is not None and obj.mmd_type == "RIGID_BODY"
@staticmethod
def is_joint_object(obj: Optional[bpy.types.Object]) -> TypeGuard[bpy.types.Object]:
return obj is not None and obj.mmd_type == "JOINT"
@staticmethod
def is_temporary_object(obj: Optional[bpy.types.Object]) -> TypeGuard[bpy.types.Object]:
return obj is not None and obj.mmd_type in {"TRACK_TARGET", "NON_COLLISION_CONSTRAINT", "SPRING_CONSTRAINT", "SPRING_GOAL"}
@staticmethod
def is_mesh_object(obj: Optional[bpy.types.Object]) -> TypeGuard[bpy.types.Object]:
return obj is not None and obj.type == "MESH" and obj.mmd_type == "NONE"
@staticmethod
def join_models(parent_root_object: bpy.types.Object, child_root_objects: Iterable[bpy.types.Object]) -> None:
logger.info(f"Joining models to parent root: {parent_root_object.name}")
parent_armature_object = FnModel.find_armature_object(parent_root_object)
with bpy.context.temp_override(
active_object=parent_armature_object,
selected_editable_objects=[parent_armature_object],
):
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
def _change_bone_id(bone: bpy.types.PoseBone, new_bone_id: int, bone_morphs: List[Any], pose_bones: List[bpy.types.PoseBone]) -> None:
"""This function will also update the references of bone morphs and rotate+/move+."""
bone_id = bone.mmd_bone.bone_id
# Change Bone ID
bone.mmd_bone.bone_id = new_bone_id
# Update Relative Bone Morph # Update the reference of bone morph # 更新骨骼表情
for bone_morph in bone_morphs:
for data in bone_morph.data:
if data.bone_id != bone_id:
continue
data.bone_id = new_bone_id
# Update Relative Additional Transform # Update the reference of rotate+/move+ # 更新付与親
for pose_bone in pose_bones:
if pose_bone.is_mmd_shadow_bone:
continue
mmd_bone = pose_bone.mmd_bone
if mmd_bone.additional_transform_bone_id != bone_id:
continue
mmd_bone.additional_transform_bone_id = new_bone_id
max_bone_id = max(
(
b.mmd_bone.bone_id
for o in itertools.chain(
child_root_objects,
[parent_root_object],
)
for b in FnModel.find_armature_object(o).pose.bones
if not b.is_mmd_shadow_bone
),
default=-1,
)
child_root_object: bpy.types.Object
for child_root_object in child_root_objects:
logger.info(f"Processing child root: {child_root_object.name}")
child_armature_object = FnModel.find_armature_object(child_root_object)
child_pose_bones = child_armature_object.pose.bones
child_bone_morphs = child_root_object.mmd_root.bone_morphs
for pose_bone in child_pose_bones:
if pose_bone.is_mmd_shadow_bone:
continue
if pose_bone.mmd_bone.bone_id != -1:
max_bone_id += 1
_change_bone_id(pose_bone, max_bone_id, child_bone_morphs, child_pose_bones)
child_armature_matrix = child_armature_object.matrix_parent_inverse.copy()
with bpy.context.temp_override(
active_object=child_armature_object,
selected_editable_objects=[child_armature_object],
):
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
# Disconnect mesh dependencies because transform_apply fails when mesh data are multiple used.
related_meshes: Dict['MaterialMorphData', bpy.types.Mesh] = {}
for material_morph in child_root_object.mmd_root.material_morphs:
for material_morph_data in material_morph.data:
if material_morph_data.related_mesh_data is not None:
related_meshes[material_morph_data] = material_morph_data.related_mesh_data
material_morph_data.related_mesh_data = None
try:
# replace mesh armature modifier.object
mesh: bpy.types.Object
for mesh in FnModel.__iterate_child_mesh_objects(child_armature_object):
with bpy.context.temp_override(
active_object=mesh,
selected_editable_objects=[mesh],
):
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
finally:
# Restore mesh dependencies
for material_morph in child_root_object.mmd_root.material_morphs:
for material_morph_data in material_morph.data:
material_morph_data.related_mesh_data = related_meshes.get(material_morph_data, None)
# join armatures
with bpy.context.temp_override(
active_object=parent_armature_object,
selected_editable_objects=[parent_armature_object, child_armature_object],
):
bpy.ops.object.join()
for mesh in FnModel.__iterate_child_mesh_objects(parent_armature_object):
armature_modifier: bpy.types.ArmatureModifier = mesh.modifiers["mmd_bone_order_override"] if "mmd_bone_order_override" in mesh.modifiers else mesh.modifiers.new("mmd_bone_order_override", "ARMATURE")
if armature_modifier.object is None:
armature_modifier.object = parent_armature_object
mesh.matrix_parent_inverse = child_armature_matrix
child_rigid_group_object = FnModel.find_rigid_group_object(child_root_object)
if child_rigid_group_object is not None:
parent_rigid_group_object = FnModel.find_rigid_group_object(parent_root_object)
with bpy.context.temp_override(
object=parent_rigid_group_object,
selected_editable_objects=[parent_rigid_group_object, *FnModel.iterate_rigid_body_objects(child_root_object)],
):
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
bpy.data.objects.remove(child_rigid_group_object)
child_joint_group_object = FnModel.find_joint_group_object(child_root_object)
if child_joint_group_object is not None:
parent_joint_group_object = FnModel.find_joint_group_object(parent_root_object)
with bpy.context.temp_override(
object=parent_joint_group_object,
selected_editable_objects=[parent_joint_group_object, *FnModel.iterate_joint_objects(child_root_object)],
):
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
bpy.data.objects.remove(child_joint_group_object)
child_temporary_group_object = FnModel.find_temporary_group_object(child_root_object)
if child_temporary_group_object is not None:
parent_temporary_group_object = FnModel.find_temporary_group_object(parent_root_object)
with bpy.context.temp_override(
object=parent_temporary_group_object,
selected_editable_objects=[parent_temporary_group_object, *FnModel.iterate_temporary_objects(child_root_object)],
):
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
for obj in list(FnModel.iterate_child_objects(child_temporary_group_object)):
bpy.data.objects.remove(obj)
bpy.data.objects.remove(child_temporary_group_object)
FnModel.copy_mmd_root(parent_root_object, child_root_object, overwrite=False)
# Remove unused objects from child models
if len(child_root_object.children) == 0:
bpy.data.objects.remove(child_root_object)
logger.info("Model joining completed successfully")
@staticmethod
def _add_armature_modifier(mesh_object: bpy.types.Object, armature_object: bpy.types.Object) -> bpy.types.ArmatureModifier:
for m in mesh_object.modifiers:
if m.type != "ARMATURE":
continue
# already has armature modifier.
return cast(bpy.types.ArmatureModifier, m)
modifier = cast(bpy.types.ArmatureModifier, mesh_object.modifiers.new(name="Armature", type="ARMATURE"))
modifier.object = armature_object
modifier.use_vertex_groups = True
modifier.name = "mmd_bone_order_override"
return modifier
@staticmethod
def attach_mesh_objects(parent_root_object: bpy.types.Object, mesh_objects: Iterable[bpy.types.Object], add_armature_modifier: bool) -> None:
logger.info(f"Attaching mesh objects to {parent_root_object.name}")
armature_object = FnModel.find_armature_object(parent_root_object)
if armature_object is None:
error_msg = f"Armature object not found in {parent_root_object.name}"
logger.error(error_msg)
raise ValueError(error_msg)
def __get_root_object(obj: bpy.types.Object) -> bpy.types.Object:
if obj.parent is None:
return obj
return __get_root_object(obj.parent)
for mesh_object in mesh_objects:
if not FnModel.is_mesh_object(mesh_object):
logger.debug(f"Skipping non-mesh object: {mesh_object.name}")
continue
if FnModel.find_root_object(mesh_object) is not None:
logger.debug(f"Skipping mesh with existing root: {mesh_object.name}")
continue
mesh_root_object = __get_root_object(mesh_object)
original_matrix_world = mesh_root_object.matrix_world
mesh_root_object.parent_type = "OBJECT"
mesh_root_object.parent = armature_object
mesh_root_object.matrix_world = original_matrix_world
logger.debug(f"Attached mesh: {mesh_object.name}")
if add_armature_modifier:
FnModel._add_armature_modifier(mesh_object, armature_object)
logger.debug(f"Added armature modifier to: {mesh_object.name}")
@staticmethod
def add_missing_vertex_groups_from_bones(root_object: bpy.types.Object, mesh_object: bpy.types.Object, search_in_all_meshes: bool) -> None:
logger.info(f"Adding missing vertex groups from bones to {mesh_object.name}")
armature_object = FnModel.find_armature_object(root_object)
if armature_object is None:
error_msg = f"Armature object not found in {root_object.name}"
logger.error(error_msg)
raise ValueError(error_msg)
vertex_group_names: Set[str] = set()
search_meshes = FnModel.iterate_mesh_objects(root_object) if search_in_all_meshes else [mesh_object]
for search_mesh in search_meshes:
vertex_group_names.update(search_mesh.vertex_groups.keys())
added_count = 0
pose_bone: bpy.types.PoseBone
for pose_bone in armature_object.pose.bones:
pose_bone_name = pose_bone.name
if pose_bone_name in vertex_group_names:
continue
if pose_bone_name.startswith("_"):
continue
mesh_object.vertex_groups.new(name=pose_bone_name)
added_count += 1
logger.debug(f"Added {added_count} missing vertex groups to {mesh_object.name}")
@staticmethod
def change_mmd_ik_loop_factor(root_object: bpy.types.Object, new_ik_loop_factor: int) -> None:
logger.info(f"Changing IK loop factor to {new_ik_loop_factor}")
mmd_root = root_object.mmd_root
old_ik_loop_factor = mmd_root.ik_loop_factor
if new_ik_loop_factor == old_ik_loop_factor:
logger.debug("IK loop factor already set to the requested value")
return
armature_object = FnModel.find_armature_object(root_object)
updated_count = 0
for pose_bone in armature_object.pose.bones:
for constraint in (cast(bpy.types.KinematicConstraint, c) for c in pose_bone.constraints if c.type == "IK"):
iterations = int(constraint.iterations * new_ik_loop_factor / old_ik_loop_factor)
logger.debug(f"Update {constraint.name} of {pose_bone.name}: {constraint.iterations} -> {iterations}")
constraint.iterations = iterations
updated_count += 1
mmd_root.ik_loop_factor = new_ik_loop_factor
logger.info(f"Updated {updated_count} IK constraints")
@staticmethod
def __copy_property_group(destination: bpy.types.PropertyGroup, source: bpy.types.PropertyGroup, overwrite: bool, replace_name2values: Dict[str, Dict[Any, Any]]) -> None:
destination_rna_properties = destination.bl_rna.properties
for name in source.keys():
is_attr = hasattr(source, name)
value = getattr(source, name) if is_attr else source[name]
if isinstance(value, bpy.types.PropertyGroup):
FnModel.__copy_property_group(getattr(destination, name) if is_attr else destination[name], value, overwrite=overwrite, replace_name2values=replace_name2values)
elif isinstance(value, bpy.types.bpy_prop_collection):
FnModel.__copy_collection_property(getattr(destination, name) if is_attr else destination[name], value, overwrite=overwrite, replace_name2values=replace_name2values)
elif isinstance(value, idprop.types.IDPropertyArray):
pass
# _copy_collection_property(getattr(destination, name) if is_attr else destination[name], value, overwrite=overwrite, replace_name2values=replace_name2values)
else:
value2values = replace_name2values.get(name)
if value2values is not None:
replace_value = value2values.get(value)
if replace_value is not None:
value = replace_value
if overwrite or destination_rna_properties[name].default == getattr(destination, name) if is_attr else destination[name]:
if is_attr:
setattr(destination, name, value)
else:
destination[name] = value
@staticmethod
def __copy_collection_property(destination: bpy.types.bpy_prop_collection, source: bpy.types.bpy_prop_collection, overwrite: bool, replace_name2values: Dict[str, Dict[Any, Any]]) -> None:
if overwrite:
destination.clear()
len_source = len(source)
if len_source == 0:
return
source_names: Set[str] = set(source.keys())
if len(source_names) == len_source and source[0].name != "":
# names work
destination_names: Set[str] = set(destination.keys())
missing_names = source_names - destination_names
destination_index = 0
for name, value in source.items():
if name in missing_names:
new_element = destination.add()
new_element["name"] = name
FnModel.__copy_property(destination[name], value, overwrite=overwrite, replace_name2values=replace_name2values)
destination.move(destination.find(name), destination_index)
destination_index += 1
else:
# names not work
while len_source > len(destination):
destination.add()
for index, name in enumerate(source.keys()):
FnModel.__copy_property(destination[index], source[index], overwrite=True, replace_name2values=replace_name2values)
@staticmethod
def __copy_property(destination: Union[bpy.types.PropertyGroup, bpy.types.bpy_prop_collection], source: Union[bpy.types.PropertyGroup, bpy.types.bpy_prop_collection], overwrite: bool, replace_name2values: Dict[str, Dict[Any, Any]]) -> None:
if isinstance(destination, bpy.types.PropertyGroup):
FnModel.__copy_property_group(destination, source, overwrite=overwrite, replace_name2values=replace_name2values)
elif isinstance(destination, bpy.types.bpy_prop_collection):
FnModel.__copy_collection_property(destination, source, overwrite=overwrite, replace_name2values=replace_name2values)
else:
error_msg = f"Unsupported destination: {destination}"
logger.error(error_msg)
raise ValueError(error_msg)
@staticmethod
def initalize_display_item_frames(root_object: bpy.types.Object, reset: bool = True) -> None:
logger.info(f"Initializing display item frames for {root_object.name}")
frames = root_object.mmd_root.display_item_frames
if reset and len(frames) > 0:
root_object.mmd_root.active_display_item_frame = 0
frames.clear()
frame_names = {"Root": "Root", "表情": "Facial"}
for frame_name, frame_name_e in frame_names.items():
frame = frames.get(frame_name, None) or frames.add()
frame.name = frame_name
frame.name_e = frame_name_e
frame.is_special = True
arm = FnModel.find_armature_object(root_object)
if arm is not None and len(arm.data.bones) > 0 and len(frames[0].data) < 1:
item = frames[0].data.add()
item.type = "BONE"
item.name = arm.data.bones[0].name
if not reset:
frames.move(frames.find("Root"), 0)
frames.move(frames.find("表情"), 1)
logger.debug(f"Display item frames initialized with {len(frames)} frames")
@staticmethod
def get_empty_display_size(root_object: bpy.types.Object) -> float:
return getattr(root_object, Props.empty_display_size)
class MigrationFnModel:
"""Migration Functions for old MMD models broken by bugs or issues"""
@classmethod
def update_mmd_ik_loop_factor(cls) -> None:
logger.info("Updating MMD IK loop factor for all armatures")
updated_count = 0
for armature_object in bpy.data.objects:
if armature_object.type != "ARMATURE":
continue
if "mmd_ik_loop_factor" not in armature_object:
continue
root_object = FnModel.find_root_object(armature_object)
if root_object:
root_object.mmd_root.ik_loop_factor = max(armature_object["mmd_ik_loop_factor"], 1)
del armature_object["mmd_ik_loop_factor"]
updated_count += 1
logger.info(f"Updated IK loop factor for {updated_count} armatures")
@staticmethod
def update_avatar_toolkit_version() -> None:
logger.info("Updating Avatar Toolkit version for all MMD root objects")
updated_count = 0
for root_object in bpy.data.objects:
if root_object.type != "EMPTY":
continue
if not FnModel.is_root_object(root_object):
continue
if "avatar_toolkit_version" in root_object:
continue
root_object["avatar_toolkit_version"] = "0.2.1"
updated_count += 1
logger.info(f"Updated Avatar Toolkit version for {updated_count} root objects")
class Model:
def __init__(self, root_obj: bpy.types.Object) -> None:
if root_obj is None:
raise ValueError("must be MMD ROOT type object")
if root_obj.mmd_type != "ROOT":
raise ValueError("must be MMD ROOT type object")
self.__root: bpy.types.Object = getattr(root_obj, "original", root_obj)
self.__arm: Optional[bpy.types.Object] = None
self.__rigid_grp: Optional[bpy.types.Object] = None
self.__joint_grp: Optional[bpy.types.Object] = None
self.__temporary_grp: Optional[bpy.types.Object] = None
logger.debug(f"Model initialized with root object: {self.__root.name}")
@staticmethod
def create(name: str, name_e: str = "", scale: float = 1, obj_name: Optional[str] = None, armature_object: Optional[bpy.types.Object] = None, add_root_bone: bool = False) -> 'Model':
if obj_name is None:
obj_name = name
context = FnContext.ensure_context()
logger.info(f"Creating new MMD model: {name}")
root: bpy.types.Object = bpy.data.objects.new(name=obj_name, object_data=None)
root.mmd_type = "ROOT"
root.mmd_root.name = name
root.mmd_root.name_e = name_e
root["avatar_toolkit_version"] = AVATAR_TOOLKIT_VERSION
setattr(root, Props.empty_display_size, scale / 0.2)
FnContext.link_object(context, root)
if armature_object:
logger.debug(f"Using existing armature: {armature_object.name}")
m = armature_object.matrix_world
armature_object.parent_type = "OBJECT"
armature_object.parent = root
# armature_object.matrix_world = m
root.matrix_world = m
armature_object.matrix_local.identity()
else:
logger.debug("Creating new armature")
armature_object = bpy.data.objects.new(name=obj_name + "_arm", object_data=bpy.data.armatures.new(name=obj_name))
armature_object.parent = root
FnContext.link_object(context, armature_object)
armature_object.lock_rotation = armature_object.lock_location = armature_object.lock_scale = [True, True, True]
setattr(armature_object, Props.show_in_front, True)
setattr(armature_object, Props.display_type, "WIRE")
from .bone import FnBone
FnBone.setup_special_bone_collections(armature_object)
if add_root_bone:
logger.debug("Adding root bone")
bone_name = "全ての親"
bone_name_english = "Root"
# Create the root bone
with bpyutils.edit_object(armature_object) as data:
bone = data.edit_bones.new(name=bone_name)
bone.head = (0.0, 0.0, 0.0)
bone.tail = (0.0, 0.0, getattr(root, Props.empty_display_size))
# Set MMD bone properties
pose_bone = armature_object.pose.bones[bone_name]
pose_bone.mmd_bone.name_j = bone_name
pose_bone.mmd_bone.name_e = bone_name_english
# Create a bone collection named "Root"
bone_collection_name = bone_name_english
bone_collection = armature_object.data.collections.new(name=bone_collection_name)
# Assign the new bone to the bone collection
data_bone = armature_object.data.bones[bone_name]
bone_collection.assign(data_bone)
FnContext.set_active_and_select_single_object(context, root)
logger.info(f"Model created successfully: {name}")
return Model(root)
@staticmethod
def findRoot(obj: bpy.types.Object) -> Optional[bpy.types.Object]:
return FnModel.find_root_object(obj)
def initialDisplayFrames(self, reset: bool = True) -> None:
FnModel.initalize_display_item_frames(self.__root, reset=reset)
@property
def morph_slider(self) -> Any:
return FnMorph.get_morph_slider(self)
def loadMorphs(self) -> None:
logger.info(f"Loading morphs for model: {self.__root.name}")
FnMorph.load_morphs(self)
def create_ik_constraint(self, bone: bpy.types.PoseBone, ik_target: bpy.types.PoseBone) -> bpy.types.KinematicConstraint:
"""create IK constraint
Args:
bone: A pose bone to add a IK constraint
ik_target: A pose bone for IK target
Returns:
The bpy.types.KinematicConstraint object created. It is set target
and subtarget options.
"""
logger.debug(f"Creating IK constraint on {bone.name} targeting {ik_target.name}")
ik_target_name = ik_target.name
ik_const = bone.constraints.new("IK")
ik_const.target = self.__arm
ik_const.subtarget = ik_target_name
return ik_const
def allObjects(self, obj: Optional[bpy.types.Object] = None) -> Iterator[bpy.types.Object]:
if obj is None:
obj: bpy.types.Object = self.__root
yield obj
yield from FnModel.iterate_child_objects(obj)
def rootObject(self) -> bpy.types.Object:
return self.__root
def armature(self) -> bpy.types.Object:
if self.__arm is None:
self.__arm = FnModel.find_armature_object(self.__root)
assert self.__arm is not None
return self.__arm
def hasRigidGroupObject(self) -> bool:
return FnModel.find_rigid_group_object(self.__root) is not None
def rigidGroupObject(self) -> bpy.types.Object:
if self.__rigid_grp is None:
self.__rigid_grp = FnModel.find_rigid_group_object(self.__root)
if self.__rigid_grp is None:
logger.debug(f"Creating rigid group object for {self.__root.name}")
rigids = bpy.data.objects.new(name="rigidbodies", object_data=None)
FnContext.link_object(FnContext.ensure_context(), rigids)
rigids.mmd_type = "RIGID_GRP_OBJ"
rigids.parent = self.__root
rigids.hide_set(True)
rigids.hide_select = True
rigids.lock_rotation = rigids.lock_location = rigids.lock_scale = [True, True, True]
self.__rigid_grp = rigids
return self.__rigid_grp
def hasJointGroupObject(self) -> bool:
return FnModel.find_joint_group_object(self.__root) is not None
def jointGroupObject(self) -> bpy.types.Object:
if self.__joint_grp is None:
self.__joint_grp = FnModel.find_joint_group_object(self.__root)
if self.__joint_grp is None:
logger.debug(f"Creating joint group object for {self.__root.name}")
joints = bpy.data.objects.new(name="joints", object_data=None)
FnContext.link_object(FnContext.ensure_context(), joints)
joints.mmd_type = "JOINT_GRP_OBJ"
joints.parent = self.__root
joints.hide_set(True)
joints.hide_select = True
joints.lock_rotation = joints.lock_location = joints.lock_scale = [True, True, True]
self.__joint_grp = joints
return self.__joint_grp
def hasTemporaryGroupObject(self) -> bool:
return FnModel.find_temporary_group_object(self.__root) is not None
def temporaryGroupObject(self) -> bpy.types.Object:
if self.__temporary_grp is None:
self.__temporary_grp = FnModel.find_temporary_group_object(self.__root)
if self.__temporary_grp is None:
logger.debug(f"Creating temporary group object for {self.__root.name}")
temporarys = bpy.data.objects.new(name="temporary", object_data=None)
FnContext.link_object(FnContext.ensure_context(), temporarys)
temporarys.mmd_type = "TEMPORARY_GRP_OBJ"
temporarys.parent = self.__root
temporarys.hide_set(True)
temporarys.hide_select = True
temporarys.lock_rotation = temporarys.lock_location = temporarys.lock_scale = [True, True, True]
self.__temporary_grp = temporarys
return self.__temporary_grp
def meshes(self) -> Iterator[bpy.types.Object]:
return FnModel.iterate_mesh_objects(self.__root)
def attachMeshes(self, meshes: Iterator[bpy.types.Object], add_armature_modifier: bool = True) -> None:
FnModel.attach_mesh_objects(self.rootObject(), meshes, add_armature_modifier)
def firstMesh(self) -> Optional[bpy.types.Object]:
for i in self.meshes():
return i
return None
def findMesh(self, mesh_name: str) -> Optional[bpy.types.Object]:
"""
Helper method to find a mesh by name
"""
if mesh_name == "":
return None
for mesh in self.meshes():
if mesh.name == mesh_name or mesh.data.name == mesh_name:
return mesh
return None
def findMeshByIndex(self, index: int) -> Optional[bpy.types.Object]:
"""
Helper method to find the mesh by index
"""
if index < 0:
return None
for i, mesh in enumerate(self.meshes()):
if i == index:
return mesh
return None
def getMeshIndex(self, mesh_name: str) -> int:
"""
Helper method to get the index of a mesh. Returns -1 if not found
"""
if mesh_name == "":
return -1
for i, mesh in enumerate(self.meshes()):
if mesh.name == mesh_name or mesh.data.name == mesh_name:
return i
return -1
def rigidBodies(self) -> Iterator[bpy.types.Object]:
return FnModel.iterate_rigid_body_objects(self.__root)
def joints(self) -> Iterator[bpy.types.Object]:
return FnModel.iterate_joint_objects(self.__root)
def temporaryObjects(self, rigid_track_only: bool = False) -> Iterator[bpy.types.Object]:
return FnModel.iterate_temporary_objects(self.__root, rigid_track_only)
def materials(self) -> Iterator[bpy.types.Material]:
"""
Helper method to list all materials in all meshes
"""
materials: Dict[bpy.types.Material, int] = {} # Use dict instead of set to guarantee preserve order
for mesh in self.meshes():
materials.update((slot.material, 0) for slot in mesh.material_slots if slot.material is not None)
return iter(materials.keys())
def renameBone(self, old_bone_name: str, new_bone_name: str) -> None:
if old_bone_name == new_bone_name:
return
logger.info(f"Renaming bone: {old_bone_name} -> {new_bone_name}")
armature = self.armature()
bone = armature.pose.bones[old_bone_name]
bone.name = new_bone_name
new_bone_name = bone.name # Get the actual name (might be adjusted by Blender)
mmd_root = self.rootObject().mmd_root
for frame in mmd_root.display_item_frames:
for item in frame.data:
if item.type == "BONE" and item.name == old_bone_name:
item.name = new_bone_name
for mesh in self.meshes():
if old_bone_name in mesh.vertex_groups:
mesh.vertex_groups[old_bone_name].name = new_bone_name
def build(self, non_collision_distance_scale: float = 1.5, collision_margin: float = 1e-06) -> None:
logger.info(f"Building physics rig for {self.__root.name}")
rigidbody_world_enabled = rigid_body.setRigidBodyWorldEnabled(False)
if self.__root.mmd_root.is_built:
logger.info("Model is already built, cleaning first")
self.clean()
self.__root.mmd_root.is_built = True
logger.info("****************************************")
logger.info(" Build rig")
logger.info("****************************************")
start_time = time.time()
self.__preBuild()
self.disconnectPhysicsBones()
self.buildRigids(non_collision_distance_scale, collision_margin)
self.buildJoints()
self.__postBuild()
logger.info(" Finished building in %f seconds.", time.time() - start_time)
rigid_body.setRigidBodyWorldEnabled(rigidbody_world_enabled)
def clean(self) -> None:
logger.info(f"Cleaning physics rig for {self.__root.name}")
rigidbody_world_enabled = rigid_body.setRigidBodyWorldEnabled(False)
logger.info("****************************************")
logger.info(" Clean rig")
logger.info("****************************************")
start_time = time.time()
pose_bones = []
arm = self.armature()
if arm is not None:
pose_bones = arm.pose.bones
for i in pose_bones:
if "mmd_tools_rigid_track" in i.constraints:
const = i.constraints["mmd_tools_rigid_track"]
i.constraints.remove(const)
logger.debug(f"Removed rigid track constraint from {i.name}")
rigid_track_counts = 0
for i in self.rigidBodies():
rigid_type = int(i.mmd_rigid.type)
if "mmd_tools_rigid_parent" not in i.constraints:
rigid_track_counts += 1
logger.info('%3d# Create a "CHILD_OF" constraint for %s', rigid_track_counts, i.name)
i.mmd_rigid.bone = i.mmd_rigid.bone
relation = i.constraints["mmd_tools_rigid_parent"]
relation.mute = True
if rigid_type == rigid_body.MODE_STATIC:
i.parent_type = "OBJECT"
i.parent = self.rigidGroupObject()
elif rigid_type in [rigid_body.MODE_DYNAMIC, rigid_body.MODE_DYNAMIC_BONE]:
arm = relation.target
bone_name = relation.subtarget
if arm is not None and bone_name != "":
for c in arm.pose.bones[bone_name].constraints:
if c.type == "IK":
c.mute = False
self.__restoreTransforms(i)
for i in self.joints():
self.__restoreTransforms(i)
self.__removeTemporaryObjects()
self.connectPhysicsBones()
arm = self.armature()
if arm is not None: # update armature
arm.update_tag()
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
mmd_root = self.rootObject().mmd_root
if mmd_root.show_temporary_objects:
mmd_root.show_temporary_objects = False
logger.info(" Finished cleaning in %f seconds.", time.time() - start_time)
mmd_root.is_built = False
rigid_body.setRigidBodyWorldEnabled(rigidbody_world_enabled)
def __removeTemporaryObjects(self) -> None:
logger.debug("Removing temporary objects")
with bpy.context.temp_override(selected_objects=tuple(self.temporaryObjects()), active_object=self.rootObject()):
bpy.ops.object.delete()
def __restoreTransforms(self, obj: bpy.types.Object) -> None:
for attr in ("location", "rotation_euler"):
attr_name = "__backup_%s__" % attr
val = obj.get(attr_name, None)
if val is not None:
setattr(obj, attr, val)
del obj[attr_name]
logger.debug(f"Restored {attr} for {obj.name}")
def __backupTransforms(self, obj: bpy.types.Object) -> None:
for attr in ("location", "rotation_euler"):
attr_name = "__backup_%s__" % attr
if attr_name in obj: # should not happen in normal build/clean cycle
continue
obj[attr_name] = getattr(obj, attr, None)
logger.debug(f"Backed up {attr} for {obj.name}")
def __preBuild(self) -> None:
logger.debug("Pre-build preparation")
self.__fake_parent_map: Dict[bpy.types.Object, List[bpy.types.Object]] = {}
self.__rigid_body_matrix_map: Dict[bpy.types.Object, Any] = {}
self.__empty_parent_map: Dict[bpy.types.Object, bpy.types.Object] = {}
no_parents: List[bpy.types.Object] = []
for i in self.rigidBodies():
self.__backupTransforms(i)
# mute relation
relation = i.constraints["mmd_tools_rigid_parent"]
relation.mute = True
# mute IK
if int(i.mmd_rigid.type) in [rigid_body.MODE_DYNAMIC, rigid_body.MODE_DYNAMIC_BONE]:
arm = relation.target
bone_name = relation.subtarget
if arm is not None and bone_name != "":
for c in arm.pose.bones[bone_name].constraints:
if c.type == "IK":
c.mute = True
c.influence = c.influence # trigger update
else:
no_parents.append(i)
# update changes of armature constraints
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
parented: List[bpy.types.Object] = []
for i in self.joints():
self.__backupTransforms(i)
rbc = i.rigid_body_constraint
if rbc is None:
continue
obj1, obj2 = rbc.object1, rbc.object2
if obj2 in no_parents:
if obj1 not in no_parents and obj2 not in parented:
self.__fake_parent_map.setdefault(obj1, []).append(obj2)
parented.append(obj2)
elif obj1 in no_parents:
if obj1 not in parented:
self.__fake_parent_map.setdefault(obj2, []).append(obj1)
parented.append(obj1)
# assert(len(no_parents) == len(parented))
def __postBuild(self) -> None:
logger.debug("Post-build finalization")
self.__fake_parent_map = None
self.__rigid_body_matrix_map = None
# update changes
bpy.context.scene.frame_set(bpy.context.scene.frame_current)
# parenting empty to rigid object at once for speeding up
for empty, rigid_obj in self.__empty_parent_map.items():
matrix_world = empty.matrix_world
empty.parent = rigid_obj
empty.matrix_world = matrix_world
logger.debug(f"Parented empty {empty.name} to rigid object {rigid_obj.name}")
self.__empty_parent_map = None
arm = self.armature()
if arm:
for p_bone in arm.pose.bones:
c = p_bone.constraints.get("mmd_tools_rigid_track", None)
if c:
c.mute = False
logger.debug(f"Enabled rigid track constraint for {p_bone.name}")
def updateRigid(self, rigid_obj: bpy.types.Object, collision_margin: float) -> None:
assert rigid_obj.mmd_type == "RIGID_BODY"
rb = rigid_obj.rigid_body
if rb is None:
logger.warning(f"No rigid body for {rigid_obj.name}")
return
rigid = rigid_obj.mmd_rigid
rigid_type = int(rigid.type)
relation = rigid_obj.constraints["mmd_tools_rigid_parent"]
if relation.target is None:
relation.target = self.armature()
arm = relation.target
if relation.subtarget not in arm.pose.bones:
bone_name = ""
else:
bone_name = relation.subtarget
if rigid_type == rigid_body.MODE_STATIC:
rb.kinematic = True
else:
rb.kinematic = False
if collision_margin == 0.0:
rb.use_margin = False
else:
rb.use_margin = True
rb.collision_margin = collision_margin
if arm is not None and bone_name != "":
target_bone = arm.pose.bones[bone_name]
if rigid_type == rigid_body.MODE_STATIC:
m = target_bone.matrix @ target_bone.bone.matrix_local.inverted()
self.__rigid_body_matrix_map[rigid_obj] = m
orig_scale = rigid_obj.scale.copy()
to_matrix_world = rigid_obj.matrix_world @ rigid_obj.matrix_local.inverted()
matrix_world = to_matrix_world @ (m @ rigid_obj.matrix_local)
rigid_obj.parent = arm
rigid_obj.parent_type = "BONE"
rigid_obj.parent_bone = bone_name
rigid_obj.matrix_world = matrix_world
rigid_obj.scale = orig_scale
fake_children = self.__fake_parent_map.get(rigid_obj, None)
if fake_children:
for fake_child in fake_children:
logger.debug(" - fake_child: %s", fake_child.name)
t, r, s = (m @ fake_child.matrix_local).decompose()
fake_child.location = t
fake_child.rotation_euler = r.to_euler(fake_child.rotation_mode)
elif rigid_type in [rigid_body.MODE_DYNAMIC, rigid_body.MODE_DYNAMIC_BONE]:
m = target_bone.matrix @ target_bone.bone.matrix_local.inverted()
self.__rigid_body_matrix_map[rigid_obj] = m
t, r, s = (m @ rigid_obj.matrix_local).decompose()
rigid_obj.location = t
rigid_obj.rotation_euler = r.to_euler(rigid_obj.rotation_mode)
fake_children = self.__fake_parent_map.get(rigid_obj, None)
if fake_children:
for fake_child in fake_children:
logger.debug(" - fake_child: %s", fake_child.name)
t, r, s = (m @ fake_child.matrix_local).decompose()
fake_child.location = t
fake_child.rotation_euler = r.to_euler(fake_child.rotation_mode)
if "mmd_tools_rigid_track" not in target_bone.constraints:
empty = bpy.data.objects.new(name="mmd_bonetrack", object_data=None)
FnContext.link_object(FnContext.ensure_context(), empty)
empty.matrix_world = target_bone.matrix
setattr(empty, Props.empty_display_type, "ARROWS")
setattr(empty, Props.empty_display_size, 0.1 * getattr(self.__root, Props.empty_display_size))
empty.mmd_type = "TRACK_TARGET"
empty.hide_set(True)
empty.parent = self.temporaryGroupObject()
rigid_obj.mmd_rigid.bone = bone_name
rigid_obj.constraints.remove(relation)
self.__empty_parent_map[empty] = rigid_obj
const_type = ("COPY_TRANSFORMS", "COPY_ROTATION")[rigid_type - 1]
const = target_bone.constraints.new(const_type)
const.mute = True
const.name = "mmd_tools_rigid_track"
const.target = empty
else:
empty = target_bone.constraints["mmd_tools_rigid_track"].target
ori_rigid_obj = self.__empty_parent_map[empty]
ori_rb = ori_rigid_obj.rigid_body
if ori_rb and rb.mass > ori_rb.mass:
logger.debug(" * Bone (%s): change target from [%s] to [%s]", target_bone.name, ori_rigid_obj.name, rigid_obj.name)
# re-parenting
rigid_obj.mmd_rigid.bone = bone_name
rigid_obj.constraints.remove(relation)
self.__empty_parent_map[empty] = rigid_obj
# revert change
ori_rigid_obj.mmd_rigid.bone = bone_name
else:
logger.debug(" * Bone (%s): track target [%s]", target_bone.name, ori_rigid_obj.name)
rb.collision_shape = rigid.shape
logger.debug(f"Updated rigid body {rigid_obj.name} with type {rigid_type}")
def __getRigidRange(self, obj: bpy.types.Object) -> float:
return (Vector(obj.bound_box[0]) - Vector(obj.bound_box[6])).length
def __createNonCollisionConstraint(self, nonCollisionJointTable: List[Tuple[bpy.types.Object, bpy.types.Object]]) -> None:
total_len = len(nonCollisionJointTable)
if total_len < 1:
return
start_time = time.time()
logger.debug("-" * 60)
logger.debug(" creating ncc, counts: %d", total_len)
ncc_obj = bpyutils.createObject(name="ncc", object_data=None)
ncc_obj.location = [0, 0, 0]
setattr(ncc_obj, Props.empty_display_type, "ARROWS")
setattr(ncc_obj, Props.empty_display_size, 0.5 * getattr(self.__root, Props.empty_display_size))
ncc_obj.mmd_type = "NON_COLLISION_CONSTRAINT"
ncc_obj.hide_render = True
ncc_obj.parent = self.temporaryGroupObject()
bpy.ops.rigidbody.constraint_add(type="GENERIC")
rb = ncc_obj.rigid_body_constraint
rb.disable_collisions = True
ncc_objs = bpyutils.duplicateObject(ncc_obj, total_len)
logger.debug(" created %d ncc.", len(ncc_objs))
for ncc_obj, pair in zip(ncc_objs, nonCollisionJointTable):
rbc = ncc_obj.rigid_body_constraint
rbc.object1, rbc.object2 = pair
ncc_obj.hide_set(True)
ncc_obj.hide_select = True
logger.debug(" finish in %f seconds.", time.time() - start_time)
logger.debug("-" * 60)
def buildRigids(self, non_collision_distance_scale: float, collision_margin: float) -> List[bpy.types.Object]:
logger.debug("--------------------------------")
logger.debug(" Build riggings of rigid bodies")
logger.debug("--------------------------------")
rigid_objects = list(self.rigidBodies())
rigid_object_groups: List[List[bpy.types.Object]] = [[] for i in range(16)]
for i in rigid_objects:
rigid_object_groups[i.mmd_rigid.collision_group_number].append(i)
jointMap: Dict[frozenset, bpy.types.Object] = {}
for joint in self.joints():
rbc = joint.rigid_body_constraint
if rbc is None:
continue
rbc.disable_collisions = False
jointMap[frozenset((rbc.object1, rbc.object2))] = joint
logger.info("Creating non collision constraints")
# create non collision constraints
nonCollisionJointTable: List[Tuple[bpy.types.Object, bpy.types.Object]] = []
non_collision_pairs: Set[frozenset] = set()
rigid_object_cnt = len(rigid_objects)
for obj_a in rigid_objects:
for n, ignore in enumerate(obj_a.mmd_rigid.collision_group_mask):
if not ignore:
continue
for obj_b in rigid_object_groups[n]:
if obj_a == obj_b:
continue
pair = frozenset((obj_a, obj_b))
if pair in non_collision_pairs:
continue
if pair in jointMap:
joint = jointMap[pair]
joint.rigid_body_constraint.disable_collisions = True
else:
distance = (obj_a.location - obj_b.location).length
if distance < non_collision_distance_scale * (self.__getRigidRange(obj_a) + self.__getRigidRange(obj_b)) * 0.5:
nonCollisionJointTable.append((obj_a, obj_b))
non_collision_pairs.add(pair)
for cnt, i in enumerate(rigid_objects):
logger.info("%3d/%3d: Updating rigid body %s", cnt + 1, rigid_object_cnt, i.name)
self.updateRigid(i, collision_margin)
self.__createNonCollisionConstraint(nonCollisionJointTable)
return rigid_objects
def buildJoints(self) -> None:
logger.info("Building joints")
for i in self.joints():
rbc = i.rigid_body_constraint
if rbc is None:
continue
m = self.__rigid_body_matrix_map.get(rbc.object1, None)
if m is None:
m = self.__rigid_body_matrix_map.get(rbc.object2, None)
if m is None:
continue
t, r, s = (m @ i.matrix_local).decompose()
i.location = t
i.rotation_euler = r.to_euler(i.rotation_mode)
logger.debug(f"Built joint: {i.name}")
def __editPhysicsBones(self, editor: Callable[[bpy.types.EditBone], None], target_modes: Set[str]) -> None:
armature_object = self.armature()
armature: bpy.types.Armature
with bpyutils.edit_object(armature_object) as armature:
edit_bones = armature.edit_bones
rigid_body_object: bpy.types.Object
for rigid_body_object in self.rigidBodies():
mmd_rigid: 'MMDRigidBody' = rigid_body_object.mmd_rigid
if mmd_rigid.type not in target_modes:
continue
bone_name: str = mmd_rigid.bone
edit_bone = edit_bones.get(bone_name)
if edit_bone is None:
continue
editor(edit_bone)
def disconnectPhysicsBones(self) -> None:
logger.info("Disconnecting physics bones")
def editor(edit_bone: bpy.types.EditBone) -> None:
rna_prop_ui.rna_idprop_ui_create(edit_bone, "mmd_bone_use_connect", default=edit_bone.use_connect)
edit_bone.use_connect = False
logger.debug(f"Disconnected bone: {edit_bone.name}")
self.__editPhysicsBones(editor, {str(MODE_DYNAMIC)})
def connectPhysicsBones(self) -> None:
logger.info("Connecting physics bones")
def editor(edit_bone: bpy.types.EditBone) -> None:
mmd_bone_use_connect_str: Optional[str] = edit_bone.get("mmd_bone_use_connect")
if mmd_bone_use_connect_str is None:
return
if not edit_bone.use_connect: # wasn't it overwritten?
edit_bone.use_connect = bool(mmd_bone_use_connect_str)
logger.debug(f"Connected bone: {edit_bone.name}")
del edit_bone["mmd_bone_use_connect"]
self.__editPhysicsBones(editor, {str(MODE_STATIC), str(MODE_DYNAMIC), str(MODE_DYNAMIC_BONE)})