a3111644af
- This is an work in progress, this expands on the system that NyankoNyan and improves that system. - It remaps the bone hierarchy to match Unity's expectations - It adds necessary constraints to ensure proper bone movement (For the people who need it, can be removed via remove constraints button). - It removes redundant bones that could cause issues in Unity. - It renames bones to match Unity's Humanoid Avatar naming convention. - It provides an option to merge or remove twist bones, which are not supported by Unity's humanoid system. - It adjusts bone connections and deformation settings. I think more needs to be added, but this seems to work for now.