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Avatar-Toolkit/functions/tools/mmd_conversion.py
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2025-11-22 17:49:09 +00:00

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4.4 KiB
Python

"""
MMD Conversion Operator
Converts MMD armatures to standard Blender format
"""
import bpy
from bpy.types import Operator
from ...core.common import get_active_armature
from ...core.translations import t
from ...core.mmd_converter import (convert_mmd_armature, detect_mmd_armature,
translate_mmd_everything, restructure_mmd_to_unity_bones)
from ...core.logging_setup import logger
class AvatarToolkit_OT_ConvertMMDArmature(Operator):
"""Convert MMD armature to standard Blender format"""
bl_idname = "avatar_toolkit.convert_mmd_armature"
bl_label = t("MMD.convert_armature.label")
bl_description = t("MMD.convert_armature.desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
armature = get_active_armature(context)
return armature is not None
def execute(self, context):
armature = get_active_armature(context)
if not armature:
logger.warning("No active armature found for MMD conversion")
self.report({'ERROR'}, t("MMD.no_armature_selected"))
return {'CANCELLED'}
logger.info(f"Starting MMD conversion for armature: {armature.name}")
# Check if it's an MMD armature
if not detect_mmd_armature(armature):
logger.warning(f"Armature '{armature.name}' does not appear to be an MMD armature")
self.report({'WARNING'}, t("MMD.not_mmd_armature"))
return {'CANCELLED'}
# Get conversion settings
toolkit = context.scene.avatar_toolkit
make_parent = toolkit.mmd_make_parent
rename_armature = toolkit.mmd_rename_armature
translate_names = toolkit.mmd_translate_names
translate_bones = toolkit.mmd_translate_bones
translate_materials = toolkit.mmd_translate_materials
translate_shapekeys = toolkit.mmd_translate_shapekeys
translate_objects = toolkit.mmd_translate_objects
restructure_bones = toolkit.mmd_restructure_bones
logger.info(f"Conversion settings - Make parent: {make_parent}, Rename: {rename_armature}, Restructure: {restructure_bones}")
logger.info(f"Translation settings - Enabled: {translate_names}, Bones: {translate_bones}, " +
f"Materials: {translate_materials}, Shapekeys: {translate_shapekeys}, Objects: {translate_objects}")
# Step 1: Basic conversion (parent and rename)
success, messages = convert_mmd_armature(armature, make_parent, rename_armature)
if not success:
logger.warning(f"MMD conversion failed: {messages}")
for msg in messages:
self.report({'WARNING'}, msg)
return {'CANCELLED'}
logger.info(f"MMD basic conversion completed successfully")
for msg in messages:
self.report({'INFO'}, msg)
# Step 2: Translation (if enabled)
if translate_names:
logger.info("Starting MMD name translation")
self.report({'INFO'}, t("MMD.translation_starting"))
trans_success, trans_messages = translate_mmd_everything(
armature,
translate_bones=translate_bones,
translate_materials=translate_materials,
translate_shapekeys=translate_shapekeys,
translate_objects=translate_objects
)
if trans_success:
logger.info("MMD name translation completed successfully")
else:
logger.warning("MMD name translation completed with some failures")
for msg in trans_messages:
self.report({'INFO'}, msg)
# Step 3: Restructure bones to Unity format (if enabled)
if restructure_bones:
logger.info("Starting bone restructuring to Unity format")
self.report({'INFO'}, t("MMD.restructure_starting"))
struct_success, struct_messages = restructure_mmd_to_unity_bones(armature)
if struct_success:
logger.info("Bone restructuring completed successfully")
else:
logger.warning("Bone restructuring completed with errors")
for msg in struct_messages:
self.report({'INFO'}, msg)
return {'FINISHED'}