fe8f5f69d5
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
49 lines
1.9 KiB
Python
49 lines
1.9 KiB
Python
import bpy
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..core.translations import t
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from ..functions.mmd_functions import *
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from ..functions.mesh_tools import AvatarToolKit_OT_JoinAllMeshes
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from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
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class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
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bl_label = t("MMDOptions.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 4
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def draw(self, context: bpy.types.Context) -> None:
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layout = self.layout
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layout.label(text=t("MMDOptions.title"), icon='OUTLINER_OB_ARMATURE')
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layout.separator(factor=0.5)
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col = layout.column(align=True)
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col.scale_y = 1.2
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col.operator(AvatarToolKit_OT_CleanupMesh.bl_idname, icon='BRUSH_DATA')
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col.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATAMODE')
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layout.separator(factor=0.5)
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col = layout.column(align=True)
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col.scale_y = 1.2
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col.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname, icon='MOD_VERTEX_WEIGHT')
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col.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname, icon='ARMATURE_DATA')
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layout.separator(factor=0.5)
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row = layout.row(align=True)
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row.scale_y = 1.2
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row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, icon='OBJECT_ORIGIN')
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row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, icon='MATERIAL')
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layout.separator(factor=0.5)
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row = layout.row()
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row.scale_y = 1.2
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row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')
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