fe8f5f69d5
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
188 lines
8.3 KiB
Python
188 lines
8.3 KiB
Python
import bpy
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from bpy.types import Operator
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from bpy_extras.io_utils import ImportHelper
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from ..core.importers.importer import imports, import_types
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from ..core.common import remove_default_objects
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from ..core.translations import t
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import pathlib
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import os
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VRM_IMPORTER_URL = "https://github.com/saturday06/VRM_Addon_for_Blender"
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class AvatarToolKit_OT_ImportAnyModel(Operator, ImportHelper):
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bl_idname = 'avatar_toolkit.import_any_model'
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bl_label = t('Tools.import_any_model.label')
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bl_description = t('Tools.import_any_model.desc')
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bl_options = {'REGISTER', 'UNDO'}
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files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'})
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filter_glob: bpy.props.StringProperty(default=imports, options={'HIDDEN', 'SKIP_SAVE'})
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directory: bpy.props.StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'})
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# since I wrote this myself, a bit more efficient than cats. mostly - @989onan
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def execute(self, context: bpy.types.Context):
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file_grouping_dict: dict[str, list[dict[str, str]]] = dict() # group our files so our importers can import them together. in the case of OBJ+MTL and others that need grouped files, this is extremely important.
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remove_default_objects()
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# check if we are importing multiple files
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is_multi = len(self.files) > 0
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if is_multi:
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for file in self.files:
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fullpath = os.path.join(self.directory, os.path.basename(file.name))
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name = pathlib.Path(fullpath).suffix.replace(".", "")
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# this makes sure our imports that should be grouped stay together.
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# basically the method checks for if the first value has a lambda with the same bytecode as another lambda, then it will use that value's key (ex:"obj"<->"mtl" or "fbx"), keeping same importers together
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if name not in file_grouping_dict:
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file_grouping_dict[name] = []
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file_grouping_dict[name].append({"name": os.path.basename(file.name)}) # emulate passing a list of files.
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else:
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fullpath: str = os.path.join(os.path.dirname(self.filepath), os.path.basename(self.filepath))
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name = pathlib.Path(fullpath).suffix.replace(".", "")
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if name not in file_grouping_dict:
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file_grouping_dict[name] = []
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file_grouping_dict[name].append({"name": fullpath}) # emulate passing a list of files.
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# import the files together to make sure things like obj import together. This is important
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for file_group_name, files in file_grouping_dict.items():
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try:
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# Check for VRM importer availability
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if file_group_name == "vrm" and not hasattr(bpy.ops.import_scene, "vrm"):
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bpy.ops.wm.vrm_importer_popup('INVOKE_DEFAULT')
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return {'CANCELLED'}
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if self.directory:
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import_types[file_group_name](self.directory, files, self.filepath)
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else:
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import_types[file_group_name]("", files, self.filepath) # give an empty directory, works just fine for 90%
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except AttributeError as e:
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if file_group_name == "vrm":
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bpy.ops.wm.vrm_importer_popup('INVOKE_DEFAULT')
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else:
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self.report({'ERROR'}, t('Importing.need_importer').format(extension=file_group_name))
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print("Importer error:", e)
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return {'CANCELLED'}
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self.report({'INFO'}, t('Quick_Access.import_success'))
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return {'FINISHED'}
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class VRMImporterPopup(Operator):
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bl_idname = "wm.vrm_importer_popup"
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bl_label = "VRM Importer Not Installed"
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def execute(self, context):
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return {'FINISHED'}
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self, width=300)
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def draw(self, context):
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layout = self.layout
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layout.label(text="VRM importer plugin is not installed.")
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layout.label(text="Please install it to import VRM files.")
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layout.operator("wm.url_open", text="Get VRM Importer").url = VRM_IMPORTER_URL
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#TODO: This needs to be done with our own MMD importer.
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"""
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#stolen from cats. Oh wait I made this code riiiiiiight - @989onan
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class ImportMMDAnimation(bpy.types.Operator, ImportHelper):
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bl_idname = 'avatar_toolkit.import_mmd_animation'
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bl_label = t('Importer.mmd_anim_importer.label')
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bl_description = t('Importer.mmd_anim_importer.desc')
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bl_options = {'INTERNAL', 'UNDO'}
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filter_glob: bpy.props.StringProperty(
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default="*.vmd",
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options={'HIDDEN'}
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)
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files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'})
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directory: bpy.props.StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'})
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filepath: bpy.props.StringProperty()
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@classmethod
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def poll(cls, context):
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if common.get_armature(context) is None:
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return False
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return True
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def execute(self, context):
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# Make sure that the first layer is visible
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if hasattr(context.scene, 'layers'):
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context.scene.layers[0] = True
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filename, extension = os.path.splitext(self.filepath)
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if(extension == ".vmd"):
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#A dictionary to change the current model to MMD importer compatable temporarily
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bonedict = {
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"chest":"UpperBody",
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"neck":"Neck",
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"head":"Head",
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"hips":"Center",
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"spine":"LowerBody",
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"right_wrist":"Wrist_R",
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"right_elbow":"Elbow_R",
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"right_arm":"Arm_R",
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"right_shoulder":"Shoulder_R",
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"right_leg":"Leg_R",
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"right_knee":"Knee_R",
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"right_ankle":"Ankle_R",
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"right_toe":"Toe_R",
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"left_wrist":"Wrist_L",
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"left_elbow":"Elbow_L",
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"left_arm":"Arm_L",
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"left_shoulder":"Shoulder_L",
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"left_leg":"Leg_L",
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"left_knee":"Knee_L",
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"left_ankle":"Ankle_L",
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"left_toe":"Toe_L"
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}
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armature = common.get_armature(context)
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common.unselect_all()
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common.Set_Mode(context, 'OBJECT')
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common.unselect_all()
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common.set_active(armature)
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orig_names = dict()
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reverse_bone_lookup = dict()
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for (preferred_name, name_list) in bone_names.items():
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for name in name_list:
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reverse_bone_lookup[name] = preferred_name
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for bone in armature.data.bones:
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if common.simplify_bonename(bone.name) in reverse_bone_lookup and reverse_bone_lookup[common.simplify_bonename(bone.name)] in bonedict:
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orig_names[bonedict[reverse_bone_lookup[common.simplify_bonename(bone.name)]]] = bone.name
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bone.name = bonedict[reverse_bone_lookup[common.simplify_bonename(bone.name)]]
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try:
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bpy.ops.mmd_tools.import_vmd(filepath=self.filepath,bone_mapper='RENAMED_BONES',use_underscore=True, dictionary='INTERNAL')
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except AttributeError as e:
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print("importer error was:")
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print(e)
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print(t('Importing.importer_search_term'))
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common.open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = "MMD"))
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self.report({'ERROR'},t('Importing.need_importer').format(extension = "MMD"))
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return {'CANCELLED'}
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#iterate through bones and put them back, therefore blender API will change the animation to be correct.
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#this is because renaming bones fixes the animation targets in the data model.
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for bone in armature.data.bones:
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if common.simplify_bonename(bone.name) in orig_names:
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bone.name = orig_names[common.simplify_bonename(bone.name)]
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common.unselect_all()
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common.Set_Mode(context, 'OBJECT')
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common.unselect_all()
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common.set_active(armature)
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return {'FINISHED'} """ |