b7026b2a41
- Added Most UI Translations. - Improve Readability of the translation strings.
115 lines
4.0 KiB
Python
115 lines
4.0 KiB
Python
import bpy
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from ..core.register import register_wrap
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from typing import List, Optional
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import re
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from bpy.types import Operator, Context, Object
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from ..core.dictionaries import bone_names
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from ..core.common import get_armature, simplify_bonename
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from ..functions.translations import t
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@register_wrap
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class ConvertToResonite(Operator):
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bl_idname = 'avatar_toolkit.convert_to_resonite'
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bl_label = t('Tools.convert_to_resonite.label')
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bl_description = t('Tools.convert_to_resonite.desc')
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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if not get_armature(context):
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return False
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return True
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def execute(self, context: Context) -> set:
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armature = get_armature(context)
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translate_bone_fails = 0
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untranslated_bones = set()
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reverse_bone_lookup = dict()
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for (preferred_name, name_list) in bone_names.items():
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for name in name_list:
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reverse_bone_lookup[name] = preferred_name
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resonite_translations = {
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'hips': "Hips",
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'spine': "Spine",
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'chest': "Chest",
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'neck': "Neck",
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'head': "Head",
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'left_eye': "Eye.L",
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'right_eye': "Eye.R",
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'right_leg': "UpperLeg.R",
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'right_knee': "Calf.R",
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'right_ankle': "Foot.R",
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'right_toe': 'Toes.R',
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'right_shoulder': "Shoulder.R",
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'right_arm': "UpperArm.R",
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'right_elbow': "ForeArm.R",
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'right_wrist': "Hand.R",
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'left_leg': "UpperLeg.L",
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'left_knee': "Calf.L",
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'left_ankle': "Foot.L",
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'left_toe': "Toes.L",
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'left_shoulder': "Shoulder.L",
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'left_arm': "UpperArm.L",
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'left_elbow': "ForeArm.L",
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'left_wrist': "Hand.R",
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'pinkie_1_l': "pinkie1.L",
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'pinkie_2_l': "pinkie2.L",
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'pinkie_3_l': "pinkie3.L",
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'ring_1_l': "ring1.L",
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'ring_2_l': "ring2.L",
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'ring_3_l': "ring3.L",
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'middle_1_l': "middle1.L",
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'middle_2_l': "middle2.L",
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'middle_3_l': "middle3.L",
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'index_1_l': "index1.L",
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'index_2_l': "index2.L",
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'index_3_l': "index3.L",
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'thumb_1_l': "thumb1.L",
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'thumb_2_l': "thumb2.L",
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'thumb_3_l': "thumb3.L",
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'pinkie_1_r': "pinkie1.R",
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'pinkie_2_r': "pinkie2.R",
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'pinkie_3_r': "pinkie3.R",
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'ring_1_r': "ring1.R",
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'ring_2_r': "ring2.R",
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'ring_3_r': "ring3.R",
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'middle_1_r': "middle1.R",
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'middle_2_r': "middle2.R",
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'middle_3_r': "middle3.R",
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'index_1_r': "index1.R",
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'index_2_r': "index2.R",
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'index_3_r': "index3.R",
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'thumb_1_r': "thumb1.R",
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'thumb_2_r': "thumb2.R",
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'thumb_3_r': "thumb3.R"
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}
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context.view_layer.objects.active = armature
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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for bone in armature.data.bones:
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if simplify_bonename(bone.name) in reverse_bone_lookup and reverse_bone_lookup[simplify_bonename(bone.name)] in resonite_translations:
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bone.name = resonite_translations[reverse_bone_lookup[simplify_bonename(bone.name)]]
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else:
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untranslated_bones.add(bone.name)
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bone.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",bone.name)+"<noik>"
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translate_bone_fails += 1
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bpy.ops.object.mode_set(mode='OBJECT')
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if translate_bone_fails > 0:
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self.report({'INFO'}, "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"<noik>\" to their names.".format(translate_bone_fails=translate_bone_fails))
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else:
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self.report({'INFO'}, "Successfully translated all bones to humanoid names")
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return {'FINISHED'} |