236 lines
8.8 KiB
Python
236 lines
8.8 KiB
Python
import bpy
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import re
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from bpy.types import Operator, Context, EditBone, Object, Armature, Mesh
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from typing import Optional, Dict, Any, List, Tuple
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from ...core.translations import t
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from ...core.common import (
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get_active_armature,
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get_all_meshes,
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ProgressTracker,
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restore_bone_transforms
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)
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from ...core.armature_validation import validate_armature, validate_bone_hierarchy
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def duplicate_bone(bone: EditBone) -> EditBone:
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"""Create a duplicate of the given bone"""
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arm = bone.id_data
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new_bone = arm.edit_bones.new(bone.name + "_copy")
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new_bone.head = bone.head
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new_bone.tail = bone.tail
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new_bone.roll = bone.roll
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new_bone.parent = bone.parent
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return new_bone
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class AvatarToolKit_OT_CreateDigitigradeLegs(Operator):
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"""Operator to convert standard legs to digitigrade setup"""
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bl_idname = "avatar_toolkit.create_digitigrade"
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bl_label = t("Tools.create_digitigrade")
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bl_description = t("Tools.create_digitigrade_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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is_valid, _ = validate_armature(armature)
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return (is_valid and
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context.mode == 'EDIT_ARMATURE' and
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context.selected_editable_bones is not None and
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len(context.selected_editable_bones) == 2)
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def store_bone_chain_data(self, digi0: EditBone) -> Dict[str, Any]:
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"""Store initial bone chain data"""
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chain_data = {}
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current = digi0
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while current:
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chain_data[current.name] = {
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'head': current.head.copy(),
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'tail': current.tail.copy(),
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'roll': current.roll,
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'matrix': current.matrix.copy(),
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'parent': current.parent.name if current.parent else None
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}
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if current.children:
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current = current.children[0]
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else:
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break
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return chain_data
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def process_leg_chain(self, digi0: EditBone) -> bool:
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"""Process a single leg bone chain"""
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try:
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# Get bone chain
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digi1: EditBone = digi0.children[0]
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digi2: EditBone = digi1.children[0]
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digi3: EditBone = digi2.children[0]
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digi4: Optional[EditBone] = digi3.children[0] if digi3.children else None
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# Clear roll for all bones
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for bone in [digi0, digi1, digi2, digi3] + ([digi4] if digi4 else []):
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bone.select = True
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bpy.ops.armature.roll_clear()
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bpy.ops.armature.select_all(action='DESELECT')
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# Create thigh bone
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thigh = duplicate_bone(digi0)
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base_name = digi0.name.split('.')[0]
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thigh.name = base_name
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# Create and position calf bone
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calf = duplicate_bone(digi1)
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calf.name = digi1.name.split('.')[0]
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calf.parent = thigh
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# Calculate new positions
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midpoint = (digi1.tail + digi2.tail) * 0.5
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calf.head = thigh.tail
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calf.tail = midpoint
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# Reparent foot to new calf
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digi3.parent = calf
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# Mark original bones as non-IK
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for bone in [digi0, digi1, digi2]:
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if "<noik>" not in bone.name:
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bone.name = bone.name.split('.')[0] + "<noik>"
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return True
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except Exception as e:
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self.report({'ERROR'}, t("Tools.digitigrade_error", error=str(e)))
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return False
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def execute(self, context: Context) -> set[str]:
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"""Execute the digitigrade conversion"""
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bpy.ops.object.mode_set(mode='EDIT')
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with ProgressTracker(context, len(context.selected_editable_bones), t("Tools.digitigrade")) as progress:
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for digi0 in context.selected_editable_bones:
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progress.step(t("Tools.processing_leg", bone=digi0.name))
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if not self.process_leg_chain(digi0):
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return {'CANCELLED'}
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self.report({'INFO'}, t("Tools.digitigrade_success"))
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return {'FINISHED'}
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class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
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"""Operator to remove all bone constraints from armature"""
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bl_idname = "avatar_toolkit.clean_constraints"
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bl_label = t("Tools.clean_constraints")
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bl_description = t("Tools.clean_constraints_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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is_valid, _ = validate_armature(armature)
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return is_valid
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def execute(self, context: Context) -> set[str]:
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"""Execute the constraint removal operation"""
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# Make sure we are in Object mode first or it will error
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bpy.ops.object.mode_set(mode='OBJECT')
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armature = get_active_armature(context)
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# Select armature and make it active before changing mode
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bpy.ops.object.select_all(action='DESELECT')
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armature.select_set(True)
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context.view_layer.objects.active = armature
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bpy.ops.object.mode_set(mode='POSE')
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constraints_removed = 0
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for bone in armature.pose.bones:
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while bone.constraints:
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bone.constraints.remove(bone.constraints[0])
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constraints_removed += 1
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bpy.ops.object.mode_set(mode='OBJECT')
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self.report({'INFO'}, t("Tools.clean_constraints_success", count=constraints_removed))
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return {'FINISHED'}
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class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
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"""Operator to remove bones with no vertex weights"""
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bl_idname = "avatar_toolkit.clean_weights"
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bl_label = t("Tools.clean_weights")
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bl_description = t("Tools.clean_weights_desc")
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bl_options = {'REGISTER', 'UNDO'}
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def should_preserve_bone(self, bone_name: str, context: Context) -> bool:
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"""Check if bone should be preserved based on settings"""
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if context.scene.avatar_toolkit.merge_twist_bones:
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return "twist" in bone_name.lower()
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return False
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def execute(self, context: Context) -> set[str]:
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"""Execute the zero weight bone removal operation"""
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armature = get_active_armature(context)
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if not armature:
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return {'CANCELLED'}
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# Store initial transforms
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bpy.ops.object.mode_set(mode='EDIT')
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initial_transforms: Dict[str, Dict[str, Any]] = {}
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for bone in armature.data.edit_bones:
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initial_transforms[bone.name] = {
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'head': bone.head.copy(),
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'tail': bone.tail.copy(),
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'roll': bone.roll,
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'matrix': bone.matrix.copy(),
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'parent': bone.parent.name if bone.parent else None
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}
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# Get weighted bones
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weighted_bones: List[str] = []
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meshes = get_all_meshes(context)
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for mesh in meshes:
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mesh_data: Mesh = mesh.data
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for vertex in mesh_data.vertices:
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for group in vertex.groups:
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if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
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weighted_bones.append(mesh.vertex_groups[group.group].name)
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# Process bone removal
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bpy.ops.object.mode_set(mode='EDIT')
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armature_data: Armature = armature.data
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removed_count = 0
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for bone in armature_data.edit_bones[:]: # Create a copy of the list
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if (bone.name not in weighted_bones and
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not self.should_preserve_bone(bone.name, context)):
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# Store children data
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children = bone.children
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children_data = {child.name: initial_transforms[child.name] for child in children}
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# Reparent children
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for child in children:
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child.use_connect = False
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if bone.parent:
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child.parent = bone.parent
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# Remove bone
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armature_data.edit_bones.remove(bone)
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removed_count += 1
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# Restore children positions
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for child_name, data in children_data.items():
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if child_name in armature_data.edit_bones:
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child = armature_data.edit_bones[child_name]
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child.head = data['head']
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child.tail = data['tail']
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child.roll = data['roll']
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child.matrix = data['matrix']
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bpy.ops.object.mode_set(mode='OBJECT')
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self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
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return {'FINISHED'} |