Files
Avatar-Toolkit/ui/atlas_materials.py
T
Yusarina 4d20ce77f7 More Fixes
- Fixes an other error in the updater due to urllib not being imported and used correctly.
- Small Atlas Texturing fixes and UI Improvements.
2024-11-26 03:12:42 +00:00

110 lines
4.7 KiB
Python

from bpy.types import UIList, Panel, UILayout, Object, Context,Material, Operator
import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.common import SceneMatClass, MaterialListBool, get_selected_armature
from ..functions.atlas_materials import AvatarToolKit_OT_AtlasMaterials
from ..functions.translations import t
@register_wrap
class AvatarToolKit_OT_ExpandSectionMaterials(Operator):
bl_idname = 'avatar_toolkit.expand_section_materials'
bl_label = ""
bl_description = ""
@classmethod
def poll(cls, context: Context) -> bool:
return True
def execute(self, context: Context) -> set:
if not context.scene.texture_atlas_Has_Mat_List_Shown:
context.scene.materials.clear()
newlist: list[Material] = []
for obj in bpy.context.scene.objects:
if len(obj.material_slots)>0:
for mat_slot in obj.material_slots:
if mat_slot.material:
if mat_slot.material not in newlist:
newlist.append(mat_slot.material)
newitem: SceneMatClass = context.scene.materials.add()
newitem.mat = mat_slot.material
MaterialListBool.old_list[context.scene.name] = newlist
else:
context.scene.texture_atlas_Has_Mat_List_Shown = False
return {'FINISHED'}
@register_wrap
class AvatarToolKit_UL_MaterialTextureAtlasProperties(UIList):
bl_label = t("TextureAtlas.material_list_label")
bl_idname = "Material_UL_avatar_toolkit_texture_atlas_mat_list_mat"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
def draw_item(self, context: Context, layout: UILayout, data: Object, item: SceneMatClass, icon, active_data, active_propname, index):
if context.scene.texture_atlas_Has_Mat_List_Shown:
box = layout.box()
row = box.row()
# Draw material entry
row.prop(item.mat, "material_expanded",
text=item.mat.name,
icon='DOWNARROW_HLT' if item.mat.material_expanded else 'RIGHTARROW',
emboss=False)
row.prop(item.mat, "include_in_atlas", text="")
if item.mat.material_expanded and item.mat.include_in_atlas:
col = box.column(align=True)
col.prop(item.mat, "texture_atlas_albedo")
col.prop(item.mat, "texture_atlas_normal")
col.prop(item.mat, "texture_atlas_emission")
col.prop(item.mat, "texture_atlas_ambient_occlusion")
col.prop(item.mat, "texture_atlas_height")
col.prop(item.mat, "texture_atlas_roughness")
@register_wrap
class AvatarToolKit_PT_TextureAtlasPanel(Panel):
bl_label = t("TextureAtlas.label")
bl_idname = "OBJECT_PT_avatar_toolkit_texture_atlas"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 6
def draw(self, context: Context):
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.label(text=t("TextureAtlas.label"), icon='TEXTURE')
layout.separator(factor=0.5)
box = layout.box()
row = box.row()
direction_icon = 'RIGHTARROW' if not context.scene.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
row.operator(AvatarToolKit_OT_ExpandSectionMaterials.bl_idname,
text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")),
icon=direction_icon)
if context.scene.texture_atlas_Has_Mat_List_Shown:
row = box.row()
row.template_list(AvatarToolKit_UL_MaterialTextureAtlasProperties.bl_idname,
'material_list',
context.scene,
'materials',
context.scene,
'texture_atlas_material_index',
rows=12,
type='DEFAULT')
layout.separator(factor=1.0)
row = layout.row()
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname,
text=t("TextureAtlas.atlas_materials"),
icon='NODE_TEXTURE')
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')