6c918b8209
This is a massive WIP most options don't work yet. However this is the start of it.
51 lines
1.7 KiB
Python
51 lines
1.7 KiB
Python
if "bpy" not in locals():
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import bpy
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from . import ui
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from . import core
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from . import functions
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from .core import register
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from .core.register import __bl_ordered_classes
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from .core import properties
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from .core import addon_preferences
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else:
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import importlib
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importlib.reload(ui)
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importlib.reload(core)
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importlib.reload(functions)
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importlib.reload(properties)
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importlib.reload(addon_preferences)
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def register():
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print("Registering Avatar Toolkit")
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# Register the addon properties
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properties.register()
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# Load the translations
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functions.translations.load_translations()
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# Order the classes before registration
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core.register.order_classes()
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# Register the UI classes
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for cls in core.register.__bl_ordered_classes:
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print("registering " + str(cls))
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bpy.utils.register_class(cls)
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#finally register properties that may use some classes.
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core.register.register_properties()
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from .functions.mesh_tools import AvatarToolkit_OT_ApplyShapeKey
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bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.separator()))
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bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.operator(AvatarToolkit_OT_ApplyShapeKey.bl_idname, icon="KEY_HLT")))
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def unregister():
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print("Unregistering Avatar Toolkit")
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# Unregister the UI classes
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# Iterate over the classes to unregister in reverse order and unregister them
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for cls in reversed(list(__bl_ordered_classes)):
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bpy.utils.unregister_class(cls)
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print("unregistering " + str(cls))
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core.register.unregister_properties()
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properties.unregister()
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