cfe760e8df
- Updated Operations and Properties with tpying and logging. I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head.... - Fixes a couple of bugs as well, with quick access and the PMX importer.
117 lines
4.1 KiB
Python
117 lines
4.1 KiB
Python
# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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from typing import Set, Tuple
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import bpy
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from bpy.types import Operator, Context, Object
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from ..core.model import FnModel
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from ..core.sdef import FnSDEF
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from ....core.logging_setup import logger
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def _get_target_objects(context: Context) -> Tuple[Set[Object], Set[Object]]:
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root_objects: Set[Object] = set()
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selected_objects: Set[Object] = set()
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for i in context.selected_objects:
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if i.type == "MESH":
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selected_objects.add(i)
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continue
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root_object = FnModel.find_root_object(i)
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if root_object is None:
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continue
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if root_object in root_objects:
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continue
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root_objects.add(root_object)
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selected_objects |= set(FnModel.iterate_mesh_objects(root_object))
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return selected_objects, root_objects
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class ResetSDEFCache(Operator):
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bl_idname = "mmd_tools.sdef_cache_reset"
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bl_label = "Reset MMD SDEF cache"
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bl_description = "Reset MMD SDEF cache of selected objects and clean unused cache"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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def execute(self, context: Context) -> Set[str]:
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target_meshes, _ = _get_target_objects(context)
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logger.info(f"Resetting SDEF cache for {len(target_meshes)} objects")
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for i in target_meshes:
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FnSDEF.clear_cache(i)
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FnSDEF.clear_cache(unused_only=True)
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logger.debug("SDEF cache reset completed")
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return {"FINISHED"}
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class BindSDEF(Operator):
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bl_idname = "mmd_tools.sdef_bind"
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bl_label = "Bind SDEF Driver"
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bl_description = "Bind MMD SDEF data of selected objects"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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mode: bpy.props.EnumProperty(
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name="Mode",
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description="Select mode",
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items=[
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("2", "Bulk", "Speed up with numpy (may be slower in some cases)", 2),
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("1", "Normal", "Normal mode", 1),
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("0", "- Auto -", "Select best mode by benchmark result", 0),
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],
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default="0",
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)
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use_skip: bpy.props.BoolProperty(
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name="Skip",
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description="Skip when the bones are not moving",
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default=True,
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)
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use_scale: bpy.props.BoolProperty(
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name="Scale",
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description="Support bone scaling (slow)",
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default=False,
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)
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def invoke(self, context: Context, event: bpy.types.Event) -> Set[str]:
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vm = context.window_manager
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return vm.invoke_props_dialog(self)
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def execute(self, context: Context) -> Set[str]:
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target_meshes, root_objects = _get_target_objects(context)
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logger.info(f"Binding SDEF for {len(target_meshes)} objects with mode={self.mode}, skip={self.use_skip}, scale={self.use_scale}")
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for r in root_objects:
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r.mmd_root.use_sdef = True
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param = ((None, False, True)[int(self.mode)], self.use_skip, self.use_scale)
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count = sum(FnSDEF.bind(i, *param) for i in target_meshes)
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logger.info(f"Successfully bound SDEF for {count} of {len(target_meshes)} meshes")
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self.report({"INFO"}, f"Binded {count} of {len(target_meshes)} selected mesh(es)")
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return {"FINISHED"}
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class UnbindSDEF(Operator):
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bl_idname = "mmd_tools.sdef_unbind"
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bl_label = "Unbind SDEF Driver"
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bl_description = "Unbind MMD SDEF data of selected objects"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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def execute(self, context: Context) -> Set[str]:
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target_meshes, root_objects = _get_target_objects(context)
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logger.info(f"Unbinding SDEF for {len(target_meshes)} objects")
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for i in target_meshes:
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FnSDEF.unbind(i)
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for r in root_objects:
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r.mmd_root.use_sdef = False
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logger.debug("SDEF unbinding completed")
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return {"FINISHED"}
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