8665292c7b
- Improved typing in some areas. - Improved code readability in some areas. - Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first. - Fixed Eye tracking Ajust string not being in the translation files. - There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene. - Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now. - Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now. - Added Japanese and Korean UI Languages.
408 lines
24 KiB
JSON
408 lines
24 KiB
JSON
{
|
|
"authors": ["Avatar Toolkit Team"],
|
|
"messages": {
|
|
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.1)",
|
|
"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
|
|
"AvatarToolkit.desc2": "will be issues, if you find any issues,",
|
|
"AvatarToolkit.desc3": "please report it on our Github.",
|
|
|
|
"Updater.label": "Updater",
|
|
"Updater.CheckForUpdateButton.label": "Check for Updates",
|
|
"Updater.CheckForUpdateButton.label_alt": "No Updates Available",
|
|
"Updater.UpdateToLatestButton.label": "Update to {name}",
|
|
"Updater.UpdateToSelectedButton.label": "Update",
|
|
"Updater.currentVersion": "Current Version: {name}",
|
|
"Updater.selectVersion": "Select Version",
|
|
"Updater.CheckForUpdateButton.desc": "Check for available updates",
|
|
"UpdateToLatestButton.desc": "Update to the latest version",
|
|
"UpdateNotificationPopup.label": "Update Notification",
|
|
"UpdateNotificationPopup.desc": "Notification about available updates",
|
|
"UpdateNotificationPopup.newUpdate": "New update available: {version}",
|
|
"RestartBlenderPopup.label": "Restart Blender",
|
|
"RestartBlenderPopup.desc": "Restart Blender to complete the update",
|
|
"RestartBlenderPopup.message": "Update successful! Please restart Blender.",
|
|
"check_for_update.cantCheck": "Unable to check for updates",
|
|
"download_file.cantConnect": "Cannot connect to update server",
|
|
"download_file.cantFindZip": "Update file not found",
|
|
"download_file.cantFindAvatarToolkit": "Avatar Toolkit files not found in update package",
|
|
|
|
"QuickAccess.label": "Quick Access",
|
|
"QuickAccess.select_armature": "Select Armature",
|
|
"QuickAccess.valid_armature": "Valid Armature",
|
|
"QuickAccess.bones_count": "Bones: {count}",
|
|
"QuickAccess.pose_bones_available": "Pose bones: Available",
|
|
"QuickAccess.pose_controls": "Pose Controls",
|
|
"QuickAccess.import_export": "Import/Export",
|
|
"QuickAccess.import": "Import",
|
|
"QuickAccess.export": "Export",
|
|
"QuickAccess.export_fbx": "Export FBX",
|
|
"QuickAccess.export_resonite": "Export to Resonite",
|
|
"QuickAccess.start_pose_mode.label": "Start Pose Mode",
|
|
"QuickAccess.start_pose_mode.desc": "Enter pose mode for the selected armature",
|
|
"QuickAccess.stop_pose_mode.label": "Stop Pose Mode",
|
|
"QuickAccess.stop_pose_mode.desc": "Exit pose mode and clear transforms",
|
|
"QuickAccess.apply_pose_as_shapekey.label": "Apply Pose as Shape Key",
|
|
"QuickAccess.apply_pose_as_shapekey.desc": "Create a new shape key from current pose",
|
|
"QuickAccess.apply_pose_as_rest.label": "Apply Pose as Rest",
|
|
"QuickAccess.apply_pose_as_rest.desc": "Apply current pose as rest pose",
|
|
"QuickAccess.apply_armature_failed": "Failed to apply armature modifications",
|
|
"QuickAccess.validation_basic_warning": "Limited Validation Active",
|
|
"QuickAccess.validation_basic_details": "Only essential bone structure is being validated",
|
|
"QuickAccess.validation_none_warning": "Validation Disabled",
|
|
"QuickAccess.validation_none_details": "No armature validation checks are being performed",
|
|
|
|
"PoseMode.error.start": "Failed to start pose mode: {error}",
|
|
"PoseMode.error.stop": "Failed to stop pose mode: {error}",
|
|
"PoseMode.error.shapekey": "Failed to apply pose as shape key: {error}",
|
|
"PoseMode.error.rest_pose": "Failed to apply pose as rest: {error}",
|
|
"PoseMode.shapekey.name": "Shape Key Name",
|
|
"PoseMode.shapekey.description": "Name for the new shape key",
|
|
"PoseMode.shapekey.default": "Pose_Shapekey",
|
|
"PoseMode.skipped_meshes": "Some meshes were skipped:\n{message}",
|
|
"PoseMode.basis": "Basis",
|
|
|
|
"Armature.validation.no_armature": "No armature selected",
|
|
"Armature.validation.not_armature": "Selected object is not an armature",
|
|
"Armature.validation.no_bones": "Armature has no bones",
|
|
"Armature.validation.basic_check_failed": "Basic armature validation failed",
|
|
"Armature.validation.missing_bones": "Missing essential bones: {bones}",
|
|
"Armature.validation.invalid_hierarchy": "Invalid bone hierarchy between {parent} and {child}",
|
|
"Armature.validation.asymmetric_bones": "Missing symmetric bones for {bone}",
|
|
"Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists",
|
|
|
|
"Mesh.validation.no_data": "No mesh data",
|
|
"Mesh.validation.no_vertex_groups": "No vertex groups found",
|
|
"Mesh.validation.no_armature_modifier": "No armature modifier",
|
|
"Mesh.validation.valid": "Valid mesh for pose operations",
|
|
|
|
"Operation.pose_applied": "Pose applied successfully",
|
|
|
|
"Scene.avatar_toolkit_updater_version_list.name": "Version List",
|
|
"Scene.avatar_toolkit_updater_version_list.description": "List of available versions",
|
|
|
|
"Optimization.label": "Optimization",
|
|
"Optimization.materials_title": "Materials",
|
|
"Optimization.cleanup_title": "Mesh Cleanup",
|
|
"Optimization.join_meshes_title": "Join Meshes",
|
|
"Optimization.combine_materials": "Combine Materials",
|
|
"Optimization.combine_materials_desc": "Combine similar materials to reduce draw calls",
|
|
"Optimization.remove_doubles": "Remove Doubles",
|
|
"Optimization.remove_doubles_desc": "Remove duplicate vertices",
|
|
"Optimization.remove_doubles_advanced": "Advanced",
|
|
"Optimization.remove_doubles_advanced_desc": "Remove duplicate vertices with advanced options",
|
|
"Optimization.join_all_meshes": "Join All",
|
|
"Optimization.join_all_meshes_desc": "Join all meshes in the scene",
|
|
"Optimization.join_selected_meshes": "Join Selected",
|
|
"Optimization.join_selected_meshes_desc": "Join only selected meshes",
|
|
"Optimization.no_meshes": "No meshes found to optimize",
|
|
"Optimization.materials_combined": "Combined {combined} materials, cleaned {cleaned} slots, and removed {removed} unused data blocks",
|
|
"Optimization.error.combine_materials": "Failed to combine materials: {error}",
|
|
"Optimization.materials_total": "Total Materials: {count}",
|
|
"Optimization.materials_duplicates": "Potential Duplicates: {count}",
|
|
"Optimization.no_materials": "No materials found on meshes",
|
|
"Optimization.error.consolidation": "Failed to consolidate materials. Check console for details",
|
|
"Optimization.combining_materials": "Combining similar materials...",
|
|
"Optimization.cleaning_slots": "Cleaning material slots...",
|
|
"Optimization.removing_unused": "Removing unused materials...",
|
|
"Optimization.selecting_meshes": "Selecting meshes...",
|
|
"Optimization.joining_meshes": "Joining meshes...",
|
|
"Optimization.applying_transforms": "Applying transforms...",
|
|
"Optimization.fixing_uvs": "Fixing UV coordinates...",
|
|
"Optimization.finalizing": "Finalizing...",
|
|
"Optimization.meshes_joined": "All meshes joined successfully",
|
|
"Optimization.selected_meshes_joined": "Selected meshes joined successfully",
|
|
"Optimization.no_mesh_selected": "No meshes selected",
|
|
"Optimization.select_at_least_two": "Please select at least two meshes",
|
|
"Optimization.error.join_meshes": "Failed to join meshes: {error}",
|
|
"Optimization.error.join_selected": "Failed to join selected meshes: {error}",
|
|
"Optimization.merge_distance": "Merge Distance",
|
|
"Optimization.merge_distance_desc": "Distance within which vertices will be merged",
|
|
"Optimization.remove_doubles_warning": "This process may take a long time",
|
|
"Optimization.remove_doubles_wait": "Blender may seem unresponsive during this operation",
|
|
"Optimization.error.remove_doubles": "Failed to remove doubles: {error}",
|
|
"Optimization.no_armature": "No armature selected",
|
|
"Optimization.processing_mesh": "Processing mesh: {name}",
|
|
"Optimization.processing_shapekey": "Processing shape key: {name}",
|
|
"Optimization.remove_doubles_completed": "Remove doubles completed successfully",
|
|
|
|
"Tools.label": "Tools",
|
|
"Tools.general_title": "General Tools",
|
|
"Tools.convert_resonite": "Convert to Resonite",
|
|
"Tools.convert_resonite_desc": "Convert model for use in Resonite",
|
|
"Tools.convert_resonite.operation": "Converting to Resonite",
|
|
"Tools.separate_title": "Separation Tools",
|
|
"Tools.separate_materials": "By Materials",
|
|
"Tools.separate_materials_desc": "Separate mesh by materials",
|
|
"Tools.separate_loose": "Loose Parts",
|
|
"Tools.separate_loose_desc": "Separate mesh into loose parts",
|
|
"Tools.separate_materials_success": "Mesh separated by materials successfully",
|
|
"Tools.separate_loose_success": "Mesh separated into loose parts successfully",
|
|
"Tools.bone_title": "Bone Tools",
|
|
"Tools.create_digitigrade": "Create Digitigrade Legs",
|
|
"Tools.create_digitigrade_desc": "Convert legs to digitigrade setup",
|
|
"Tools.digitigrade": "Create Digitigrade Legs",
|
|
"Tools.digitigrade_desc": "Convert selected leg bones to digitigrade setup",
|
|
"Tools.digitigrade_error": "Failed to create digitigrade legs: {error}",
|
|
"Tools.digitigrade_success": "Successfully created digitigrade leg setup",
|
|
"Tools.processing_leg": "Processing leg bone: {bone}",
|
|
"Tools.merge_twist_bones": "Keep Twist Bones",
|
|
"Tools.merge_twist_bones_desc": "When checked, twist bones will be kept, even if there are zero-weight",
|
|
"Tools.clean_weights": "Remove Zero Weight Bones",
|
|
"Tools.clean_weights_desc": "Remove bones with no vertex weights",
|
|
"Tools.clean_constraints": "Delete Bone Constraints",
|
|
"Tools.clean_constraints_desc": "Remove all bone constraints from armature",
|
|
"Tools.clean_constraints_success": "Removed {count} bone constraints",
|
|
"Tools.processing_bone_constraints": "Removing constraints from bone: {bone}",
|
|
"Tools.clean_weights_success": "Removed {count} zero-weight bones",
|
|
"Tools.clean_weights_threshold": "Weight Threshold",
|
|
"Tools.clean_weights_threshold_desc": "Minimum weight value to consider a bone as weighted",
|
|
"Tools.merge_title": "Merge Tools",
|
|
"Tools.merge_to_active": "Merge to Active",
|
|
"Tools.merge_to_active_desc": "Merge selected bones to active bone",
|
|
"Tools.merge_to_parent": "Merge to Parent",
|
|
"Tools.merge_to_parent_desc": "Merge bones to their respective parents",
|
|
"Tools.connect_bones": "Connect Bones",
|
|
"Tools.connect_bones_desc": "Connect disconnected bones in chain",
|
|
"Tools.additional_title": "Additional Tools",
|
|
"Tools.apply_transforms": "Apply Transforms",
|
|
"Tools.apply_transforms_desc": "Apply all transformations to objects",
|
|
"Tools.clean_shapekeys": "Remove Unused Shapekeys",
|
|
"Tools.clean_shapekeys_desc": "Remove unused shape keys from meshes",
|
|
"Tools.bones_translated_success": "All bones translated successfully",
|
|
"Tools.bones_translated_with_fails": "Translation completed with {translate_bone_fails} untranslated bones",
|
|
"Tools.storing_transforms": "Storing bone transforms...",
|
|
"Tools.analyzing_weights": "Analyzing vertex weights...",
|
|
"Tools.removing_bones": "Removing unweighted bones...",
|
|
"Tools.verifying_hierarchy": "Verifying bone hierarchy...",
|
|
"Tools.connect_bones_min_distance": "Minimum Distance",
|
|
"Tools.connect_bones_min_distance_desc": "Minimum distance between bones to attempt connection",
|
|
"Tools.connect_bones_success": "Connected {count} bones",
|
|
"Tools.merge_weights_threshold": "Weight Transfer Threshold",
|
|
"Tools.merge_weights_threshold_desc": "Minimum weight value to transfer when merging bones",
|
|
"Tools.no_bones_selected": "No bones selected to merge",
|
|
"Tools.no_bones_with_parent": "No selected bones with parents found",
|
|
"Tools.merge_to_active_success": "Successfully merged {count} bones to active bone",
|
|
"Tools.merge_to_parent_success": "Successfully merged {count} bones to their parents",
|
|
"Tools.transforms_applied": "Transforms applied successfully",
|
|
"Tools.shapekey_tolerance": "Shape Key Tolerance",
|
|
"Tools.shapekey_tolerance_desc": "Minimum difference to consider a shape key as used",
|
|
"Tools.shapekeys_removed": "Removed {count} unused shape keys",
|
|
|
|
"MMD.label": "MMD Tools",
|
|
"MMD.bone_standardization": "Bone Standardization",
|
|
"MMD.weight_processing": "Weight Processing",
|
|
"MMD.hierarchy": "Bone Hierarchy",
|
|
"MMD.cleanup": "Cleanup",
|
|
"MMD.no_armature": "No armature selected",
|
|
"MMD.no_meshes": "No meshes found",
|
|
"MMD.validation.rigify_unsupported": "Rigify armatures are not supported",
|
|
"MMD.validation.multi_user_mesh": "Multi-user mesh detected: {mesh}",
|
|
"MMD.bones_standardized": "Bones standardized successfully",
|
|
"MMD.weights_processed": "Weights processed successfully",
|
|
"MMD.hierarchy_fixed": "Bone hierarchy fixed successfully",
|
|
"MMD.hierarchy_validation_warning": "Some hierarchy relationships could not be validated",
|
|
"MMD.cleanup_completed": "Armature cleanup completed",
|
|
"MMD.process_twist_bones": "Process Twist Bones",
|
|
"MMD.process_twist_bones_desc": "Transfer weights from twist bones to their parent bones",
|
|
"MMD.connect_bones": "Connect Bones",
|
|
"MMD.connect_bones_desc": "Connect bones in chain where appropriate",
|
|
|
|
"Visemes.panel_label": "Visemes",
|
|
"Visemes.shape_selection": "Shape Key Selection",
|
|
"Visemes.controls": "Viseme Controls",
|
|
"Visemes.no_shapekeys": "Select a mesh with shape keys",
|
|
"Visemes.mouth_a": "A Shape",
|
|
"Visemes.mouth_a_desc": "Shape key for 'A' sound",
|
|
"Visemes.mouth_o": "O Shape",
|
|
"Visemes.mouth_o_desc": "Shape key for 'O' sound",
|
|
"Visemes.mouth_ch": "CH Shape",
|
|
"Visemes.mouth_ch_desc": "Shape key for 'CH' sound",
|
|
"Visemes.shape_intensity": "Shape Intensity",
|
|
"Visemes.shape_intensity_desc": "Intensity multiplier for viseme shapes",
|
|
"Visemes.start_preview": "Start Preview",
|
|
"Visemes.stop_preview": "Stop Preview",
|
|
"Visemes.preview_mode_desc": "Toggle viseme preview mode",
|
|
"Visemes.preview_selection": "Preview Selection",
|
|
"Visemes.preview_selection_desc": "Select viseme to preview",
|
|
"Visemes.preview_label": "Preview Visemes",
|
|
"Visemes.preview_desc": "Preview viseme shapes in viewport",
|
|
"Visemes.create_label": "Create Visemes",
|
|
"Visemes.create_desc": "Create VRC viseme shape keys",
|
|
"Visemes.error.no_shapekeys": "Mesh has no shape keys",
|
|
"Visemes.error.select_shapekeys": "Please select shape keys for A, O and CH",
|
|
"Visemes.success": "Visemes created successfully",
|
|
"Visemes.mesh_select": "Select Mesh",
|
|
"Visemes.mesh_select_desc": "Select the mesh to create visemes on",
|
|
|
|
"EyeTracking.label": "Eye Tracking",
|
|
"EyeTracking.setup": "Eye Tracking Setup",
|
|
"EyeTracking.mesh_select": "Mesh Selection",
|
|
"EyeTracking.bones": "Bone Selection",
|
|
"EyeTracking.head_bone": "Head Bone",
|
|
"EyeTracking.eye_left": "Left Eye Bone",
|
|
"EyeTracking.eye_right": "Right Eye Bone",
|
|
"EyeTracking.shapekeys": "Shape Key Selection",
|
|
"EyeTracking.options": "Options",
|
|
"EyeTracking.rotation": "Eye Rotation",
|
|
"EyeTracking.rotation.x": "Vertical Rotation",
|
|
"EyeTracking.rotation.y": "Horizontal Rotation",
|
|
"EyeTracking.adjust": "Eye Adjustments",
|
|
"EyeTracking.blinking": "Blinking Controls",
|
|
"EyeTracking.no_shapekeys": "No shape keys found on selected mesh",
|
|
"EyeTracking.no_armature": "No armature selected",
|
|
"EyeTracking.no_mesh": "No mesh found",
|
|
"EyeTracking.create.label": "Create Eye Tracking",
|
|
"EyeTracking.create.desc": "Set up eye tracking bones and shape keys",
|
|
"EyeTracking.testing.start.label": "Start Testing",
|
|
"EyeTracking.testing.start.desc": "Enter eye tracking test mode",
|
|
"EyeTracking.testing.stop.label": "Stop Testing",
|
|
"EyeTracking.testing.stop.desc": "Exit eye tracking test mode",
|
|
"EyeTracking.reset.label": "Reset Eye Tracking",
|
|
"EyeTracking.reset.desc": "Reset all eye tracking settings",
|
|
"EyeTracking.rotate.label": "Rotate Eye Bones",
|
|
"EyeTracking.rotate.desc": "Rotate eye bones for VRChat compatibility",
|
|
"EyeTracking.iris.label": "Adjust Iris Height",
|
|
"EyeTracking.iris.desc": "Adjust the height of iris vertices",
|
|
"EyeTracking.blink.test.label": "Test Blink",
|
|
"EyeTracking.blink.test.desc": "Test eye blinking shape keys",
|
|
"EyeTracking.lowerlid.test.label": "Test Lower Lid",
|
|
"EyeTracking.lowerlid.test.desc": "Test lower lid shape keys",
|
|
"EyeTracking.blink.reset.label": "Reset Blink Test",
|
|
"EyeTracking.blink.reset.desc": "Reset blink testing values",
|
|
"EyeTracking.validation.noArmature": "No armature found in scene",
|
|
"EyeTracking.validation.noMesh": "Mesh '{mesh}' not found",
|
|
"EyeTracking.validation.noShapekeys": "Selected mesh has no shape keys",
|
|
"EyeTracking.validation.leftEye": "Left Eye",
|
|
"EyeTracking.validation.rightEye": "Right Eye",
|
|
"EyeTracking.validation.missingGroups": "Missing vertex groups: {groups}",
|
|
"EyeTracking.validation.missingBones": "Missing required bones: {bones}",
|
|
"EyeTracking.validation.success": "Eye tracking setup validated successfully",
|
|
"EyeTracking.error.noMesh": "No mesh selected for eye tracking",
|
|
"EyeTracking.error.noVertexGroup": "No vertex group found for bone: {bone}",
|
|
"EyeTracking.error.noShapeSelected": "Please select all required shape keys",
|
|
"EyeTracking.success": "Eye tracking setup completed successfully",
|
|
"EyeTracking.mode_select": "Mode Selection",
|
|
"EyeTracking.mesh_setup": "Mesh Setup",
|
|
"EyeTracking.bone_setup": "Bone Setup",
|
|
"EyeTracking.shapekey_setup": "Shape Key Setup",
|
|
"EyeTracking.testing": "Testing Mode",
|
|
"EyeTracking.rotation_controls": "Eye Rotation Controls",
|
|
"EyeTracking.adjustments": "Eye Adjustments",
|
|
"EyeTracking.blink_testing": "Blink Testing",
|
|
"EyeTracking.wink_left": "Left Wink",
|
|
"EyeTracking.wink_right": "Right Wink",
|
|
"EyeTracking.lowerlid_left": "Left Lower Lid",
|
|
"EyeTracking.lowerlid_right": "Right Lower Lid",
|
|
"EyeTracking.mode.creation": "Creation Mode",
|
|
"EyeTracking.mode.testing": "Testing Mode",
|
|
"EyeTracking.disable_blinking": "Disable Eye Blinking",
|
|
"EyeTracking.disable_movement": "Disable Eye Movement",
|
|
"EyeTracking.distance": "Eye Distance",
|
|
"EyeTracking.distance_desc": "Adjust the distance between eyes",
|
|
"EyeTracking.mode": "Eye Tracking Mode",
|
|
"EyeTracking.mesh_name": "Mesh",
|
|
"EyeTracking.mesh_name_desc": "Select mesh for eye tracking",
|
|
"EyeTracking.head_bone_desc": "Select head bone",
|
|
"EyeTracking.eye_left_desc": "Select left eye bone",
|
|
"EyeTracking.eye_right_desc": "Select right eye bone",
|
|
"EyeTracking.type": "Eye Tracking Type",
|
|
"EyeTracking.type_desc": "Select the type of eye tracking setup to create",
|
|
"EyeTracking.create.av3.label": "Create AV3 Eye Tracking",
|
|
"EyeTracking.create.av3.desc": "Set up eye tracking for VRChat Avatar 3.0",
|
|
"EyeTracking.create.sdk2.label": "Create SDK2 Eye Tracking",
|
|
"EyeTracking.create.sdk2.desc": "Set up eye tracking for VRChat SDK2",
|
|
"EyeTracking.sdk_version": "SDK Version",
|
|
"EyeTracking.type.av3": "Avatar 3.0",
|
|
"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 eye tracking setup",
|
|
"EyeTracking.type.sdk2": "SDK2 (Legacy)",
|
|
"EyeTracking.type.sdk2_desc": "VRChat SDK2 eye tracking setup",
|
|
"EyeTracking.adjust.label": "Adjust Eye Position",
|
|
"EyeTracking.adjust.desc": "Adjust the position of eye bones based on vertex groups",
|
|
|
|
"CustomPanel.label": "Custom Avatar Tools",
|
|
"CustomPanel.merge_mode": "Merge Mode",
|
|
"CustomPanel.mesh_selection": "Mesh Selection",
|
|
"CustomPanel.select_mesh": "Select Mesh",
|
|
"CustomPanel.select_bone": "Select Bone",
|
|
"CustomPanel.select_armature": "Select Armature",
|
|
"CustomPanel.mode.armature": "Armature",
|
|
"CustomPanel.mode.armature_desc": "Merge armatures together",
|
|
"CustomPanel.mode.mesh": "Mesh",
|
|
"CustomPanel.mode.mesh_desc": "Attach meshes to armature",
|
|
|
|
"AttachMesh.label": "Attach Mesh",
|
|
"AttachMesh.desc": "Attach a mesh to an armature bone with automatic weight setup",
|
|
"AttachMesh.search_desc": "Search for meshes to attach",
|
|
"AttachMesh.select": "Select Mesh to Attach",
|
|
"AttachMesh.select_desc": "Choose a mesh to attach to the armature",
|
|
"AttachMesh.success": "Mesh attached successfully",
|
|
"AttachMesh.warn_no_armature": "Select an armature and mesh to attach",
|
|
"AttachMesh.validate_transforms": "Validating mesh transforms",
|
|
"AttachMesh.validate_name": "Validating mesh name",
|
|
"AttachMesh.parent_mesh": "Parenting mesh to armature",
|
|
"AttachMesh.setup_weights": "Setting up vertex weights",
|
|
"AttachMesh.create_bone": "Creating attachment bone",
|
|
"AttachMesh.position_bone": "Positioning bone",
|
|
"AttachMesh.add_modifier": "Adding armature modifier",
|
|
"AttachMesh.error.bone_not_found": "Attach bone '{bone}' not found",
|
|
"AttachMesh.error.mesh_not_found": "Mesh not found",
|
|
"AttachMesh.error.non_uniform_scale": "Mesh has non-uniform scale. Please apply scale",
|
|
"AttachBone.search_desc": "Search for target bone",
|
|
"AttachBone.select": "Select Target Bone",
|
|
"AttachBone.select_desc": "Choose the bone to attach the mesh to",
|
|
|
|
"MergeArmature.label": "Merge Armatures",
|
|
"MergeArmature.desc": "Merge two armatures together",
|
|
"MergeArmature.options": "Merge Options",
|
|
"MergeArmature.warn_two": "Need at least two armatures to merge",
|
|
"MergeArmature.into": "Merge Into",
|
|
"MergeArmature.into_desc": "Target armature to merge into",
|
|
"MergeArmature.into_search_desc": "Search for target armature",
|
|
"MergeArmature.from": "Merge From",
|
|
"MergeArmature.from_desc": "Source armature to merge from",
|
|
"MergeArmature.from_search_desc": "Search for source armature",
|
|
"MergeArmature.error.not_found": "Armature '{name}' not found",
|
|
"MergeArmature.error.transforms_not_aligned": "Transforms must be applied to merge this armature, either do this via the manual method or via apply transform checkmark",
|
|
"MergeArmature.error.check_transforms": "Please check parent transformations",
|
|
"MergeArmature.error.fix_parents": "Please fix parent relationships",
|
|
"MergeArmature.progress.removing_rigidbodies": "Removing rigid bodies and joints",
|
|
"MergeArmature.progress.validating": "Validating armatures",
|
|
"MergeArmature.progress.merging": "Merging armatures",
|
|
"MergeArmature.success": "Armatures merged successfully",
|
|
"MergeArmature.merge_all": "Merge Same Bones",
|
|
"MergeArmature.merge_all_desc": "Merge bones with matching names",
|
|
"MergeArmature.apply_transforms": "Apply Transforms",
|
|
"MergeArmature.apply_transforms_desc": "Apply all transformations before merging",
|
|
"MergeArmature.join_meshes": "Join Meshes",
|
|
"MergeArmature.join_meshes_desc": "Join meshes after merging",
|
|
"MergeArmature.remove_zero_weights": "Remove Zero Weights",
|
|
"MergeArmature.remove_zero_weights_desc": "Remove vertex groups with no weights",
|
|
"MergeArmature.cleanup_shape_keys": "Clean Shape Keys",
|
|
"MergeArmature.cleanup_shape_keys_desc": "Remove unused shape keys",
|
|
|
|
"Settings.label": "Settings",
|
|
"Settings.language": "Language",
|
|
"Settings.language_desc": "Select interface language",
|
|
"Settings.validation_mode": "Validation Mode",
|
|
"Settings.validation_mode_desc": "Choose how strictly to validate armatures",
|
|
"Settings.validation_mode.strict": "Strict",
|
|
"Settings.validation_mode.strict_desc": "Full validation including bone hierarchy and symmetry",
|
|
"Settings.validation_mode.basic": "Basic",
|
|
"Settings.validation_mode.basic_desc": "Essential bones check only",
|
|
"Settings.validation_mode.none": "None",
|
|
"Settings.validation_mode.none_desc": "No armature validation",
|
|
"Settings.debug": "Debug Settings",
|
|
"Settings.logging": "Logging",
|
|
"Settings.enable_logging": "Enable Debug Logging",
|
|
"Settings.enable_logging_desc": "Enable detailed debug logging for troubleshooting",
|
|
"Settings.logging_enabled": "Debug logging enabled",
|
|
"Settings.logging_disabled": "Debug logging disabled",
|
|
"Language.auto": "Automatic",
|
|
"Language.en_US": "English",
|
|
"Language.ja_JP": "Japanese",
|
|
"Language.ko_KR": "Korean",
|
|
"Language.changed.title": "Language Changed",
|
|
"Language.changed.success": "Language changed successfully!",
|
|
"Language.changed.restart": "Some UI elements may require restarting Blender"
|
|
}
|
|
} |