Files
Avatar-Toolkit/functions/viseme.py
T
Yusarina 07b2dba51f Basic Viseme Creation Support
Does not work yet, but it's the start
2024-07-08 09:41:46 +01:00

81 lines
3.0 KiB
Python

import bpy
from ..core import common
from ..core.register import register_wrap
from ..functions.translations import t
@register_wrap
class AutoVisemeButton(bpy.types.Operator):
bl_idname = 'avatar_toolkit.create_visemes'
bl_label = t('AutoVisemeButton.label')
bl_description = t('AutoVisemeButton.desc')
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return context.active_object and context.active_object.type == 'MESH'
def execute(self, context):
mesh = context.active_object
if not mesh or not common.has_shapekeys(mesh):
self.report({'ERROR'}, t('AutoVisemeButton.error.noShapekeys'))
return {'CANCELLED'}
shape_a = context.scene.mouth_a
shape_o = context.scene.mouth_o
shape_ch = context.scene.mouth_ch
if shape_a == "Basis" or shape_o == "Basis" or shape_ch == "Basis":
self.report({'ERROR'}, t('AutoVisemeButton.error.selectShapekeys'))
return {'CANCELLED'}
# Create visemes
visemes = [
('vrc.v_aa', [(shape_a, 0.9998)]),
('vrc.v_ch', [(shape_ch, 0.9996)]),
('vrc.v_dd', [(shape_a, 0.3), (shape_ch, 0.7)]),
('vrc.v_e', [(shape_a, 0.5), (shape_ch, 0.2)]),
('vrc.v_ff', [(shape_a, 0.2), (shape_ch, 0.4)]),
('vrc.v_ih', [(shape_ch, 0.7), (shape_o, 0.3)]),
('vrc.v_kk', [(shape_a, 0.7), (shape_ch, 0.4)]),
('vrc.v_nn', [(shape_a, 0.2), (shape_ch, 0.7)]),
('vrc.v_oh', [(shape_a, 0.2), (shape_o, 0.8)]),
('vrc.v_ou', [(shape_o, 0.9994)]),
('vrc.v_pp', [(shape_a, 0.0004), (shape_o, 0.0004)]),
('vrc.v_rr', [(shape_ch, 0.5), (shape_o, 0.3)]),
('vrc.v_sil', [(shape_a, 0.0002), (shape_ch, 0.0002)]),
('vrc.v_ss', [(shape_ch, 0.8)]),
('vrc.v_th', [(shape_a, 0.4), (shape_o, 0.15)])
]
for viseme_name, shape_mix in visemes:
self.create_viseme(mesh, viseme_name, shape_mix, context.scene.shape_intensity)
# Sort shape keys
common.sort_shape_keys(mesh)
self.report({'INFO'}, t('AutoVisemeButton.success'))
return {'FINISHED'}
def create_viseme(self, mesh, viseme_name, shape_mix, intensity):
# Remove existing viseme if it exists
if viseme_name in mesh.data.shape_keys.key_blocks:
mesh.shape_key_remove(mesh.data.shape_keys.key_blocks[viseme_name])
# Create new viseme
new_key = mesh.shape_key_add(name=viseme_name, from_mix=False)
new_key.value = 1.0
# Mix shapes
for shape_name, value in shape_mix:
if shape_name in mesh.data.shape_keys.key_blocks:
shape = mesh.data.shape_keys.key_blocks[shape_name]
shape.value = value * intensity
# Apply mix
mesh.shape_key_add(name=viseme_name, from_mix=True)
# Reset shape key values
for shape in mesh.data.shape_keys.key_blocks:
shape.value = 0.0
new_key.value = 1.0