Files
Yusarina a929f68ad4 Holy shit this was a pain
- Truly fixes PMX Import lol, i messed up completely
- Updated MMD Tools to use Cats One
2025-11-19 06:35:06 +00:00

319 lines
11 KiB
Python

# Copyright 2014 MMD Tools authors
# This file is part of MMD Tools.
import re
import bpy
from .. import utils
from ..bpyutils import FnContext, FnObject
from ..core.bone import FnBone
from ..core.model import FnModel, Model
from ..core.morph import FnMorph
class SelectObject(bpy.types.Operator):
bl_idname = "mmd_tools.object_select"
bl_label = "Select Object"
bl_description = "Select the object"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
name: bpy.props.StringProperty(
name="Name",
description="The object name",
default="",
options={"HIDDEN", "SKIP_SAVE"},
)
def execute(self, context):
utils.selectAObject(context.scene.objects[self.name])
return {"FINISHED"}
class MoveObject(bpy.types.Operator, utils.ItemMoveOp):
bl_idname = "mmd_tools.object_move"
bl_label = "Move Object"
bl_description = "Move active object up/down in the list"
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
__PREFIX_REGEXP = re.compile(r"(?P<prefix>[0-9A-Z]{3}_)(?P<name>.*)")
@classmethod
def set_index(cls, obj, index):
m = cls.__PREFIX_REGEXP.match(obj.name)
name = m.group("name") if m else obj.name
obj.name = f"{utils.int2base(index, 36, 3)}_{name}"
@classmethod
def get_name(cls, obj, prefix=None):
m = cls.__PREFIX_REGEXP.match(obj.name)
name = m.group("name") if m else obj.name
return name[len(prefix) :] if prefix and name.startswith(prefix) else name
@classmethod
def normalize_indices(cls, objects):
for i, x in enumerate(objects):
cls.set_index(x, i)
@classmethod
def poll(cls, context):
return context.active_object is not None
def execute(self, context):
obj = context.active_object
objects = self.__get_objects(obj)
if obj not in objects:
self.report({"ERROR"}, f'Can not move object "{obj.name}"')
return {"CANCELLED"}
objects.sort(key=lambda x: x.name)
self.move(objects, objects.index(obj), self.type)
self.normalize_indices(objects)
return {"FINISHED"}
def __get_objects(self, obj):
class __MovableList(list):
def move(self, index_old, index_new):
item = self[index_old]
self.remove(item)
self.insert(index_new, item)
objects = []
root = FnModel.find_root_object(obj)
if root:
rig = Model(root)
if obj.mmd_type == "NONE" and obj.type == "MESH":
objects = rig.meshes()
elif obj.mmd_type == "RIGID_BODY":
objects = rig.rigidBodies()
elif obj.mmd_type == "JOINT":
objects = rig.joints()
return __MovableList(objects)
class CleanShapeKeys(bpy.types.Operator):
bl_idname = "mmd_tools.clean_shape_keys"
bl_label = "Clean Shape Keys"
bl_description = "Remove unused shape keys of selected mesh objects"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
return any(o.type == "MESH" for o in context.selected_objects)
@staticmethod
def __can_remove(key_block):
if key_block.relative_key == key_block:
return False # Basis
for v0, v1 in zip(key_block.relative_key.data, key_block.data, strict=False):
if v0.co != v1.co:
return False
return True
def __shape_key_clean(self, obj, key_blocks):
for kb in key_blocks:
if self.__can_remove(kb):
FnObject.mesh_remove_shape_key(obj, kb)
if len(key_blocks) == 1:
FnObject.mesh_remove_shape_key(obj, key_blocks[0])
def execute(self, context):
obj: bpy.types.Object
for obj in context.selected_objects:
if obj.type != "MESH" or obj.data.shape_keys is None:
continue
if not obj.data.shape_keys.use_relative:
continue # not be considered yet
self.__shape_key_clean(obj, obj.data.shape_keys.key_blocks)
return {"FINISHED"}
class SeparateByMaterials(bpy.types.Operator):
bl_idname = "mmd_tools.separate_by_materials"
bl_label = "Sep by Mat(High Risk)"
bl_description = "Separate by Materials (High Risk)\nSeparate the mesh into multiple objects based on materials.\nHIGH RISK & BUGGY: This operation is not reversible and may cause various issues. It splits adjacent geometry by material, and merging later will not reconnect shared edges.\nKnown issues include potential mesh corruption, UV mapping problems, and other unpredictable behaviors. Use with extreme caution and backup your work first."
bl_options = {"REGISTER", "UNDO"}
clean_shape_keys: bpy.props.BoolProperty(
name="Clean Shape Keys",
description="Remove unused shape keys of separated objects",
default=True,
)
keep_normals: bpy.props.BoolProperty(
name="Keep Normals",
default=True,
)
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.type == "MESH"
def __separate_by_materials(self, obj):
utils.separateByMaterials(obj, self.keep_normals)
if self.clean_shape_keys:
bpy.ops.mmd_tools.clean_shape_keys()
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
# Sep by Mat crashes Blender if used after morph assembly
rig = Model(root)
rig.morph_slider.unbind()
if root is None:
self.__separate_by_materials(obj)
else:
bpy.ops.mmd_tools.clear_temp_materials()
bpy.ops.mmd_tools.clear_uv_morph_view()
# Store the current material names
rig = Model(root)
mat_names = [getattr(mat, "name", None) for mat in rig.materials()]
self.__separate_by_materials(obj)
for mesh in rig.meshes():
FnMorph.clean_uv_morph_vertex_groups(mesh)
if len(mesh.data.materials) > 0:
mat = mesh.data.materials[0]
idx = mat_names.index(getattr(mat, "name", None))
MoveObject.set_index(mesh, idx)
for morph in root.mmd_root.material_morphs:
FnMorph(morph, rig).update_mat_related_mesh()
utils.clearUnusedMeshes()
return {"FINISHED"}
class JoinMeshes(bpy.types.Operator):
bl_idname = "mmd_tools.join_meshes"
bl_label = "Join Meshes"
bl_description = "Join the Model meshes into a single one"
bl_options = {"REGISTER", "UNDO"}
sort_shape_keys: bpy.props.BoolProperty(
name="Sort Shape Keys",
description="Sort shape keys in the order of vertex morph",
default=True,
)
def execute(self, context):
obj = context.active_object
root = FnModel.find_root_object(obj)
if root is None:
self.report({"ERROR"}, "Select a MMD model")
return {"CANCELLED"}
bpy.ops.mmd_tools.clear_temp_materials()
bpy.ops.mmd_tools.clear_uv_morph_view()
# Find all the meshes in mmd_root
rig = Model(root)
meshes_list = sorted(rig.meshes(), key=lambda x: x.name)
if not meshes_list:
self.report({"ERROR"}, "The model does not have any meshes")
return {"CANCELLED"}
active_mesh = meshes_list[0]
FnContext.select_objects(context, *meshes_list)
FnContext.set_active_object(context, active_mesh)
# Store the current order of the materials
for m in meshes_list[1:]:
for mat in m.data.materials:
if mat not in active_mesh.data.materials[:]:
active_mesh.data.materials.append(mat)
# Join selected meshes
bpy.ops.object.join()
if self.sort_shape_keys:
FnMorph.fixShapeKeyOrder(active_mesh, root.mmd_root.vertex_morphs.keys())
active_mesh.active_shape_key_index = 0
for morph in root.mmd_root.material_morphs:
FnMorph(morph, rig).update_mat_related_mesh(active_mesh)
utils.clearUnusedMeshes()
return {"FINISHED"}
class AttachMeshesToMMD(bpy.types.Operator):
bl_idname = "mmd_tools.attach_meshes"
bl_label = "Attach Meshes to Model"
bl_description = "Finds existing meshes and attaches them to the selected MMD model"
bl_options = {"REGISTER", "UNDO"}
add_armature_modifier: bpy.props.BoolProperty(default=True)
def execute(self, context: bpy.types.Context):
root = FnModel.find_root_object(context.active_object)
if root is None:
self.report({"ERROR"}, "Select a MMD model")
return {"CANCELLED"}
armObj = FnModel.find_armature_object(root)
if armObj is None:
self.report({"ERROR"}, "Model Armature not found")
return {"CANCELLED"}
FnModel.attach_mesh_objects(root, context.visible_objects, self.add_armature_modifier)
return {"FINISHED"}
class ChangeMMDIKLoopFactor(bpy.types.Operator):
bl_idname = "mmd_tools.change_mmd_ik_loop_factor"
bl_label = "Change MMD IK Loop Factor"
bl_description = "Multiplier for all bones' IK iterations in Blender"
bl_options = {"REGISTER", "UNDO"}
mmd_ik_loop_factor: bpy.props.IntProperty(
name="MMD IK Loop Factor",
description="Scaling factor of MMD IK loop",
min=1,
soft_max=10,
max=100,
)
@classmethod
def poll(cls, context):
root = FnModel.find_root_object(context.active_object)
return root is not None
def invoke(self, context, event):
root_object = FnModel.find_root_object(context.active_object)
self.mmd_ik_loop_factor = root_object.mmd_root.ik_loop_factor
vm = context.window_manager
return vm.invoke_props_dialog(self)
def execute(self, context):
root_object = FnModel.find_root_object(context.active_object)
FnModel.change_mmd_ik_loop_factor(root_object, self.mmd_ik_loop_factor)
return {"FINISHED"}
class RecalculateBoneRoll(bpy.types.Operator):
bl_idname = "mmd_tools.recalculate_bone_roll"
bl_label = "Recalculate bone roll"
bl_description = "Recalculate bone roll for arm related bones"
bl_options = {"REGISTER", "UNDO"}
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None and obj.type == "ARMATURE"
def invoke(self, context, event):
vm = context.window_manager
return vm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
c = layout.column()
c.label(text="This operation will break existing f-curve/action.", icon="QUESTION")
c.label(text="Click [OK] to run the operation.")
def execute(self, context):
arm = context.active_object
FnBone.apply_auto_bone_roll(arm)
return {"FINISHED"}