Files
Yusarina bb5a314796 Bringing files in-line with Avatar Toolkit
- Adding better typing
- Update to use Avatar Toolkit's logging system.
- Removed some files which were in the wrong location (From my first attempt).
2025-04-12 00:17:11 +01:00

537 lines
20 KiB
Python

# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import contextlib
from typing import Generator, List, Optional, TypeVar, Any, Set, Tuple, Dict, Union
import bpy
from bpy.types import Object, Context, ID, Key, ShapeKey, FCurve, LayerCollection, Collection
from bpy.types import AddonPreferences, Addon, WindowManager, Area, Region, Window
from ..logging_setup import logger
class Props: # For API changes of only name changed properties
show_in_front = "show_in_front"
display_type = "display_type"
display_size = "display_size"
empty_display_type = "empty_display_type"
empty_display_size = "empty_display_size"
class __EditMode:
def __init__(self, obj: Object):
if not isinstance(obj, bpy.types.Object):
raise ValueError
self.__prevMode = obj.mode
self.__obj = obj
self.__obj_select = obj.select_get()
with select_object(obj):
if obj.mode != "EDIT":
bpy.ops.object.mode_set(mode="EDIT")
def __enter__(self) -> Any:
return self.__obj.data
def __exit__(self, type: Any, value: Any, traceback: Any) -> None:
if self.__prevMode == "EDIT":
bpy.ops.object.mode_set(mode="OBJECT") # update edited data
bpy.ops.object.mode_set(mode=self.__prevMode)
self.__obj.select_set(self.__obj_select)
class __SelectObjects:
def __init__(self, active_object: Object, selected_objects: Optional[List[Object]] = None):
if not isinstance(active_object, bpy.types.Object):
raise ValueError
try:
bpy.ops.object.mode_set(mode="OBJECT")
except Exception:
logger.debug("Failed to set object mode")
pass
context = FnContext.ensure_context()
for i in context.selected_objects:
i.select_set(False)
self.__active_object = active_object
self.__selected_objects = tuple(set(selected_objects) | set([active_object])) if selected_objects else (active_object,)
self.__hides: List[bool] = []
for i in self.__selected_objects:
self.__hides.append(i.hide_get())
FnContext.select_object(context, i)
FnContext.set_active_object(context, active_object)
def __enter__(self) -> Object:
return self.__active_object
def __exit__(self, type: Any, value: Any, traceback: Any) -> None:
for i, j in zip(self.__selected_objects, self.__hides):
i.hide_set(j)
def setParent(obj: Object, parent: Object) -> None:
with select_object(parent, objects=[parent, obj]):
bpy.ops.object.parent_set(type="OBJECT", xmirror=False, keep_transform=False)
def setParentToBone(obj: Object, parent: Object, bone_name: str) -> None:
with select_object(parent, objects=[parent, obj]):
bpy.ops.object.mode_set(mode="POSE")
parent.data.bones.active = parent.data.bones[bone_name]
bpy.ops.object.parent_set(type="BONE", xmirror=False, keep_transform=False)
bpy.ops.object.mode_set(mode="OBJECT")
def edit_object(obj: Object) -> __EditMode:
"""Set the object interaction mode to 'EDIT'
It is recommended to use 'edit_object' with 'with' statement like the following code.
with edit_object:
some functions...
"""
return __EditMode(obj)
def select_object(obj: Object, objects: Optional[List[Object]] = None) -> __SelectObjects:
"""Select objects.
It is recommended to use 'select_object' with 'with' statement like the following code.
This function can select "hidden" objects safely.
with select_object(obj):
some functions...
"""
# TODO: Reimplement with bpy.context.temp_override (If it ain't broke, don't fix it.)
return __SelectObjects(obj, objects)
def duplicateObject(obj: Object, total_len: int) -> List[Object]:
return FnContext.duplicate_object(FnContext.ensure_context(), obj, total_len)
def createObject(name: str = "Object", object_data: Optional[ID] = None, target_scene: Optional[bpy.types.Scene] = None) -> Object:
context = FnContext.ensure_context(target_scene)
return FnContext.set_active_object(context, FnContext.new_and_link_object(context, name, object_data))
def makeSphere(segment: int = 8, ring_count: int = 5, radius: float = 1.0, target_object: Optional[Object] = None) -> Object:
import bmesh
if target_object is None:
target_object = createObject(name="Sphere")
logger.debug(f"Created new sphere object: {target_object.name}")
else:
logger.debug(f"Using existing object for sphere: {target_object.name}")
mesh = target_object.data
bm = bmesh.new()
bmesh.ops.create_uvsphere(
bm,
u_segments=segment,
v_segments=ring_count,
radius=radius,
)
for f in bm.faces:
f.smooth = True
bm.to_mesh(mesh)
bm.free()
return target_object
def makeBox(size: Tuple[float, float, float] = (1, 1, 1), target_object: Optional[Object] = None) -> Object:
import bmesh
from mathutils import Matrix
if target_object is None:
target_object = createObject(name="Box")
logger.debug(f"Created new box object: {target_object.name}")
else:
logger.debug(f"Using existing object for box: {target_object.name}")
mesh = target_object.data
bm = bmesh.new()
bmesh.ops.create_cube(
bm,
size=2,
matrix=Matrix([[size[0], 0, 0, 0], [0, size[1], 0, 0], [0, 0, size[2], 0], [0, 0, 0, 1]]),
)
for f in bm.faces:
f.smooth = True
bm.to_mesh(mesh)
bm.free()
return target_object
def makeCapsule(segment: int = 8, ring_count: int = 2, radius: float = 1.0, height: float = 1.0, target_object: Optional[Object] = None) -> Object:
import math
import bmesh
if target_object is None:
target_object = createObject(name="Capsule")
logger.debug(f"Created new capsule object: {target_object.name}")
else:
logger.debug(f"Using existing object for capsule: {target_object.name}")
height = max(height, 1e-3)
mesh = target_object.data
bm = bmesh.new()
verts = bm.verts
top = (0, 0, height / 2 + radius)
verts.new(top)
# f = lambda i: radius*i/ring_count
f = lambda i: radius * math.sin(0.5 * math.pi * i / ring_count)
for i in range(ring_count, 0, -1):
z = f(i - 1)
t = math.sqrt(radius**2 - z**2)
for j in range(segment):
theta = 2 * math.pi / segment * j
x = t * math.sin(-theta)
y = t * math.cos(-theta)
verts.new((x, y, z + height / 2))
for i in range(ring_count):
z = -f(i)
t = math.sqrt(radius**2 - z**2)
for j in range(segment):
theta = 2 * math.pi / segment * j
x = t * math.sin(-theta)
y = t * math.cos(-theta)
verts.new((x, y, z - height / 2))
bottom = (0, 0, -(height / 2 + radius))
verts.new(bottom)
if hasattr(verts, "ensure_lookup_table"):
verts.ensure_lookup_table()
faces = bm.faces
for i in range(1, segment):
faces.new([verts[x] for x in (0, i, i + 1)])
faces.new([verts[x] for x in (0, segment, 1)])
offset = segment + 1
for i in range(ring_count * 2 - 1):
for j in range(segment - 1):
t = offset + j
faces.new([verts[x] for x in (t - segment, t, t + 1, t - segment + 1)])
faces.new([verts[x] for x in (offset - 1, offset + segment - 1, offset, offset - segment)])
offset += segment
for i in range(segment - 1):
t = offset + i
faces.new([verts[x] for x in (t - segment, offset, t - segment + 1)])
faces.new([verts[x] for x in (offset - 1, offset, offset - segment)])
for f in bm.faces:
f.smooth = True
bm.normal_update()
bm.to_mesh(mesh)
bm.free()
return target_object
class TransformConstraintOp:
__MIN_MAX_MAP: Dict[Union[str, Tuple[str, str]], Union[str, Tuple[str, ...]]] = {"ROTATION": "_rot", "SCALE": "_scale"}
@staticmethod
def create(constraints: bpy.types.ObjectConstraints, name: str, map_type: str) -> bpy.types.TransformConstraint:
c = constraints.get(name, None)
if c and c.type != "TRANSFORM":
constraints.remove(c)
c = None
if c is None:
c = constraints.new("TRANSFORM")
c.name = name
c.use_motion_extrapolate = True
c.target_space = c.owner_space = "LOCAL"
c.map_from = c.map_to = map_type
c.map_to_x_from = "X"
c.map_to_y_from = "Y"
c.map_to_z_from = "Z"
c.influence = 1
return c
@classmethod
def min_max_attributes(cls, map_type: str, name_id: str = "") -> Tuple[str, ...]:
key = (map_type, name_id)
ret = cls.__MIN_MAX_MAP.get(key, None)
if ret is None:
defaults = (i + j + k for i in ("from_", "to_") for j in ("min_", "max_") for k in "xyz")
extension = cls.__MIN_MAX_MAP.get(map_type, "")
ret = cls.__MIN_MAX_MAP[key] = tuple(n + extension for n in defaults if name_id in n)
return ret
@classmethod
def update_min_max(cls, constraint: bpy.types.TransformConstraint, value: float, influence: Optional[float] = 1) -> None:
c = constraint
if not c or c.type != "TRANSFORM":
return
for attr in cls.min_max_attributes(c.map_from, "from_min"):
setattr(c, attr, -value)
for attr in cls.min_max_attributes(c.map_from, "from_max"):
setattr(c, attr, value)
if influence is None:
return
for attr in cls.min_max_attributes(c.map_to, "to_min"):
setattr(c, attr, -value * influence)
for attr in cls.min_max_attributes(c.map_to, "to_max"):
setattr(c, attr, value * influence)
class FnObject:
def __init__(self):
raise NotImplementedError("This class is not expected to be instantiated.")
@staticmethod
def mesh_remove_shape_key(mesh_object: Object, shape_key: ShapeKey) -> None:
assert isinstance(mesh_object.data, bpy.types.Mesh)
key: Key = shape_key.id_data
assert key == mesh_object.data.shape_keys
if mesh_object.animation_data is not None:
fc_curve: FCurve
for fc_curve in mesh_object.animation_data.drivers:
if not fc_curve.data_path.startswith(shape_key.path_from_id()):
continue
mesh_object.driver_remove(fc_curve.data_path)
key_blocks = key.key_blocks
last_index = mesh_object.active_shape_key_index or 0
if last_index >= key_blocks.find(shape_key.name):
last_index = max(0, last_index - 1)
mesh_object.shape_key_remove(shape_key)
mesh_object.active_shape_key_index = min(last_index, len(key_blocks) - 1)
ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE = TypeVar("ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE")
class FnContext:
def __init__(self):
raise NotImplementedError("This class is not expected to be instantiated.")
@staticmethod
def ensure_context(context: Optional[Context] = None) -> Context:
return context or bpy.context
@staticmethod
def get_active_object(context: Context) -> Optional[Object]:
return context.active_object
@staticmethod
def set_active_object(context: Context, obj: Object) -> Object:
context.view_layer.objects.active = obj
return obj
@staticmethod
def set_active_and_select_single_object(context: Context, obj: Object) -> Object:
return FnContext.set_active_object(context, FnContext.select_single_object(context, obj))
@staticmethod
def get_scene_objects(context: Context) -> bpy.types.SceneObjects:
return context.scene.objects
@staticmethod
def ensure_selectable(context: Context, obj: Object) -> Object:
obj.hide_viewport = False
obj.hide_select = False
obj.hide_set(False)
if obj not in context.selectable_objects:
def __layer_check(layer_collection: LayerCollection) -> bool:
for lc in layer_collection.children:
if __layer_check(lc):
lc.hide_viewport = False
lc.collection.hide_viewport = False
lc.collection.hide_select = False
return True
if obj in layer_collection.collection.objects.values():
if layer_collection.exclude:
layer_collection.exclude = False
return True
return False
selected_objects = set(context.selected_objects)
__layer_check(context.view_layer.layer_collection)
if len(context.selected_objects) != len(selected_objects):
for i in context.selected_objects:
if i not in selected_objects:
i.select_set(False)
return obj
@staticmethod
def select_object(context: Context, obj: Object) -> Object:
FnContext.ensure_selectable(context, obj).select_set(True)
return obj
@staticmethod
def select_objects(context: Context, *objects: Object) -> List[Object]:
return [FnContext.select_object(context, obj) for obj in objects]
@staticmethod
def select_single_object(context: Context, obj: Object) -> Object:
for i in context.selected_objects:
if i != obj:
i.select_set(False)
return FnContext.select_object(context, obj)
@staticmethod
def link_object(context: Context, obj: Object) -> Object:
context.collection.objects.link(obj)
return obj
@staticmethod
def new_and_link_object(context: Context, name: str, object_data: Optional[ID]) -> Object:
return FnContext.link_object(context, bpy.data.objects.new(name=name, object_data=object_data))
@staticmethod
def duplicate_object(context: Context, object_to_duplicate: Object, target_count: int) -> List[Object]:
"""
Duplicate object.
This function duplicates the given object and returns a list of duplicated objects.
Args:
context (Context): The context in which the duplication is performed.
object_to_duplicate (Object): The object to be duplicated.
target_count (int): The desired count of duplicated objects.
Returns:
List[Object]: A list of duplicated objects.
Raises:
AssertionError: If the number of selected objects in the context is not equal to 1 or if the selected object is not the same as the object to be duplicated.
"""
for o in context.selected_objects:
o.select_set(False)
object_to_duplicate.select_set(True)
assert len(context.selected_objects) == 1
assert context.selected_objects[0] == object_to_duplicate
last_selected_objects = result_objects = [object_to_duplicate]
while len(result_objects) < target_count:
bpy.ops.object.duplicate()
result_objects.extend(context.selected_objects)
remain = target_count - len(result_objects) - len(context.selected_objects)
if remain < 0:
last_selected_objects = context.selected_objects
for i in range(-remain):
last_selected_objects[i].select_set(False)
else:
for i in range(min(remain, len(last_selected_objects))):
last_selected_objects[i].select_set(True)
last_selected_objects = context.selected_objects
assert len(result_objects) == target_count
logger.debug(f"Duplicated object {object_to_duplicate.name} to create {target_count} objects")
return result_objects
@staticmethod
def find_user_layer_collection_by_object(context: Context, target_object: Object) -> Optional[LayerCollection]:
"""
Finds the layer collection that contains the given target_object in the user's collections.
Args:
context (Context): The Blender context.
target_object (Object): The target object to find the layer collection for.
Returns:
Optional[LayerCollection]: The layer collection that contains the target_object, or None if not found.
"""
scene_layer_collection: LayerCollection = context.view_layer.layer_collection
def find_layer_collection_by_name(layer_collection: LayerCollection, name: str) -> Optional[LayerCollection]:
if layer_collection.name == name:
return layer_collection
child_layer_collection: LayerCollection
for child_layer_collection in layer_collection.children:
found = find_layer_collection_by_name(child_layer_collection, name)
if found is not None:
return found
return None
user_collection: Collection
for user_collection in target_object.users_collection:
found = find_layer_collection_by_name(scene_layer_collection, user_collection.name)
if found is not None:
return found
return None
@staticmethod
@contextlib.contextmanager
def temp_override_active_layer_collection(context: Context, target_object: Object) -> Generator[Context, None, None]:
"""
Context manager to temporarily override the active_layer_collection that contains the target object.
This context manager allows you to temporarily change the active_layer_collection in the given context to the one that contains the target object.
It ensures that the original active_layer_collection is restored after the context is exited.
Args:
context (Context): The context in which the active_layer_collection will be overridden.
target_object (Object): The target object whose layer collection will be set as the active_layer_collection.
Yields:
Context: The modified context with the active_layer_collection overridden.
Example:
with FnContext.temp_override_active_layer_collection(context, target_object):
# Perform operations with the modified context
bpy.ops.object.select_all(action='DESELECT')
target_object.select_set(True)
bpy.ops.object.delete()
"""
original_layer_collection = context.view_layer.active_layer_collection
target_layer_collection = FnContext.find_user_layer_collection_by_object(context, target_object)
if target_layer_collection is not None:
context.view_layer.active_layer_collection = target_layer_collection
try:
yield context
finally:
if context.view_layer.active_layer_collection.name != original_layer_collection.name:
context.view_layer.active_layer_collection = original_layer_collection
@staticmethod
def __get_addon_preferences(context: Context) -> Optional[AddonPreferences]:
addon: Addon = context.preferences.addons.get(__package__, None)
return addon.preferences if addon else None
@staticmethod
def get_addon_preferences_attribute(context: Context, attribute_name: str, default_value: ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE = None) -> ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE:
return getattr(FnContext.__get_addon_preferences(context), attribute_name, default_value)
@staticmethod
def temp_override_objects(
context: Context,
window: Optional[Window] = None,
area: Optional[Area] = None,
region: Optional[Region] = None,
active_object: Optional[Object] = None,
selected_objects: Optional[List[Object]] = None,
**keywords: Any,
) -> Generator[Context, None, None]:
if active_object is not None:
keywords["active_object"] = active_object
keywords["object"] = active_object
if selected_objects is not None:
keywords["selected_objects"] = selected_objects
keywords["selected_editable_objects"] = selected_objects
return context.temp_override(window=window, area=area, region=region, **keywords)