{ "authors": ["Avatar Toolkit Team"], "messages": { "AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.0)", "AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there", "AvatarToolkit.desc2": "will be issues, if you find any issues,", "AvatarToolkit.desc3": "please report it on our Github.", "Updater.label": "Updater", "Updater.CheckForUpdateButton.label": "Check for Updates", "Updater.CheckForUpdateButton.label_alt": "No Updates Available", "Updater.UpdateToLatestButton.label": "Update to {name}", "Updater.UpdateToSelectedButton.label": "Update", "Updater.currentVersion": "Current Version: {name}", "Updater.selectVersion": "Select Version", "Updater.CheckForUpdateButton.desc": "Check for available updates", "UpdateToLatestButton.desc": "Update to the latest version", "UpdateNotificationPopup.label": "Update Notification", "UpdateNotificationPopup.desc": "Notification about available updates", "UpdateNotificationPopup.newUpdate": "New update available: {version}", "RestartBlenderPopup.label": "Restart Blender", "RestartBlenderPopup.desc": "Restart Blender to complete the update", "RestartBlenderPopup.message": "Update successful! Please restart Blender.", "check_for_update.cantCheck": "Unable to check for updates", "download_file.cantConnect": "Cannot connect to update server", "download_file.cantFindZip": "Update file not found", "download_file.cantFindAvatarToolkit": "Avatar Toolkit files not found in update package", "QuickAccess.label": "Quick Access", "QuickAccess.select_armature": "Select Armature", "QuickAccess.valid_armature": "Valid Armature", "QuickAccess.bones_count": "Bones: {count}", "QuickAccess.pose_bones_available": "Pose bones: Available", "QuickAccess.pose_controls": "Pose Controls", "QuickAccess.import_export": "Import/Export", "QuickAccess.import": "Import", "QuickAccess.export": "Export", "QuickAccess.export_fbx": "Export FBX", "QuickAccess.export_resonite": "Export to Resonite", "QuickAccess.start_pose_mode.label": "Start Pose Mode", "QuickAccess.start_pose_mode.desc": "Enter pose mode for the selected armature", "QuickAccess.stop_pose_mode.label": "Stop Pose Mode", "QuickAccess.stop_pose_mode.desc": "Exit pose mode and clear transforms", "QuickAccess.apply_pose_as_shapekey.label": "Apply Pose as Shape Key", "QuickAccess.apply_pose_as_shapekey.desc": "Create a new shape key from current pose", "QuickAccess.apply_pose_as_rest.label": "Apply Pose as Rest", "QuickAccess.apply_pose_as_rest.desc": "Apply current pose as rest pose", "QuickAccess.apply_armature_failed": "Failed to apply armature modifications", "QuickAccess.validation_basic_warning": "Limited Validation Active", "QuickAccess.validation_basic_details": "Only essential bone structure is being validated", "QuickAccess.validation_none_warning": "Validation Disabled", "QuickAccess.validation_none_details": "No armature validation checks are being performed", "PoseMode.error.start": "Failed to start pose mode: {error}", "PoseMode.error.stop": "Failed to stop pose mode: {error}", "PoseMode.error.shapekey": "Failed to apply pose as shape key: {error}", "PoseMode.error.rest_pose": "Failed to apply pose as rest: {error}", "PoseMode.shapekey.name": "Shape Key Name", "PoseMode.shapekey.description": "Name for the new shape key", "PoseMode.shapekey.default": "Pose_Shapekey", "PoseMode.skipped_meshes": "Some meshes were skipped:\n{message}", "PoseMode.basis": "Basis", "Armature.validation.no_armature": "No armature selected", "Armature.validation.not_armature": "Selected object is not an armature", "Armature.validation.no_bones": "Armature has no bones", "Armature.validation.basic_check_failed": "Basic armature validation failed", "Armature.validation.missing_bones": "Missing essential bones: {bones}", "Armature.validation.invalid_hierarchy": "Invalid bone hierarchy between {parent} and {child}", "Armature.validation.asymmetric_bones": "Missing symmetric bones for {bone}", "Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists", "Mesh.validation.no_data": "No mesh data", "Mesh.validation.no_vertex_groups": "No vertex groups found", "Mesh.validation.no_armature_modifier": "No armature modifier", "Mesh.validation.valid": "Valid mesh for pose operations", "Operation.pose_applied": "Pose applied successfully", "Scene.avatar_toolkit_updater_version_list.name": "Version List", "Scene.avatar_toolkit_updater_version_list.description": "List of available versions", "Settings.label": "Settings", "Settings.language": "Language", "Settings.language_desc": "Select interface language", "Settings.validation_mode": "Validation Mode", "Settings.validation_mode_desc": "Choose how strictly to validate armatures", "Settings.validation_mode.strict": "Strict", "Settings.validation_mode.strict_desc": "Full validation including bone hierarchy and symmetry", "Settings.validation_mode.basic": "Basic", "Settings.validation_mode.basic_desc": "Essential bones check only", "Settings.validation_mode.none": "None", "Settings.validation_mode.none_desc": "No armature validation", "Settings.debug": "Debug Settings", "Settings.logging": "Logging", "Settings.enable_logging": "Enable Debug Logging", "Settings.enable_logging_desc": "Enable detailed debug logging for troubleshooting", "Settings.logging_enabled": "Debug logging enabled", "Settings.logging_disabled": "Debug logging disabled", "Language.auto": "Automatic", "Language.en_US": "English", "Language.ja_JP": "Japanese", "Language.changed.title": "Language Changed", "Language.changed.success": "Language changed successfully!", "Language.changed.restart": "Some UI elements may require restarting Blender" } }