# MMD Tools disabled for the time being unto it can be fixed. # import bpy # from typing import Set # from bpy.types import Panel, Context, UILayout # from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME # from ..core.translations import t # class AvatarToolKit_PT_MMDPanel(Panel): # """Panel containing MMD bone standardization and cleanup tools""" # bl_label = t("MMD.label") # bl_idname = "OBJECT_PT_avatar_toolkit_mmd" # bl_space_type = 'VIEW_3D' # bl_region_type = 'UI' # bl_category = CATEGORY_NAME # bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname # bl_order = 3 # bl_options = {'DEFAULT_CLOSED'} # def draw(self, context: Context) -> None: # layout: UILayout = self.layout # toolkit = context.scene.avatar_toolkit # Bone Settings Box # bone_box: UILayout = layout.box() # col: UILayout = bone_box.column(align=True) # col.label(text=t("MMD.bone_settings"), icon='BONE_DATA') # col.separator(factor=0.5) # col.prop(toolkit, "keep_twist_bones") # col.prop(toolkit, "keep_upper_chest") # col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA') # Mesh Tools Box # mesh_box: UILayout = layout.box() # col = mesh_box.column(align=True) # col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA') # col.separator(factor=0.5) # row: UILayout = col.row(align=True) # row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER') # row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK') # Cleanup Box # cleanup_box: UILayout = layout.box() # col = cleanup_box.column(align=True) # col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA') # col.separator(factor=0.5) # col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX') # col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA') # col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')