import bpy from ..core.register import register_wrap from .panel import AvatarToolkitPanel from bpy.types import Context from ..functions.translations import t from ..core.import_pmx import import_pmx from ..core.import_pmd import import_pmd from ..functions.import_anything import ImportAnyModel from ..core.common import get_selected_armature, set_selected_armature @register_wrap @register_wrap class AvatarToolkitQuickAccessPanel(bpy.types.Panel): bl_label = t("Quick_Access.label") bl_idname = "OBJECT_PT_avatar_toolkit_quick_access" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Avatar Toolkit" bl_parent_id = "OBJECT_PT_avatar_toolkit" bl_order = 1 def draw(self, context: Context): layout = self.layout layout.label(text=t("Quick_Access.options"), icon='TOOL_SETTINGS') layout.label(text=t("Quick_Access.select_armature"), icon='ARMATURE_DATA') layout.prop(context.scene, "selected_armature", text="") row = layout.row() row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT') layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.5 row.operator(ImportAnyModel.bl_idname, text=t("Quick_Access.import"), icon='IMPORT') row.operator("avatar_toolkit.export_menu", text=t("Quick_Access.export"), icon='EXPORT') @register_wrap class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator): bl_idname = "avatar_toolkit.export_menu" bl_label = t("Quick_Access.export_menu.label") bl_description = t("Quick_Access.export_menu.desc") @classmethod def poll(cls, context): return any(obj.type == 'MESH' for obj in context.scene.objects) def execute(self, context: Context): return {'FINISHED'} def invoke(self, context: Context, event): wm = context.window_manager return wm.invoke_popup(self, width=200) def draw(self, context: Context): layout = self.layout layout.label(text=t("Quick_Access.select_export.label"), icon='EXPORT') layout.operator("avatar_toolkit.export_resonite", text=t("Quick_Access.select_export_resonite.label"), icon='SCENE_DATA') layout.operator("avatar_toolkit.export_fbx", text=t("Quick_Access.export_fbx.label"), icon='OBJECT_DATA') @register_wrap class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator): bl_idname = 'avatar_toolkit.export_fbx' bl_label = t("Quick_Access.export_fbx.label") bl_description = t("Quick_Access.export_fbx.desc") bl_options = {'REGISTER', 'UNDO', 'INTERNAL'} def execute(self, context): bpy.ops.export_scene.fbx('INVOKE_DEFAULT') return {'FINISHED'}