import bpy from ..core import common from ..core.register import register_wrap from ..functions.translations import t from typing import List, Tuple from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress @register_wrap class AutoVisemeButton(bpy.types.Operator): bl_idname = 'avatar_toolkit.create_visemes' bl_label = t('AutoVisemeButton.label') bl_description = t('AutoVisemeButton.desc') bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context: bpy.types.Context) -> bool: armature = get_selected_armature(context) return armature is not None and is_valid_armature(armature) and get_all_meshes(context) def execute(self, context: bpy.types.Context) -> set: try: self.create_visemes(context) return {'FINISHED'} except Exception as e: self.report({'ERROR'}, str(e)) return {'CANCELLED'} def create_visemes(self, context: bpy.types.Context) -> None: init_progress(context, 5) # 5 main steps update_progress(self, context, t("VisemePanel.start_viseme_creation")) mesh = bpy.data.objects.get(context.scene.selected_mesh) if not mesh or not common.has_shapekeys(mesh): raise ValueError(t('AutoVisemeButton.error.noShapekeys')) update_progress(self, context, t("VisemePanel.removing_existing_visemes")) self.remove_existing_vrc_shapekeys(mesh) shape_a = context.scene.mouth_a shape_o = context.scene.mouth_o shape_ch = context.scene.mouth_ch if shape_a == "Basis" or shape_o == "Basis" or shape_ch == "Basis": raise ValueError(t('AutoVisemeButton.error.selectShapekeys')) update_progress(self, context, t("VisemePanel.creating_visemes")) visemes: List[Tuple[str, List[Tuple[str, float]]]] = [ ('vrc.v_aa', [(shape_a, 0.9998)]), ('vrc.v_ch', [(shape_ch, 0.9996)]), ('vrc.v_dd', [(shape_a, 0.3), (shape_ch, 0.7)]), ('vrc.v_e', [(shape_a, 0.5), (shape_ch, 0.2)]), ('vrc.v_ff', [(shape_a, 0.2), (shape_ch, 0.4)]), ('vrc.v_ih', [(shape_ch, 0.7), (shape_o, 0.3)]), ('vrc.v_kk', [(shape_a, 0.7), (shape_ch, 0.4)]), ('vrc.v_nn', [(shape_a, 0.2), (shape_ch, 0.7)]), ('vrc.v_oh', [(shape_a, 0.2), (shape_o, 0.8)]), ('vrc.v_ou', [(shape_o, 0.9994)]), ('vrc.v_pp', [(shape_a, 0.0004), (shape_o, 0.0004)]), ('vrc.v_rr', [(shape_ch, 0.5), (shape_o, 0.3)]), ('vrc.v_sil', [(shape_a, 0.0002), (shape_ch, 0.0002)]), ('vrc.v_ss', [(shape_ch, 0.8)]), ('vrc.v_th', [(shape_a, 0.4), (shape_o, 0.15)]) ] for viseme_name, shape_mix in visemes: self.create_viseme(mesh, viseme_name, shape_mix, context.scene.shape_intensity) update_progress(self, context, t("VisemePanel.sorting_shapekeys")) common.sort_shape_keys(mesh) update_progress(self, context, t("VisemePanel.viseme_creation_completed")) finish_progress(context) def create_viseme(self, mesh: bpy.types.Object, viseme_name: str, shape_mix: List[Tuple[str, float]], intensity: float) -> None: shape_keys = mesh.data.shape_keys.key_blocks if viseme_name in shape_keys: mesh.shape_key_remove(shape_keys[viseme_name]) new_key = mesh.shape_key_add(name=viseme_name, from_mix=False) new_key.value = 0.0 for shape_name, value in shape_mix: if shape_name in shape_keys: source_shape = shape_keys[shape_name] for i, vert in enumerate(new_key.data): vert.co += (source_shape.data[i].co - shape_keys['Basis'].data[i].co) * value * intensity def remove_existing_vrc_shapekeys(self, mesh: bpy.types.Object) -> None: vrc_prefixes = ['vrc.v_', 'vrc.blink_', 'vrc.lowerlid_'] shape_keys = mesh.data.shape_keys.key_blocks for key in reversed(shape_keys): if any(key.name.startswith(prefix) for prefix in vrc_prefixes): mesh.shape_key_remove(key)