""" MMD Converter Panel - UI for MMD conversion tools """ import bpy from bpy.types import Panel, Context, UILayout from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME from .panel_layout import get_panel_order, should_open_by_default from ..core.translations import t from ..core.common import get_active_armature from ..core.mmd_converter import detect_mmd_armature from ..functions.tools.mmd_conversion import AvatarToolkit_OT_ConvertMMDArmature class AvatarToolKit_PT_MMDPanel(Panel): """Panel for MMD conversion tools""" bl_label = t("MMD.panel.label") bl_idname = "OBJECT_PT_avatar_toolkit_mmd" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = CATEGORY_NAME bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname bl_order = get_panel_order('mmd') bl_options = set() if not should_open_by_default('MMD') else {'DEFAULT_CLOSED'} def draw(self, context: Context) -> None: """Draw the MMD conversion panel interface""" layout: UILayout = self.layout # MMD Conversion Tools mmd_box: UILayout = layout.box() col: UILayout = mmd_box.column(align=True) col.label(text=t("MMD.converter.title"), icon='ARMATURE_DATA') col.separator(factor=0.5) # Check if we have an active armature armature = get_active_armature(context) if not armature: col.label(text=t("MMD.no_armature_selected"), icon='ERROR') col.label(text=t("MMD.select_armature_to_convert")) return # Check if the armature appears to be MMD is_mmd = detect_mmd_armature(armature) if is_mmd: col.label(text=t("MMD.armature_name", name=armature.name), icon='CHECKMARK') col.label(text=t("MMD.armature_detected"), icon='INFO') col.separator(factor=0.3) toolkit = context.scene.avatar_toolkit # Basic conversion settings col.prop(toolkit, 'mmd_make_parent', text=t("MMD.make_armature_parent")) col.prop(toolkit, 'mmd_rename_armature', text=t("MMD.rename_to_armature")) col.separator(factor=0.2) # Translation settings col.prop(toolkit, 'mmd_translate_names', text=t("MMD.translate_names")) # Translation sub-options (only show if translation is enabled) if toolkit.mmd_translate_names: trans_box = col.box() trans_col = trans_box.column(align=True) trans_col.label(text=t("MMD.translation_options"), icon='WORLD') trans_col.prop(toolkit, 'mmd_translate_bones', text=t("MMD.translate_bones")) trans_col.prop(toolkit, 'mmd_translate_materials', text=t("MMD.translate_materials")) trans_col.prop(toolkit, 'mmd_translate_shapekeys', text=t("MMD.translate_shapekeys")) trans_col.prop(toolkit, 'mmd_translate_objects', text=t("MMD.translate_objects")) col.separator(factor=0.2) col.operator( AvatarToolkit_OT_ConvertMMDArmature.bl_idname, text=t("MMD.convert_armature_button"), icon='EXPORT' ) info_box = mmd_box.box() info_col = info_box.column(align=True) info_col.label(text=t("MMD.conversion_info.title"), icon='INFO') info_col.label(text=t("MMD.conversion_info.removes_parent")) info_col.label(text=t("MMD.conversion_info.renames_armature")) info_col.label(text=t("MMD.conversion_info.maintains_hierarchy")) if toolkit.mmd_translate_names: info_col.label(text=t("MMD.conversion_info.translates_names")) else: col.label(text=t("MMD.armature_name", name=armature.name), icon='ERROR') col.label(text=t("MMD.no_mmd_bones_detected"), icon='CANCEL') col.separator(factor=0.3) row = col.row() row.enabled = False row.operator( AvatarToolkit_OT_ConvertMMDArmature.bl_idname, text=t("MMD.convert_armature_button"), icon='CANCEL' ) help_box = mmd_box.box() help_col = help_box.column(align=True) help_col.label(text=t("MMD.detection_failed.title"), icon='QUESTION') help_col.label(text=t("MMD.detection_failed.not_mmd_format")) help_col.label(text=t("MMD.detection_failed.need_mmd_bones")) help_col.label(text=t("MMD.detection_failed.check_bone_names"))