import bpy from bpy.types import Panel, Context, UILayout from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME from ..core.translations import t from ..core.common import get_active_armature from ..core.vrm_unity_converter import detect_vrm_armature from ..functions.tools.vrm_unity_conversion import AvatarToolkit_OT_ConvertVRMToUnity class AvatarToolKit_PT_VRMUnityPanel(Panel): """Panel for VRM to Unity conversion tools""" bl_label = t("VRM.panel.label") bl_idname = "OBJECT_PT_avatar_toolkit_vrm_unity" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = CATEGORY_NAME bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname bl_order = 3 bl_options = {'DEFAULT_CLOSED'} def draw(self, context: Context) -> None: """Draw the VRM to Unity conversion panel interface""" layout: UILayout = self.layout # VRM Conversion Tools vrm_box: UILayout = layout.box() col: UILayout = vrm_box.column(align=True) col.label(text=t("VRM.converter.title"), icon='ARMATURE_DATA') col.separator(factor=0.5) # Check if we have an active armature armature = get_active_armature(context) if not armature: col.label(text=t("VRM.no_armature_selected"), icon='ERROR') col.label(text=t("VRM.select_armature_to_convert")) return # Check if the armature appears to be VRM is_vrm = detect_vrm_armature(armature) if is_vrm: col.label(text=t("VRM.armature_name", name=armature.name), icon='CHECKMARK') col.label(text=t("VRM.armature_detected"), icon='INFO') col.separator(factor=0.3) toolkit = context.scene.avatar_toolkit col.prop(toolkit, 'vrm_remove_colliders', text=t("VRM.remove_colliders")) col.prop(toolkit, 'vrm_remove_root', text=t("VRM.remove_root_bone")) col.separator(factor=0.2) col.operator( AvatarToolkit_OT_ConvertVRMToUnity.bl_idname, text=t("VRM.convert_to_unity_format"), icon='EXPORT' ) info_box = vrm_box.box() info_col = info_box.column(align=True) info_col.label(text=t("VRM.conversion_info.title"), icon='INFO') info_col.label(text=t("VRM.conversion_info.renames_bones")) info_col.label(text=t("VRM.conversion_info.removes_colliders")) info_col.label(text=t("VRM.conversion_info.removes_root")) info_col.label(text=t("VRM.conversion_info.maintains_hierarchy")) info_col.label(text=t("VRM.conversion_info.validates_results")) info_col.label(text=t("VRM.conversion_info.preserves_animations")) else: col.label(text=t("VRM.armature_name", name=armature.name), icon='ERROR') col.label(text=t("VRM.no_vrm_bones_detected"), icon='CANCEL') col.separator(factor=0.3) row = col.row() row.enabled = False row.operator( AvatarToolkit_OT_ConvertVRMToUnity.bl_idname, text=t("VRM.convert_to_unity_format"), icon='CANCEL' ) help_box = vrm_box.box() help_col = help_box.column(align=True) help_col.label(text=t("VRM.detection_failed.title"), icon='QUESTION') help_col.label(text=t("VRM.detection_failed.not_vrm_format")) help_col.label(text=t("VRM.detection_failed.bones_start_with")) help_col.label(text=t("VRM.detection_failed.need_five_bones")) help_col.label(text=t("VRM.detection_failed.check_bone_names"))