import bpy import re from bpy.types import Operator, Context, EditBone, Object, Armature, Mesh from typing import Optional, Dict, Any, List, Tuple from ...core.translations import t from ...core.common import ( get_active_armature, get_all_meshes, ProgressTracker, restore_bone_transforms, remove_unused_vertex_groups, ) from ...core.armature_validation import validate_armature, validate_bone_hierarchy def duplicate_bone(bone: EditBone) -> EditBone: """Create a duplicate of the given bone""" arm = bone.id_data new_bone = arm.edit_bones.new(bone.name + "_copy") new_bone.head = bone.head new_bone.tail = bone.tail new_bone.roll = bone.roll new_bone.parent = bone.parent return new_bone class AvatarToolKit_OT_CreateDigitigradeLegs(Operator): """Operator to convert standard legs to digitigrade setup""" bl_idname = "avatar_toolkit.create_digitigrade" bl_label = t("Tools.create_digitigrade") bl_description = t("Tools.create_digitigrade_desc") bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context: Context) -> bool: """Check if operator can be executed""" armature = get_active_armature(context) if not armature: return False valid, _, _ = validate_armature(armature) return (valid and context.mode == 'EDIT_ARMATURE' and context.selected_editable_bones is not None and len(context.selected_editable_bones) == 2) def store_bone_chain_data(self, digi0: EditBone) -> Dict[str, Any]: """Store initial bone chain data""" chain_data = {} current = digi0 while current: chain_data[current.name] = { 'head': current.head.copy(), 'tail': current.tail.copy(), 'roll': current.roll, 'matrix': current.matrix.copy(), 'parent': current.parent.name if current.parent else None } if current.children: current = current.children[0] else: break return chain_data def process_leg_chain(self, digi0: EditBone) -> bool: """Process a single leg bone chain""" try: # Get bone chain digi1: EditBone = digi0.children[0] digi2: EditBone = digi1.children[0] digi3: EditBone = digi2.children[0] digi4: Optional[EditBone] = digi3.children[0] if digi3.children else None # Clear roll for all bones for bone in [digi0, digi1, digi2, digi3] + ([digi4] if digi4 else []): bone.select = True bpy.ops.armature.roll_clear() bpy.ops.armature.select_all(action='DESELECT') # Create thigh bone thigh = duplicate_bone(digi0) base_name = digi0.name.split('.')[0] thigh.name = base_name # Create and position calf bone calf = duplicate_bone(digi1) calf.name = digi1.name.split('.')[0] calf.parent = thigh # Calculate new positions midpoint = (digi1.tail + digi2.tail) * 0.5 calf.head = thigh.tail calf.tail = midpoint # Reparent foot to new calf digi3.parent = calf # Mark original bones as non-IK for bone in [digi0, digi1, digi2]: if "" not in bone.name: bone.name = bone.name.split('.')[0] + "" return True except Exception as e: self.report({'ERROR'}, t("Tools.digitigrade_error", error=str(e))) return False def execute(self, context: Context) -> set[str]: """Execute the digitigrade conversion""" bpy.ops.object.mode_set(mode='EDIT') with ProgressTracker(context, len(context.selected_editable_bones), t("Tools.digitigrade")) as progress: for digi0 in context.selected_editable_bones: progress.step(t("Tools.processing_leg", bone=digi0.name)) if not self.process_leg_chain(digi0): return {'CANCELLED'} self.report({'INFO'}, t("Tools.digitigrade_success")) return {'FINISHED'} class AvatarToolKit_OT_DeleteBoneConstraints(Operator): """Operator to remove all bone constraints from armature""" bl_idname = "avatar_toolkit.clean_constraints" bl_label = t("Tools.clean_constraints") bl_description = t("Tools.clean_constraints_desc") bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context: Context) -> bool: """Check if operator can be executed""" armature = get_active_armature(context) if not armature: return False valid, _, _ = validate_armature(armature) return valid def execute(self, context: Context) -> set[str]: """Execute the constraint removal operation""" bpy.ops.object.mode_set(mode='OBJECT') armature = get_active_armature(context) bpy.ops.object.select_all(action='DESELECT') armature.select_set(True) context.view_layer.objects.active = armature bpy.ops.object.mode_set(mode='POSE') constraints_removed = 0 for bone in armature.pose.bones: while bone.constraints: bone.constraints.remove(bone.constraints[0]) constraints_removed += 1 bpy.ops.object.mode_set(mode='OBJECT') self.report({'INFO'}, t("Tools.clean_constraints_success", count=constraints_removed)) return {'FINISHED'} class AvatarToolKit_OT_RemoveZeroWeightBones(Operator): """Operator to remove bones with no vertex weights""" bl_idname = "avatar_toolkit.clean_weights" bl_label = t("Tools.clean_weights") bl_description = t("Tools.clean_weights_desc") bl_options = {'REGISTER', 'UNDO'} def should_preserve_bone(self, bone_name: str, context: Context) -> bool: """Check if bone should be preserved based on settings""" toolkit = context.scene.avatar_toolkit bone = context.active_object.data.bones.get(bone_name) if not bone: return False if toolkit.preserve_parent_bones and bone.children: return True if toolkit.target_bone_type == 'DEFORM' and not bone.use_deform: return True if toolkit.target_bone_type == 'NON_DEFORM' and bone.use_deform: return True return False def populate_bone_list(self, context: Context, zero_weight_bones: List[str]) -> None: """Populate the zero weight bones list""" toolkit = context.scene.avatar_toolkit toolkit.zero_weight_bones.clear() armature = get_active_armature(context) for bone_name in zero_weight_bones: bone = armature.data.bones.get(bone_name) if bone: item = toolkit.zero_weight_bones.add() item.name = bone_name item.has_children = len(bone.children) > 0 item.is_deform = bone.use_deform def execute(self, context: Context) -> set[str]: """Execute the zero weight bone removal operation""" armature = get_active_armature(context) if not armature: return {'CANCELLED'} # Store initial transforms bpy.ops.object.mode_set(mode='EDIT') initial_transforms: Dict[str, Dict[str, Any]] = {} for bone in armature.data.edit_bones: initial_transforms[bone.name] = { 'head': bone.head.copy(), 'tail': bone.tail.copy(), 'roll': bone.roll, 'matrix': bone.matrix.copy(), 'parent': bone.parent.name if bone.parent else None } # Get weighted bones weighted_bones: List[str] = [] meshes = get_all_meshes(context) zero_weight_bones: List[str] = [] for mesh in meshes: mesh_data: Mesh = mesh.data for vertex in mesh_data.vertices: for group in vertex.groups: if group.weight > context.scene.avatar_toolkit.merge_weights_threshold: weighted_bones.append(mesh.vertex_groups[group.group].name) # Process bone removal bpy.ops.object.mode_set(mode='EDIT') armature_data: Armature = armature.data removed_count = 0 for bone in armature_data.edit_bones[:]: # Create a copy of the list if (bone.name not in weighted_bones and not self.should_preserve_bone(bone.name, context)): if context.scene.avatar_toolkit.list_only_mode: zero_weight_bones.append(bone.name) continue # Store children data children = bone.children children_data = {child.name: initial_transforms[child.name] for child in children} # Reparent children for child in children: child.use_connect = False if bone.parent: child.parent = bone.parent # Remove bone armature_data.edit_bones.remove(bone) removed_count += 1 # Restore children positions for child_name, data in children_data.items(): if child_name in armature_data.edit_bones: child = armature_data.edit_bones[child_name] restore_bone_transforms(child, data) bpy.ops.object.mode_set(mode='OBJECT') if context.scene.avatar_toolkit.list_only_mode: self.populate_bone_list(context, zero_weight_bones) return {'FINISHED'} self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count)) return {'FINISHED'} class AvatarToolKit_OT_RemoveZeroWeightVertexGroups(Operator): """Operator to remove vertex groups with no weights""" bl_idname = "avatar_toolkit.clean_vertex_groups" bl_label = t("Tools.clean_vertex_groups") bl_description = t("Tools.clean_vertex_groups_desc") bl_options = {'REGISTER', 'UNDO'} def execute(self, context: Context) -> set[str]: meshes: list[bpy.types.Object] = get_all_meshes(context) removed: int = 0 for mesh_obj in meshes: removed = removed+remove_unused_vertex_groups(mesh_obj) self.report({'INFO'}, t("Tools.vertex_groups_removed", count=removed)) return {'FINISHED'} class AvatarToolKit_OT_RemoveSelectedBones(Operator): """Operator to remove selected bones from the zero weight bones list""" bl_idname = "avatar_toolkit.remove_selected_bones" bl_label = t("Tools.remove_selected_bones") bl_description = t("Tools.remove_selected_bones_desc") bl_options = {'REGISTER', 'UNDO'} def execute(self, context: Context) -> set[str]: armature = get_active_armature(context) toolkit = context.scene.avatar_toolkit selected_bones = [item.name for item in toolkit.zero_weight_bones if item.selected] bpy.ops.object.mode_set(mode='EDIT') for bone_name in selected_bones: if bone_name in armature.data.edit_bones: armature.data.edit_bones.remove(armature.data.edit_bones[bone_name]) bpy.ops.object.mode_set(mode='OBJECT') toolkit.zero_weight_bones.clear() self.report({'INFO'}, t("Tools.bones_removed", count=len(selected_bones))) return {'FINISHED'}