import bpy from ..core.register import register_wrap from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME from bpy.types import Context from ..functions.digitigrade_legs import AvatarToolKit_OT_CreateDigitigradeLegs from ..functions.resonite_functions import AvatarToolKit_OT_ConvertToResonite from ..functions.translations import t from ..core.common import get_selected_armature from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents from ..functions.rigify_functions import AvatarToolKit_OT_ConvertRigifyToUnity @register_wrap class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel): bl_label = t("Tools.label") bl_idname = "OBJECT_PT_avatar_toolkit_tools" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = CATEGORY_NAME bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname bl_order = 3 def draw(self, context: Context): layout = self.layout armature = get_selected_armature(context) if armature: layout.label(text=t("Tools.tools_title.label"), icon='TOOL_SETTINGS') layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.5 row.operator(AvatarToolKit_OT_ConvertToResonite.bl_idname, text=t("Tools.convert_to_resonite.label"), icon='SCENE_DATA') row = layout.row(align=True) row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA') layout.separator() row = layout.row(align=True) layout.label(text=t("Tools.separate_by.label"), icon='MESH_DATA') row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_by_materials.label"), icon='MATERIAL') row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_by_loose_parts.label"), icon='OUTLINER_OB_MESH') row = layout.row(align=True) row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN') row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA') row = layout.row(align=True) row.operator(AvatarToolkit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.remove_zero_weight_bones.label"), icon='BONE_DATA') row = layout.row(align=True) row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA') row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA') row = layout.row(align=True) row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA') row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA') row = layout.row() row.prop(context.scene, "merge_twist_bones") else: layout.label(text=t("Tools.select_armature"), icon='ERROR')