import bpy from ..core.register import register_wrap from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME from ..functions.translations import t from ..functions.mmd_functions import * from ..functions.mesh_tools import AvatarToolKit_OT_JoinAllMeshes from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms @register_wrap class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel): bl_label = t("MMDOptions.label") bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = CATEGORY_NAME bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname bl_order = 4 def draw(self, context: bpy.types.Context) -> None: layout = self.layout layout.label(text=t("MMDOptions.title"), icon='OUTLINER_OB_ARMATURE') layout.separator(factor=0.5) col = layout.column(align=True) col.scale_y = 1.2 col.operator(AvatarToolKit_OT_CleanupMesh.bl_idname, icon='BRUSH_DATA') col.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATAMODE') layout.separator(factor=0.5) col = layout.column(align=True) col.scale_y = 1.2 col.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname, icon='MOD_VERTEX_WEIGHT') col.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname, icon='ARMATURE_DATA') layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.2 row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, icon='OBJECT_ORIGIN') row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, icon='MATERIAL') layout.separator(factor=0.5) row = layout.row() row.scale_y = 1.2 row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')