import bpy from ..core.register import register_wrap from .panel import AvatarToolkitPanel from bpy.types import Context from ..functions.digitigrade_legs import CreateDigitigradeLegs from ..functions.translations import t from ..core.common import get_selected_armature from ..functions.seperate_by import SeparateByMaterials, SeparateByLooseParts from ..functions.additional_tools import ApplyTransforms @register_wrap class AvatarToolkitToolsPanel(bpy.types.Panel): bl_label = t("Tools.label") bl_idname = "OBJECT_PT_avatar_toolkit_tools" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Avatar Toolkit" bl_parent_id = "OBJECT_PT_avatar_toolkit" bl_order = 3 def draw(self, context: Context): layout = self.layout armature = get_selected_armature(context) if armature: layout.label(text=t("Tools.tools_title.label"), icon='TOOL_SETTINGS') layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.5 row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label"), icon='SCENE_DATA') row = layout.row(align=True) row.operator(CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA') layout.separator() row = layout.row(align=True) layout.label(text=t("Tools.separate_by.label"), icon='MESH') row.operator(SeparateByMaterials.bl_idname, text=t("Tools.separate_by_materials.label"), icon='MATERIAL') row.operator(SeparateByLooseParts.bl_idname, text=t("Tools.separate_by_loose_parts.label"), icon='OUTLINER_OB_MESH') row = layout.row(align=True) row.operator(ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN') else: layout.label(text=t("Tools.select_armature"), icon='ERROR')