import bpy from ..core import common from ..core.register import register_wrap from ..functions.translations import t from typing import List, Tuple @register_wrap class AutoVisemeButton(bpy.types.Operator): bl_idname = 'avatar_toolkit.create_visemes' bl_label = t('AutoVisemeButton.label') bl_description = t('AutoVisemeButton.desc') bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context: bpy.types.Context) -> bool: return context.active_object and context.active_object.type == 'MESH' def execute(self, context: bpy.types.Context) -> set: print("Starting viseme creation...") mesh = context.active_object if not mesh or not common.has_shapekeys(mesh): self.report({'ERROR'}, t('AutoVisemeButton.error.noShapekeys')) return {'CANCELLED'} shape_a = context.scene.mouth_a shape_o = context.scene.mouth_o shape_ch = context.scene.mouth_ch print(f"Selected shapes: A={shape_a}, O={shape_o}, CH={shape_ch}") if shape_a == "Basis" or shape_o == "Basis" or shape_ch == "Basis": self.report({'ERROR'}, t('AutoVisemeButton.error.selectShapekeys')) return {'CANCELLED'} # Create visemes visemes: List[Tuple[str, List[Tuple[str, float]]]] = [ ('vrc.v_aa', [(shape_a, 0.9998)]), ('vrc.v_ch', [(shape_ch, 0.9996)]), ('vrc.v_dd', [(shape_a, 0.3), (shape_ch, 0.7)]), ('vrc.v_e', [(shape_a, 0.5), (shape_ch, 0.2)]), ('vrc.v_ff', [(shape_a, 0.2), (shape_ch, 0.4)]), ('vrc.v_ih', [(shape_ch, 0.7), (shape_o, 0.3)]), ('vrc.v_kk', [(shape_a, 0.7), (shape_ch, 0.4)]), ('vrc.v_nn', [(shape_a, 0.2), (shape_ch, 0.7)]), ('vrc.v_oh', [(shape_a, 0.2), (shape_o, 0.8)]), ('vrc.v_ou', [(shape_o, 0.9994)]), ('vrc.v_pp', [(shape_a, 0.0004), (shape_o, 0.0004)]), ('vrc.v_rr', [(shape_ch, 0.5), (shape_o, 0.3)]), ('vrc.v_sil', [(shape_a, 0.0002), (shape_ch, 0.0002)]), ('vrc.v_ss', [(shape_ch, 0.8)]), ('vrc.v_th', [(shape_a, 0.4), (shape_o, 0.15)]) ] for viseme_name, shape_mix in visemes: print(f"Creating viseme: {viseme_name}") self.create_viseme(mesh, viseme_name, shape_mix, context.scene.shape_intensity) print("Sorting shape keys...") common.sort_shape_keys(mesh) print("Viseme creation completed.") self.report({'INFO'}, t('AutoVisemeButton.success')) return {'FINISHED'} def create_viseme(self, mesh: bpy.types.Object, viseme_name: str, shape_mix: List[Tuple[str, float]], intensity: float) -> None: print(f" Creating viseme: {viseme_name}") shape_keys = mesh.data.shape_keys.key_blocks # Remove existing viseme if it exists if viseme_name in shape_keys: print(f" Removing existing viseme: {viseme_name}") mesh.shape_key_remove(shape_keys[viseme_name]) # Create new viseme new_key = mesh.shape_key_add(name=viseme_name, from_mix=False) new_key.value = 1.0 # Mix shapes for shape_name, value in shape_mix: if shape_name in shape_keys: source_shape = shape_keys[shape_name] print(f" Mixing shape: {shape_name} with value: {value * intensity}") for i, vert in enumerate(new_key.data): vert.co += (source_shape.data[i].co - shape_keys['Basis'].data[i].co) * value * intensity print(f" Viseme {viseme_name} created successfully.")