import bpy from ..core.register import register_wrap from typing import List, Optional import re from bpy.types import Operator, Context, Object from ..core.dictionaries import bone_names from ..core.common import get_armature, simplify_bonename from ..functions.translations import t @register_wrap class ConvertToResonite(Operator): bl_idname = 'avatar_toolkit.convert_to_resonite' bl_label = t('Tools.convert_to_resonite.label') bl_description = t('Tools.convert_to_resonite.desc') bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context: Context) -> bool: if not get_armature(context): return False return True def execute(self, context: Context) -> set: armature = get_armature(context) translate_bone_fails = 0 untranslated_bones = set() reverse_bone_lookup = dict() for (preferred_name, name_list) in bone_names.items(): for name in name_list: reverse_bone_lookup[name] = preferred_name resonite_translations = { 'hips': "Hips", 'spine': "Spine", 'chest': "Chest", 'neck': "Neck", 'head': "Head", 'left_eye': "Eye.L", 'right_eye': "Eye.R", 'right_leg': "UpperLeg.R", 'right_knee': "Calf.R", 'right_ankle': "Foot.R", 'right_toe': 'Toes.R', 'right_shoulder': "Shoulder.R", 'right_arm': "UpperArm.R", 'right_elbow': "ForeArm.R", 'right_wrist': "Hand.R", 'left_leg': "UpperLeg.L", 'left_knee': "Calf.L", 'left_ankle': "Foot.L", 'left_toe': "Toes.L", 'left_shoulder': "Shoulder.L", 'left_arm': "UpperArm.L", 'left_elbow': "ForeArm.L", 'left_wrist': "Hand.R", 'pinkie_1_l': "pinkie1.L", 'pinkie_2_l': "pinkie2.L", 'pinkie_3_l': "pinkie3.L", 'ring_1_l': "ring1.L", 'ring_2_l': "ring2.L", 'ring_3_l': "ring3.L", 'middle_1_l': "middle1.L", 'middle_2_l': "middle2.L", 'middle_3_l': "middle3.L", 'index_1_l': "index1.L", 'index_2_l': "index2.L", 'index_3_l': "index3.L", 'thumb_1_l': "thumb1.L", 'thumb_2_l': "thumb2.L", 'thumb_3_l': "thumb3.L", 'pinkie_1_r': "pinkie1.R", 'pinkie_2_r': "pinkie2.R", 'pinkie_3_r': "pinkie3.R", 'ring_1_r': "ring1.R", 'ring_2_r': "ring2.R", 'ring_3_r': "ring3.R", 'middle_1_r': "middle1.R", 'middle_2_r': "middle2.R", 'middle_3_r': "middle3.R", 'index_1_r': "index1.R", 'index_2_r': "index2.R", 'index_3_r': "index3.R", 'thumb_1_r': "thumb1.R", 'thumb_2_r': "thumb2.R", 'thumb_3_r': "thumb3.R" } context.view_layer.objects.active = armature bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='OBJECT') for bone in armature.data.bones: if simplify_bonename(bone.name) in reverse_bone_lookup and reverse_bone_lookup[simplify_bonename(bone.name)] in resonite_translations: bone.name = resonite_translations[reverse_bone_lookup[simplify_bonename(bone.name)]] else: untranslated_bones.add(bone.name) bone.name = re.compile(re.escape(""), re.IGNORECASE).sub("",bone.name)+"" translate_bone_fails += 1 bpy.ops.object.mode_set(mode='OBJECT') if translate_bone_fails > 0: self.report({'INFO'}, "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"\" to their names.".format(translate_bone_fails=translate_bone_fails)) else: self.report({'INFO'}, "Successfully translated all bones to humanoid names") return {'FINISHED'}