import bpy from ..core.register import register_wrap from ..functions.translations import t from ..core.common import get_selected_armature @register_wrap class AvatarToolkitVisemePanel(bpy.types.Panel): bl_label = t("VisemePanel.label") bl_idname = "OBJECT_PT_avatar_toolkit_viseme" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_category = "Avatar Toolkit" bl_parent_id = "OBJECT_PT_avatar_toolkit" bl_order = 5 def draw(self, context: bpy.types.Context) -> None: layout = self.layout armature = get_selected_armature(context) if armature: layout.prop(context.scene, "selected_mesh", text="Select Mesh") mesh = bpy.data.objects.get(context.scene.selected_mesh) if mesh and mesh.type == 'MESH': if mesh.data.shape_keys: layout.prop_search(context.scene, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label')) layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label')) layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label')) layout.prop(context.scene, 'shape_intensity') layout.operator("avatar_toolkit.create_visemes", icon='TRIA_RIGHT') else: layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR') else: layout.label(text=t('VisemePanel.error.selectMesh'), icon='INFO') else: layout.label(text=t('VisemePanel.error.noArmature'), icon='ERROR') layout.separator() layout.label(text=t('VisemePanel.info.selectMesh'))