Commit Graph

24 Commits

Author SHA1 Message Date
Yusarina 303707adf7 Translation String Fix 2025-11-19 04:34:32 +00:00
Yusarina 3545951fae refactor: overhaul armature validation system to be opt-in by default
- Change default validation mode from STRICT to NONE (disabled)
- Move validation from automatic panel draw to explicit "Validate Now" button
- Hide validation results when mode is changed to NONE
- Fix PMX/MMD model detection to check mmd_type value, not just attribute existence
- Add new validation result collapsible sections
- Improve UI presentation with better visual hierarchy
- Add translation strings for new validation UI elements
2025-11-16 01:47:21 +00:00
Yusarina 0b5bff9222 Update ko_KR.json 2025-11-15 17:21:04 +00:00
Yusarina 74716b187f Merge branch 'Alpha-4' into alpha4-vrmconverter 2025-08-09 15:47:30 +01:00
Yusarina 61c77cf756 Translation Service
- Added translation service with 3 services.
- MyMemory (Free no api key needed but 1000 words a day and Skow)
- Deepl (Free with API key, 500000 words a month and fast)
- Libre Translate (Paid unless you host your own server, open source)
- Added caching for Quick Access and the translate service to speed up the UI. Can be fast depending on the service you use/ PC specs and etc).
2025-08-07 13:58:40 +01:00
Yusarina e19dd78557 Translations update 2025-08-03 20:19:14 +01:00
Yusarina 2f3b8ab0ee Version Bump 2025-08-03 15:00:25 +01:00
Onan Chew e2c26a20fa Merge pull request #159 from Yusarina/mmd-tools-improvements
Mmd tools improvements
2025-04-22 23:11:09 -04:00
Yusarina cfe760e8df Updated Operations and Properties
- Updated Operations and Properties with tpying and logging.

I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head....

- Fixes a couple of bugs as well, with quick access and the PMX importer.
2025-04-23 00:43:38 +01:00
Yusarina c31d25dd01 Update Logging
You can choose between errors, warning, info or full debug, errors will always log to ensure we don't have silent failures with debug on or off.
2025-04-11 23:45:36 +01:00
Yusarina 345ba44463 Texture Atlas should require the user to save the blender files before we allow them to atlas 2025-03-31 22:39:49 +01:00
Yusarina 1e8784d0e4 Alpha 2 0.2.1 2025-03-31 13:49:44 +01:00
Yusarina c0943e0d20 Atlas Materials UI Update
- Separated things out so it looks better.
- Done small changes to make the ui look a bit better.
- UI auto refreshes after a successful atlas.
2025-03-31 13:48:52 +01:00
Yusarina 7a1531fbd6 Merge branch 'Current' into Current-Dev 2025-03-25 20:07:27 +00:00
Yusarina 15101fa887 Ensure Alpha 2 can mot load on Blender 4.5 or above. 2025-03-25 20:02:56 +00:00
Yusarina eeb41dec40 Update ko_KR.json 2025-03-25 19:42:29 +00:00
Yusarina 30115eeaac Update ko_KR.json 2025-03-25 19:34:09 +00:00
Yusarina 23b4462f7e Update Translations 2025-03-25 19:05:44 +00:00
Yusarina 21ddc20119 Merge branch 'Alpha-2' into texture-atlas 2025-02-07 18:38:12 +00:00
Onan Chew a20a306582 Merge pull request #104 from Yusarina/rigfy-to-unity-Alpha2
Rigify To Unity (Don't Merge Yet)
2025-02-07 12:05:33 -05:00
Yusarina 686bc0bda1 Added back texture Atlas
- Now working with Alpha 2.
- Did some changed but it should still work, did some basic testing.
- Do want to make further changes and make the system better where possible.
2025-02-04 04:06:34 +00:00
Yusarina 239e212cf4 Remove Zero Weights Improvements
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.

This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
2025-01-26 15:22:20 +00:00
Yusarina 1333b4d2d4 Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
2025-01-26 14:51:02 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00