Commit Graph

11 Commits

Author SHA1 Message Date
989onan ce7c6aa664 Add digitgrade legs tool 2024-07-24 17:41:17 -04:00
Onan Chew 97e44f7420 Merge branch 'main' into Texture-Atlasing 2024-07-22 17:12:37 -04:00
989onan 5a3cc5a087 Finally works
This is a good first start to material combining
It may need a few tweaks from here, but for now it should be good
2024-07-15 01:51:59 -04:00
989onan 942e7e2868 Got images working
- does not do UVs yet
- is able to pack images using a split algorithm. I think I broke the size finding though for the output canvas.
- does not combine materials after packing
2024-07-14 23:55:20 -04:00
989onan bfdbac8412 start work on texture atlas structures
start of something big
2024-07-07 19:11:50 -04:00
Yusarina 6918b22657 Merge branch 'teamneoneko:main' into fbx-import 2024-07-05 12:08:51 +01:00
989onan 4808d288e2 Added Resonite Tools
- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.
2024-07-04 16:38:31 -04:00
Yusarina 01f8363e07 Start of Translations
- This is the start of the translations system, does not yet work as I can't seem to get it to swap languages, I too tired today to fix it but it's a start.
- It also adds properties registration as well.
2024-06-19 02:32:02 +01:00
Yusarina 96d03075c0 Typing 3 2024-06-19 00:07:46 +01:00
Yusarina 31f76931b9 Tpying 2 2024-06-19 00:01:26 +01:00
Yusarina 1d507ddaa0 Add some Basic Functions
- Added functions folder.
- Added Combine Materials (Basic and needs imporvements.
- Added common file, this is where any common things that could be used by multiple functions will live.
- Clean materials, basic at the minute it cleans up material names in the given mesh by removing the '.001' suffix.
- Added fix UV Cords in which is in common, this should fix faulty uv coordinates, may need improvements as it's was the best way i could think of for the time being.
- Added join all meshes and selected meshes functions, this will use the fix uv cords while joining mehses. This is pretty basic as blender is quite good at doing the mesh joining itself. We may want to expand it in the future though.
2024-06-18 03:54:10 +01:00