Commit Graph

4 Commits

Author SHA1 Message Date
Onan Chew a20a306582 Merge pull request #104 from Yusarina/rigfy-to-unity-Alpha2
Rigify To Unity (Don't Merge Yet)
2025-02-07 12:05:33 -05:00
Yusarina 239e212cf4 Remove Zero Weights Improvements
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.

This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
2025-01-26 15:22:20 +00:00
Yusarina 1333b4d2d4 Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
2025-01-26 14:51:02 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00