- operator strings are referenced via the class property rather than a hard coded string
- class names have been cleaned to have _OT_ or _PT_ depending on the kind of class it was.
- Class names should mostly be CamelCase now.
- Added Progress system so the user knows something is being done when there use certain functions. Currently only Join Meshes, Viseme creation and combine materials use it.
- Disbabled some translation debguing stuff to remove spam from the console.
- Viesmes will now use selected armature.
- New dropdown menu in the viseme UI so the user can select which mesh to create visemes on.
- New helper function get_armature_meshes
- Added a new check before we create the new visemes to see if any exist, if there do we will remove them and create the new ones.
- fixed several issues and errors.
Due to some werid thing in Blender 4.2+ where we just can't get descriptions to translate, we now tell the user some translations won't apply unto restart.
- Organised some of the code better.
- Fixed sort order loop.
- Added typing in some places there wasn't.
This is a very basic start to Viesme creation, I still need to add translations for some stuff and improve it. This is very much inspired from the Cats Version.
- Added addon_preferences so we can save users preferences into a json file.
- Made translation slightly simpler
This mostly works just have to figure out why we can't update description on reload (There only update on blender restart).
- This is the start of the translations system, does not yet work as I can't seem to get it to swap languages, I too tired today to fix it but it's a start.
- It also adds properties registration as well.