Commit Graph

18 Commits

Author SHA1 Message Date
989onan 9a84cf52b5 fix error logging bruh
reee
2025-05-11 12:07:51 -04:00
Yusarina 2ad5393f06 Removed this as in Utils 2025-04-01 18:09:50 +01:00
Yusarina 5b9acb496f Bone Standardization 2025-03-24 19:06:57 +00:00
Yusarina dd36ccaece Acceptable Standards Added 2025-02-08 11:03:22 +00:00
Yusarina 4576b27b53 Merge branch 'Alpha-2' into Armature_Validation_Version2 2025-02-07 18:23:00 +00:00
Onan Chew a20a306582 Merge pull request #104 from Yusarina/rigfy-to-unity-Alpha2
Rigify To Unity (Don't Merge Yet)
2025-02-07 12:05:33 -05:00
Yusarina 4b59147649 Moved Armature Validation to it's own file 2025-02-07 16:04:54 +00:00
Yusarina 6038177383 Further logging and typing, couple of fixes 2025-02-07 15:35:30 +00:00
Yusarina 251c006498 Conversation Complete
- This now removes bones which are not needed for Unity.
- Renamed the armature to armature.
2025-02-07 15:27:48 +00:00
Onan Chew af311d7d2e Merge pull request #105 from Yusarina/zero-weight-removal-improvements-alpha2
Remove Zero Weights Improvements
- Add option to not remove 0 weight bones with children for things like skirts
- add option for listing zero weight bones rather than going ahead with deleting them
- add option for removing zero weight bones only if they have deform enabled.
2025-01-26 10:43:44 -05:00
Yusarina 239e212cf4 Remove Zero Weights Improvements
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.

This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
2025-01-26 15:22:20 +00:00
Yusarina 1333b4d2d4 Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
2025-01-26 14:51:02 +00:00
Yusarina 071b8186c9 Add UV Tools 2025-01-25 17:48:54 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina aaad062b41 Finale Fixes 2024-12-16 12:57:51 +00:00
Yusarina f4dc74d091 Fixes 2024-12-14 01:10:24 +00:00
Yusarina b1631b2868 Tools Panel Finished. 2024-12-05 14:44:41 +00:00
Yusarina 5ce3f9ff68 Start of Tools Panel
Several Improvements and etc. Still need to do the other half of the functions but getting there.
2024-12-05 13:36:25 +00:00