Commit Graph

110 Commits

Author SHA1 Message Date
989onan 9ec186b1cf Added a modal for remove doubles
- made remove doubles a blender modal. this way the code can run over multiple frames.
- Since remove doubles is async now, the user gets feedback on which shapekey and mesh is being worked on
- this does not remove doubles correctly yet, but is very close to ready
2024-07-07 16:19:52 -04:00
Yusarina b7026b2a41 Improvements
- Added Most UI Translations.
- Improve Readability of the translation strings.
2024-07-05 13:47:09 +01:00
Yusarina ce9cc9684f Translation Update
Translation System now works!
2024-07-05 13:01:59 +01:00
Yusarina 6918b22657 Merge branch 'teamneoneko:main' into fbx-import 2024-07-05 12:08:51 +01:00
Yusarina 0658e3a86f Merge branch 'teamneoneko:main' into main 2024-07-05 12:08:38 +01:00
989onan 4808d288e2 Added Resonite Tools
- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.
2024-07-04 16:38:31 -04:00
Yusarina 01f8363e07 Start of Translations
- This is the start of the translations system, does not yet work as I can't seem to get it to swap languages, I too tired today to fix it but it's a start.
- It also adds properties registration as well.
2024-06-19 02:32:02 +01:00
Yusarina 96d03075c0 Typing 3 2024-06-19 00:07:46 +01:00
Yusarina 31f76931b9 Tpying 2 2024-06-19 00:01:26 +01:00
Yusarina 1d507ddaa0 Add some Basic Functions
- Added functions folder.
- Added Combine Materials (Basic and needs imporvements.
- Added common file, this is where any common things that could be used by multiple functions will live.
- Clean materials, basic at the minute it cleans up material names in the given mesh by removing the '.001' suffix.
- Added fix UV Cords in which is in common, this should fix faulty uv coordinates, may need improvements as it's was the best way i could think of for the time being.
- Added join all meshes and selected meshes functions, this will use the fix uv cords while joining mehses. This is pretty basic as blender is quite good at doing the mesh joining itself. We may want to expand it in the future though.
2024-06-18 03:54:10 +01:00