- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
So thing stop working, fixed it.
Also added basic accessory check which should close https://github.com/teamneoneko/Avatar-Toolkit/issues/170
Though it is basic it should get the job done for now unto we come up with a better solution.
The validation is doing case sensitive string matching, but it should be using the same normalization that's applied to the bone dictionaries. The the most ideal solution but it fixes https://github.com/teamneoneko/Avatar-Toolkit/issues/168
- Updated Operations and Properties with tpying and logging.
I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head....
- Fixes a couple of bugs as well, with quick access and the PMX importer.
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
- Added Highlight Bone System in the 3D View, can be turned off in settings.
- Added more bones to the acceptable bone lists.
- Fixed issue with properties registrations and unregistration, the system is more rebust now.
- Added a validate t-pose system
- Added a detect bone scales system.
- Fixed some translation strings
- Armature validation now uses logger system.
- Added standard list.
- Added bone_hierarchy list
- Added bone_hierarchy
- Better checks.
- Better UI.
This is the first part, still needs alot of work, but this is better then before. Need to add some more standards and then we will be golden.