- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
NEW FEATURES:
- added apply shapekey to basis from Cats
- now that pesky thing I keep going back to cats for is in Avatar Toolkit.
BUG FIXES:
- now we push armature santizers into functions where they are needed
- this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
- more changes to come for armature setting santitizers
- fixed error reporting
- now methods when catching errors will return full error tracebacks
- this will help make debugging and finding user issues easier.
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
also merge all bones isn't needed. we should do that by default
This also now uses dictionary matching to find bone types like hips, spine, and chest that should be merged.
Deletes bone shared and merges armatures, and parents bones back, causing a seamless merge.
- Fixes issue with addon registration which just randomly broke at some point
- Fixes issue where merge armatures decided to break due to me messing up with properties.
- Fixed issue where you still had to select the mesh in the 3D Scene for viseme creation even though we have a UI selector now.
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.