Commit Graph

6 Commits

Author SHA1 Message Date
989onan 07adaa590b fix bad armature merging issues
also merge all bones isn't needed. we should do that by default

This also now uses dictionary matching to find bone types like hips, spine, and chest that should be merged.

Deletes bone shared and merges armatures, and parents bones back, causing a seamless merge.
2025-02-18 19:30:56 -05:00
Yusarina 4b59147649 Moved Armature Validation to it's own file 2025-02-07 16:04:54 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina aaad062b41 Finale Fixes 2024-12-16 12:57:51 +00:00
Yusarina c081b89233 Attach Meshes 2024-12-16 12:29:35 +00:00
Yusarina 2af7a4739a Armature Merging 2024-12-16 01:34:38 +00:00